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FEBRUARY 1^66 

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GHOSTBUSTERS GAMES 



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nohy, amnjai partv, OutBosi Hogcj knowi .iixHjt tfn DuUe 

boys plans and ttas sent Roscoe and conwany out to put ^ 
sooo to dieir relretrv 



KoKotivri Wiff 

An arcatfp idventune worthv cjf companion with jet set wiiiv 




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Cover: Bob Waketin 

Read all about Gremlins 
m our Film Fantasy 
feaiureon page 1 10, 



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Fies Ckjmmoaore garnefi for life? impcesit^fel Plus details ol 
our Doomifark's Aeyvng^And GfrodfbUiSfe^ ct^npetition. 

ZORK.„, ...„...53 

Ki>itrt Campbell take» vou on a ggided tour of The Qteti 

Undergfound Empiffi oi the Zork tnjogy, 

PROFESSOR VIDEOS WORKSHOP... .60 

fntroducing th^ firat in a brand (lew (siature — Prol Video's 
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CHARTS 66 

The CiVG^aily Wirrof Top 30 Chan — the Unt and ihe tiesl 
— gives you the rundown of tha top software. 

ADVENTURE ......................................68 

M's Aztecs everywhere this month. Afso delaifs ot an 
intriguing new gam« from m& States — Murder ott tfre 
Zindemeuf. 

BUG HUNTER'S PROBLEM PAGE 72 

problems! Problems! C&VGs very own agony aunt — albas 
Bu{) Hunter -- comes to the rescue. 

ADVENTURE HELPLINE...... ...77 

Adv«niurers m di^treas — frei no more! Keith CamptwII is at 
hand to unravel those trvsoluble myateries 



DOOMDARK'S REVENGE. .............101 

The tnird and fmai part ot ouf Fighima Fantasy adventure. In 
th^a episode, you take the part of Morkin. son of Luxor the 
Moonprince, ai he makes hia way across the hosttte tand of 
Icernerk. 

FILM FANTASY.......... ......110 

Science fantasy films are all me rage at the moment — and 
several have games spin-offs. We take a look at some of the 
fiims — notably Ghostbu&liers and Gtemiins 

Keep on sending us it>a$je hiscores and those photos of 
yourself. We tike to see what you look like. 

LAST STARFfGHTER COMPETITION lib 

Win yoursetf an ejtctusive Computet $, Video Gtim&$ 
StaHighter Survival Kit. All you have to do is answer three 
h1ij«> questions. 





KOKOTONt WtLF. ..lid 

Journey back through time with Kokotonf Witf as he 
searches fof the tragmenis of the Dragon Amulet. The map 
and lips shoutd help you on your way. 

KNIGHT LORE.. ....122 

Neil- Shimwgll sent US m a Super map to help you fathom out 
the myslenes of KnigM Lore*. There are some great tips too! 

UNDERWURLDE 125 

You'll deliniteiy need the help that this map can give you. 

BUG HUNGER. .126 

BuQ Huniter's partinfl shot? NevBi- fear — Bug Hunter Uvea 
on and his answering machine never goes home. 



NEWS AND REVIEWS 



GAMES NEWS..... 17 

You've heard of Frsnkie Goe$ to HoUywood — well now he's 
going into soltware. Sounds Kke Pariifflnent is at>oui to get 
tough with the pirates, tool 

REVIEWS,.... 40/91 

Cyclone is our Game of the Month btii we also take a look at 
AfJea Hefiry's Hous». Psi Warriar and many more m a 
bumper TEN pages of Reviews Ifiis month 

ARCADE ACTION ..84 

The Arcade Spy takes a looh a1 som« of the sports 
simulations mat hfivo hit the arcades over the last year. Plus 
Equites. a robot shoot 'emup Irom Sega 

NEXT MONTH 128 







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THE HORRORS OF 
THE HOLOCAUST 

Dear Sir, 

I thought my Nazgul 
raiders were the most evil 
creations in Middle Eanh. 
That was before I 
discovered Raid Over 
Moscow by US Cold. What 
a nasty Utile number! The 
horrors of the nuclear 
holocaust all in the name 
of good fun. It's not as If 
ethics have been 
sacrificed for graphics and 
playability, I myself have 
played it and I ihiiik I'll 
sTick to torttmng Hobbits if 
t feel like a bit of fan. 
Sauron 
MordoT 
Middle Earth 

WHAT WILL IT DO 
FOR PEACE? 

Deer Sir, 

After reading November's 
issue of C&VC. I was 
hprribly shocked, indeed 
offended, that you had 
published your otherwise 
excellent magazine with 
auch a tasteless and 
insulting advertisement as 
the one on page 125 — 
Raid Over MpscGwhy US 
Gold! 

I don't doubt that it is. or 
maybe, an excellent game, 
but I do not wiah to be 
drawn into another aick 
episode of this Amexicaii 
hang up with the peoples 
of Russia! 

The advertisement, let 
alone the game, is 
provocative, insulting ai:\d 
haimhiJ lo what any peace- 
loving person dreams for 
. , . and your acceptance 
of the advertisemenL 
indicates to me that you 
have no objection to the 
thought of bombing other 
peace-seeldng Russians in 
Moscow!! 

I'm sorry — that sort of 
tiash I can do without - . . 
and to think that a few 
years ago I used to think 
that a war with the 
Communists was totally 



unthinkable and that 
Western governments 
were concerned with 
finding any sort of 
peaceful solution. Now it 
seems that war is 
inevitable . . , and we're 
preparing for it , . , and 
preparing our children 
loo!1 

BUT NOT MINE!! 
J&ffStonBS 
DronSeld 
ShelSeld 

THE GRAPHICS ARE 
GREAT ANYWAY 

Dear Sir, 

My view on Raid Over 
Mi^cow is that it m 
brilliant. The maik of 8 you 
gave for graphics \ 
thought was too low, 
though. I would give it 10, 
Despite tho iact that, as 
you say, at the beginiung 
it IS difTicuIr to leaxn how 
to control the plane, orvce 
you have mastered it you 
certainly find it is 
wonhwhile. 

I personaUy think that if 
a game ia too easy you will 
soon get bored with it. 
This game gives me a 
challenge and I stiU 
haven't blown up the 
second robot at the end 
yet — and that's al level 
one. Regarding your 
comments on the game 
being questionable and 
whether you weie being 
hypocriticaJ by cfiticising 
that aspect of the game, f 
think you ue being 
hypocritical about it. I 
would never have thought 
of the game being 
questionable if I hadit't 
seen your comments on 
the bottom. 

A brilliant game like this 
should not be marred by 
comments about whether 
it is questionable or not. 
You really must put a 
game and reality into their 
own perspective. The 
packaging describmg the 
game is excellent and this 
one I think will sell as 
many, if not more, copies 



ihan Beach-Head. The 

challenge is greater to 

attract more buyers. Keep 

it up. Bruce Carver! 

Andrew Wyles 

Grantham 

Lines 

PS May I thank you for the 

best computer magazine 

you can buy. 

DEVIOUS WAYS 
WITH DECATHLON 

Dear Sir, 

I've got some great tips for 
Daley Thompson's 
Decathlpn. On the Long 
Jump, land just behind the 
jump line, then watch the 
man with the tape measure 
go super-bonkers. My best 
on the long jump is over 
433m On most throwing 
events, throw the object at 
45" but on the Javelin, if 
you haven't got much 
speed, throw it at about 
SS". On the Pole Vault, 
land the pole just behind 
the bar then just after the 
pole has bent half way up, 
let go. On the ISOO, run up 
(o IQOOm with your speed 
just about in the purple 
then up to full foi the iast 
BOOm. 

Malcolm Ferryman 
Caierham 
SuiTBy 

A GAME BY ANY 
OTHER NAME? 

Dear Sir, 

Another magazine which I 
read did a review on the 
perils of piracy. It didn't 
mention anyttung about 
the mega-ripofEs. We all 
know what (hey are and 
curse the day we bought 
them. Ultimate 's Sabre 
Wu!f, is just another 
scenario for Atic Amc. and 
Melbourne House's 
Hobbit is a superb game 
but at a price too high for 
most people to reach 
(without saving). It would 
have been much better at 
around £700. The only 
game which I have seen 
which is worth the money 



is Bug- Byte's Twin 
KJngdoni Valley, (heteaAef 
known as TKV). I was 
astonished at the graphics 
which I saw on my friend's 
Electron. I was overjoyed 
to see the price when it 
came out for the Spectrum 
at the right pnce of £7,93. 

The graphics are 
■ astounding — it must be 
the besi game at the price 
Daie I say better than Jet 
Sei WiUj^? Well It is, it's a 
must. If you thought the 
Hobbit was good value, 
this must be dead good 
value! 

This is why the grames^ 
are copied. They are 
priced ai such high levels 
that the only way to get 
one is to copy it. Thus is 
the law of pinles! 

1 was thrilled to receive 
my copy of Danger Mouse 
in Double Tirouble. My 
high score is 20,345. Can 
anybody beat that? 

Thanks for a great 
magazine 1 
Cediic Hubbard 
Onershaw 
Surrey 

PYJAMARAMA IS 
FOR THE 64 TOO! 

Dear Sir, 

In youi November i^nie, 
you donate a large area for 
the review of PyTamajama 
by Mikro-Gen. Why do 
you not mention that it is 
also available for the 
CBM64? PfoAse print this 
so other CBM64 users can 
delight themselves with 
the "Oh so excellent" 
graphics, etc. 
Neil Munro 
Sings Langley 
Herts 

PS, Please send me a t- 
shirt Cmedium) or is that 
pushing my luck a bit . . .? 
I've got two wives, 17 
children, I live in a 
shoebox in the midtile of a 
motoxw^ay . , the 
envelope is on HP, er what 
else can 1 beg with?! 

What do you mean I 
can't have a I'Shirt?! 



► 



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S.A.E ^ SOp lar 1 2 pagi 




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J 




ADVERTS - YOU 
WIN A FEW 

Dear Sir. 

Thanks for A great 
November issue of C&VG. 
not least of all for jtdvens 
On a Very niucrh 
ctieapetifid Atari 809. Al 
weU under tlOO, it Im \o 
be the very b«st buy for 
home computer /games 
enthujsiasts (if it wasn'l 
always). 

One problem with the 
old mschuie which I never 
could quite undemtand, 
was "ailelactmg", or 
rather how it never reallir 
was successful on British 
PAL system TVs. The 
niac hide's highest 
resolution mode 
GRAPHICS 8 is only 
capable of one colour and 
two luminances but, with 
artefacting, dozens of 
cotouis aie available. This 
is a feature used on such 
games as Drol, A-B,, Love 
Suiwer and Hard Hat 
Mack which all perform 
dismally on British TVs, 

It LS not stirpn^ing, 
therefore, that there has 
been quite a stu recently 
with the emergence of 
modified versions of the 
games from West 
Germany, with full colour 
and which run perfectly 
on PAXj systems, What I 
want to know is why this 
hasn't already been done 
for games despatched to 
British consumers, by the 
respective companies? 

Could you. perhaps, 
enlighten your readers on 
what e?cactly artefacting is, 
maybe with a list of 
aitefacted games to look 
out for? 

One last request. I never 
quite seem to agree fully 
with your review section 
on some games. Why not 
devise a system whereby 
your Teade;ra review 
garner, with a hints and 
tips section where readers 
can contribute < 

FirLally. if Atari disc 
users have a machine 



code routine which they 
wish to run directly from 
Basic without entering 
DOS, they can simply 
rename u DUP SYS and 
call it up by typing DOS. 
Tony Doiman 
Doneast&T 
South Yorkslme 

ADVERTS - YOU 
LOSE A FEW 

Deal Sir, 

I have taken CAVG from 
the very first issue. Hovt I 
know you have to put in 
the ads in order to cover 
cosis, but I am a&aid the 
December issue was a bit 
too much, 

There are more than a 
ISO pages of adverts, some 
in bunches of 1 B or 20. ] 
feel ripped off. 95p for 
what few pages tluare 
were of interest to me 
makes me want to cancel 
my order. 
A HayiiBs 
Wcidsley 
Stourbridge 

Editor's reply: Sorrf If 
rou feel that there arc too 
many adverts, Mi tiaynea 
•- but if you look back 
through our past issues 
I'm sure you'll see that 
the editorial /ad vert split 
has remained pretty 
constant. Maybe it'i 
because so coajiy 
advertiaera axe copying 
the way C&VG'^p^jgsi 
lotkk thai you aie noticing 
them mors! And 
iwnwmber thai saytag 
ftbontqualiry not 
qruuititr! Bui what do the 
T««t of you think? Let me 
know. 

WHAT ABOUT 
TUNNELS & TROLLS? 

Dear Sir, 

Regarding your article 
about advet\tuie role- 
playing games in the 
November issue of C&VO. 
i thought that you had 
presented the methodfi of 
play used in RPG very 
weU. At the end of the 



article, though, in the list 
of the various games, 
magazines and miniatures 
— shock! horror! — you 
had not included my 
^vourite RPG. Tuim&is & 
Trolls which, in my 
opinion, despite having 
played D&D which is 
weird, limited, 
exorbitantly pnced and 
over advertised, still 
comes out tops, merely 
because it is ten times 
more flexible. It has a 
huge choice of weapons 
and monsters and needs 
I only three sLX-sided dice 
I — as well as being a lot 
cheaper. 

DAD has been aired 
once too often. Give Td&Ta 
chance. 

Finally, I must commend 
you on your excellent 
books especially Tho 
WajlOQk ofFixetop 
Mouiitain which was 
illustrated by my ex^art 
teacher, Russ Nicholson. 
Graham Freestone 
Haverhill 
Suffolk 

REVIEWS FOR THE 
ATARI? WHERE? 

Dear Sir, 

CongraUilations! In 
August's issue you actually 
printed four games 
reviews for the Atari. One 
of them Btvc^ Lee was 
game of the month! Were 
they meant to be printed 
in the same issue or 
spread over the rest of this 
year's issues? 
I In July's issue, there 
were Z6 reviews and — 
SURPRISE, SURPRISE - 
none were for the Atari. Is 
this lack of reviews 
because you feel you aie 
wasting your time 
reviewing them? After all, 
you've only got 500 to 
choose from. Our of those 
26 reviews, eight were for 
the CBM B4, Anyone 
would think it was better 
than the Atari! 

Also how about another 
Atari game in the Hall of 



Fame? A game like 

Defender or any of the 

other brilliant games out 

for the Atari? 

Glen Hambly 

Walshsm 

Norfolk 

Editor's reply: Sorry! But 
you must admit 
Cemmodore and Spectrum 
owners outnumber the 
Atari owners. Bavlng said 
that, we will attempt to 
improve our coverage of 
Atari gatnes. 

MASTERTRONIC - 
THEY'RE NOT SO BAD 

Dear Sir, 

1 was rather disappoitited 
with the editor's attitude to 
Mastertronic's games In 
his reply to Mr A Catling's 
letter CAug. issue) They 
aren't all chat bad. 

I own a CBM 64 arvd, 
although I do not own 
BMX Facets which had 
quite a bad review in that 
issue, I have seven of 
Mastertroivic's existing 
range of Commodore 
games and at least six are 
of exceUeni quality, 
especially DucJcshoot 
HeJrtiJfand Squirm, 

Why not subject your 
reviewers to a month of 
the games listed above 
and note the reaction? 
Richard Conway 
Lanarkshire 
Scotland 

PARKER ARE 
PULLING OUT 

Dear Sir, 

Is there any truth in the 

rumour that Parker are to 

produce a range of 

cartridges compatible with 

Interface 3? If so. will Star 

Wars be included amongst 

them? 

David Cottle 

Bishopston 

SwAnsSB 

Editor's reply: Paikei 

have decided to shelve all 

future video and 

computor games. 



► 



Pleass (trap ut a line at: ClUhpirter & VUeo Gamas, Pri«rv C»srt 3032 Farringdon Line, London EC1R 3AU. 



8 




a dmmond can also claim his or 
her share of the Royalty Fund 
^^ This grows with avery 
copy sold up to a maximum of 
£1 million. 

The Spirit of Che Stones 
book is a great read. 
^^M The Spirit of the 
Stones software is great 
entertainment. 

^H But theyYe much more 
than that 

They're an adventure. 
^H A fascinating tale of 
mystery and imagination. 
^^ A voyage of discovery on 
the (sle of Wight 

A voyage of discovery 



STONES HIDDEN DN 

THE ISLE OF WIGHT 



There are 41 of them, 
^^ 41 real diamonds hidden 
somewhere on the island, Just 
waiting to be discovered. 
^^ 40 diamonds set in 
stoneware talismans. And the 
great Wight Eye itself, the most 
fabutous diamond of them all 

OnJy 



^^ But - and hare's the 
catch,. Jn the form of riddles 
and clues, 

^H Solve the puzzles in the 
program and you'll find it easier 
to solve the puz^tes in the book. 
Sotve the puzzles in the 
book and one Cor more) 
diamonds can 



Cz. cammodore 

^ COMPUTER SOFTWARE be yours. 



one man 

knows where they are hidden, 

and he's not saying. 

HH All that he has to say he's 

said already. In the Spirit of 

the Stones. 

■■ It's a book and a computer 

game. 

And together they reveal 
the whereabouts of all those 
diamonds. 



^■1 Forever And ever. 
^^1 You don't even have to go 
to the Isle of Wight. [Though 
should you want to, we've put 
a bargain holiday offer in 
every pack]. 

You simply work out 
where the diamonds are, 
and post off your claim. 
^^B Whoever discovers 



into an unknown world of 
poltergeists, unholy spirits, 
banshees, manticores and 
demons. 

■■ The Spirit of the Stones 
is as entertaining as it can 
be rewarding. And. like all of 
our software, it has been 
specificaliy designed to get 
the best out of Commodore 
hardware. 

^^ You can't choose better. 
Commodore software: it 
costs no more, even though 
there's more to it. 



SPIRIT OF TH£ STONES DISK Ofi CASSITTE WITH BOOK £U,99. 





A CJy of national outrage! Poor Moaty biiushed for life 
amorgst murderers, arsonists, the tewest of the low. Fear 
not. this Mole is innocent, and pUns are in hand to rescue 
youj Superhero. Who is the mystenous masked rodent 
wlttmg to challenge death for his lifelong fnend? What are 
the evU forces workmg in Scudmoie Prison? 



At the dead of night Sam leaves his lair and makes for the 
large houses where, with the aid of some eveiyday tools 
and a good measure o f cunning , there are wealth &nd riches 
for his delighi (not to nwmion his pocket}. It oouldnl be 
easier. . . sneak into the house, find the safe; light the blue 
touch paper auid stand well back. Then out uno the night 
with the ill -gotten gains! But Sam has reckoned without one 
or two adversaries who are more than a little determined to 
get the better of hiirt . . 

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UT YOU'RE MISSING! 



Ex serviceman Gilbert Gumphrey , diurmrted our of the 
Anny in 1946 because of his acuie ahon-sightedixess has 
been so^ggling to hold down hi£ job as a store deieotiva for 
the last thuty nine years. But things are hotting up for 
Qilben, known to aU as "Gnimpy", Now that times aie 
becoming harder and staff made redundarvi, he has lo 
perform all kinds of tasks; not only catching thieves, but 
caging the gorilla and tidying the warehouse, otherwise he 
might find himself surplus lo requiremems tool Can Gilbert 
hang onto his job? You can help him, but be warned — this 
IS no ordinary depaitment store! 




BEAVER BOB 



GRUNPYGUMPHREY- 

PBGiiini 




Poor Bobt A!l he wants is to lead a quiet life and build his 
dams. But the peace is soon shattered when the local 
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in the deep. 



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GRIDRUNNER 
ON THE CHEAP 

DearSii:, 

Here is a small word of 

waming for Aiaii owners 

on the lookout for cheap 

software. 

I purchased Oridruimer 
for Iha Atari on thei I3fh 
Juns. The game was 
disgraceful. AAer heaiiriig 
80 many good reviews for 
this game on, the ViC'2.0. 
CBM 64 and Dragon 
machine. ! thought the 
(pune would be rather 
special. How wrong I was! 

The graphics were 
crude, your base being a 
small square b^ock with a 
small bar slicldng out of 
the top, the centipede was 
not much better and 
loading and sc^inng 
ijIStructiotiB were non- 
eiistent. The game is 
totally implayable due to 
the 3C,Y zappeis destroying 
you every time you taite a 
shot at the ghdriiniier. As 
for the slogan "don't pay 
Atari prices for Atari 
quality" — this is a load of 
rubbish. 1 would rather 
pay the extra for a decent 
game. 

I have sent the complete 
package bacrk to Liamasoft 
asking for a refund. 

Please publish this letter 
for the sake at all Atari 
owners in their quest to 
find cheap software. 
Mark Hodson 
WiUenhsl! 
W Midlands 

C&VG DOES DOWN 
WELL DOWN UNDER! 

Dear Sir, 

I started buying your 
magazime this year (19a4)> 
Actually my Risi copy of 
your m.agazine w;^ the 
one which contained the 
Book of Games^. I was 
surprised to find the Book 
of Games and the 
maga^ne at a low price 
compared to other 
magaxuies. I thought tha 



fiooic of Games was a 
good idea and it s.hould be 
continued. The paper 
quality of the magazine is 
exlremety good and the 
colourful pictures were 
nice. 

I would like to see the 
competitiona last longer 
because Australia and 
many other parts of the 
world receive their 
magazines later (here it is 
one month later). By then 
the competitions have 
usually ended and we 
don't have a chance. 

1 wouid liike to 5«e less 
of the advertisements, too, 
and more of the game 
reviews etc. Sometimes 
the listings of (he 
Commodore 64 aren't too 
clear. I also think the 
helpful tips are usehil. 

I am determined not to 
miss any of the copies of 
the magaune because 1 
think it is great. Keep up 
the good workl 
M W i^ong 
Wilietton 
W AustTAlm 

ATIC ATAC MAP 
TURNS UP TRUMPS! 

Dear Sir, 

1 have got a BBC model B 
and one of the things I 
would like to know is how 
to get user defined 
graphics with each pixel 
in a chosen colour. I can 
do normal graphics but 
coloured graphics look 
better Can you help me? 

Also, Adrian Palmer, a 
Spectrum owner, and 
, myself managed to get 
through Atic Atachy using 
your plan, Ahei four goes 
we managed to get to the 
other side of the door. As 
you said "a surprise awaits 
you". Well, you were 
right. We thought 
something brilliant was 
going to happen. Instead it 
said "congratulations you 
have escaped" and the 
game ends. 

In yotii review of Acic 
it rac, under the screen of 



a room which is under the 
openmg screen, it read "A 
wizard gets into a bit of a 
bother." When I looked, I 
noticed it was a Knight. 
Anyway keep up the 
good work and I look 
forward to ne;ti month's 
Q6VG. 

Dmm Constable 
Elm 
Wisbech 

COME OM C&VG 
-PLAY THE GAME! 

Dear Sir, 

In April I sent a game 
called Jumping J&ck, In 
May [ received a postcard 
Mytng that you had 
received the game. Since 
then I have made about six 
mora games — a lot better! 

I h»ve decided to send 
one of my other games to 
you but not until 1 get a 
reply for Jumping Jack. So 
please can you tell me if 
you are gomg to accept 
my game or not? 

I hope that you keep up 
the good standard of the 
magazine, 
Richard YeomAtts 
Himtingdcn 
York 

Edltor^s reply: TtaankB for 
your letter, Richard. It 
gives mc a chance to 
explain Just what happens 
to all the gam«s programs 
euf readers send uS> 

First We send out a 
postcard saying fl arrived 
safety. Then we send it 
off to one of oar team of 
games e valuators who 
return it a few weeks 
later with their conun«Dta 
— whether it's good 
enough to publish etc. 

[f we tike it, your gam* 
goes into odf "to-be- 
published" file. Rnd I'm 
afraid becav«« of the vast 
Dumbers of tapes we 
receive each week it can 
take some time before 
yoQj gmsae reaches the 
pages of the nugaEbie. 
But rest asBured — we 
make sdt& that they ax« 
looked afte^r whUe they 
are here! 



SHARP OWNERS 
BEING SOLD SHORT 

Dear Sir. 

I own a Sharp MZ-72 1 
{known as the Queen) and 
every time I read your 
magazine you answer all 
questioiis from Sharp 
owners with *'We will 
cenmder publishing games 
etc for the Sharp machine 
when this machine 
becomes popuSar with our 
readers". 

AU I'd like to say is how 
can it become popular 
when you don't do any 
features or games on it? 
We Sharp owners are 
getting a bit led up with 
your icpiies which are just 
the same as any other 
magazine's replies. What 
olher way is there to tell 
you magaiiine people "WE 
WANT SHARP GAMES 
REVIEWED" without 
writing in every time? 

Sharp has fantastic 
graphics — 25€ on 
keyboard aivd a further ^5€ 
hidden graphics — which 
have to be done by Poke 
statements. 
Mrs Wendy Nelson 
Royston 
Sarnsley 

WHAT'S THE SCORE 
ON SABRE WULF? 

iDear Sir. 

1 1 am writing to you to ask 

i if I am the Qisl person to 

! score 100*'* (yes it can be 
done) on Sabre Wulf. You 
have to score over 
1.000.000 pomts and must 
go through the whole of 
the maae twice. If 1 am, 
could you please . . . 
please . . . send me one of 
your bbuJous C<&VG "The 
Champ" t-shirts (MX I 
scored LOO 1,9^ points — 
beat thati 

Oh, by the way. thanks 
for a great magazine, Keep 
it up. 

David Lane 
West Bjidgford 
Nottingham 



Plsisa drap ui i Ima it: CsmpHieF & VidiN Gsmes, Priery Csurt 31^32 i^irri«t(to« Una. Landan EC1R 3AU, 



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A FIVE 
YEAR OLD 

CAN PLAY 



WPHTH 








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In their 
'press reldasE), Acom- 
^Qft warned or their inten- 
tions — we are releasing a new cuJ( 
game, ihey said. No shriiikiiig violets 
at Acomsolt, it seems. Need I tell you 
thai the game they were pushing was 
Elite? For the benefit of those tew 
Eajlhiings who haven't yet heard of ii . 
that's the name of the gaina not a 
de&chption {although it would be an 
apt tinough description too!] Acon^- 
soft have already been proved nghi 
— EiJfe is a chart-topper that's 
destined to set a whole new ^hion 
in spaced'Out games To play it is lo 
be entranced, enthralled and en- 
snared. The only quibble 1 have is 
with the irtanne EU:e. which seems 
rathei pretentious. Whatevei 
happened to etralitariartaim? Perhaps 
they're thinking of caliing the sequel 
Snob. 

Like all the very best gaxnes, it's 
almost impossible to put it i^^Q a 
single category, tt has elements of 
the arcade, elements of adventure 
and elements of strategy, all 
cunningly interwoven. The graphics 
alone are stuntiing. Starshtps of &11 
shapes and sizes loom towards you 
out of the void, with perfect precision. 
Although they appear on screen as 
wire-frame drawings, albeit with 
hidden-line removal, their skeletal 
naitxie is quickly forgotten as they 
twist and turn, roll and swerve in 
smooth and (lawless perspective. I 
think I spent a good twenty minutes 
just watching the title screen! 

But, beyond all the seductive 
imagery lie deeper things. Although 
you have your very own spaceship lo 
command, you're a rather small fish 
in a daunting Jy large pond. Tactical 
action takes place in whatever solar 
system you happen to be in at the 
time. To boggle the old imagination 
even more, the galaxy consists of no 
less than two thousand solar systems, 
Needless to say, these are infested 
with pirates, nasty aliens and worst of 
all, for any self respecting smuggler, 
the police! Even the CRS would be 
put !o shame by this particular mani- 
festd^tion of law and order. 

Of course, you wouldn't want to be 
a smuggler, would you? At least, not 
until you realise how profitable it can 
be. Elite is all about profit and loss — 
elites often are. There are two basic 
routes to wealth ~ you can trade or 
you can zap. At each port of call, 
there is a commodities market where 
you can buy or sell. Since the prices 



diJfei from star to aiai for particular 
lines of goods, a canny captain can 
make a Udy profit. On the other hand, 
the more trigger-happy souls can 
gain credits by doing their good 
deed for the galaxy. An alien a day 
keeps the bank manager at hnv. 

Strategy, on a grand scale, is not an 
option but strategy on a parson^ 
level is quite important if you are 
going to do more than sit back and 
enjoy the lovely pictures. The way 
you behave as a starship captain 
strongly mfluences the way the other 
occupants of the galaxy regard you. 
Choose to indulge in smuggling 
narcotics and you will quickly find 
the galactic police on your trail. Con- 
versely, law-abiding citi^enfi can be 
plagued by pirates. Every moment of 
the gajtie you are forced to make 
intelligent decisions tf you are to 
survive and prosper. Although it's 
certainly not a game for those who 
have difficulty Bnding the RETURN 
key, it's equally not a game for those 
who rely entirely on their reflex 
reactions to pull them out of sticky 
situations. Ehte is a very meaty game 
indeed. 



THE LONGEST DAY 



To Those of you weaned on board 
wargames. the name Games Work- 
shop will be as familial to you as 
Farley's Husks. Now Games 
Workshop have entered the 
computer software tray with four 
brand new games. D-Dsy is the one 1 
got my hands on recently and I must 
admit 1 was suitably impressed by 
both the quality and the quantity, 

D-Day concentrates on platoon- 
level warfare, with units being 
individual tanks, guns, trucks, 
landing craft and infantry groups, 
Four detailed scenarios are provided 
on the B side of the tape which 
represent "The L&ndmg'", "Breaking 
Out", "To Arnhem" and the 
"Amhem Invasion". The present- 
ation in this package of games is 
superb. -The map is colourful AND 
clear, the order system, which 
depends on ctirsor contiol of your 
units, is easy to use and the textual 
information is both concise and 
informative. 

One drawback for some is bound 
to be the two players only format of 
the game — I know there are quite a 
number of strategy fanatics who can't 
find opponents to take the punish^ 
ment they would dearly love to dish 



out and who have to -'" 

resort lo making mincemeat of 
their computer instead > For those 
who can rind opponents and who 
have enough time to spare. D-Bay is a 
must. Be forewarned, this is not a 
quick game to play. In the tradition of 
board wargames, half-an-hour per 
turn (for each player) is not unusual 
and D-Dayis no exception. 

Just two things struck me as strcinge 
about D-Day. First, it is mostly in Basic 
and second, there is no anti-copying 
security at ail.. The Games Workshop 
manual even TELLS you how to save 
the entire game — not just the current 
d^ta but the whole thing! I do hope 
no one takes unfair advantage of this 
but I do have my doubts! 



WHIRLWIND 



Opejation Whirlwind is an Amencan 
program for the CBM 64 and has 
some similarities lo Games Work- 
shop's D-Day. Only one scenano is 
provided but once again we are 
manoeuvring individual tanks, guns 
and so forth and infantry platoons 
across a detailed tactical map^ 
Whijlwind, however, has made a real 
virtue of having the computer as your 
opponent. As you grab your units 
with the cursor and start moving ihem 
across the terrain, hidden enemy 
units will suddenly reveal themselves 
by tiring at your advancing forces. 
You don't have to stop but the closer 
you get to the enemy positions, the 
more intense the bombardment 
becomes Sometimes your foolhardy 
unit simply loses strength but is able 
to continue, sometimes the enemy 
firepower forces it to halt. II you are 
willing lo sacriQce some units, you 
can advance rapidly, running the 
gauntlet of enemy fire, but if you want 
to play safe you have to be content 
with inching your way forward. 

Another nice touch is the assault 
phase, during which your units can 
engage in hand-to-hand (or barrel-to- 
barrel) combat with the enemy and 
your engineers can rebuild broken 
bridges. So what. I hear you say. 
Well, suddenly you see aU the enemy 
units that have revealed themselves 
scurrying across the map in reaction 
to yotir as:»ults, to the sound of 
marching boots. Operation WMi- 
wi'jid offers all the strategic com- 
plexity that you would wish for and 
none of the tedium that sometimes 
follows in its wake. A good strategy 
game and great fun. 



► 



1i 




Asimov fans will no doubt have 
already guessed thai Seld&n's GAme 
tftk«& its theme from that author's 
Foundation trilogy, a series of books 
that plots the downlall of the GaJactic 
Emptie and the suJbseque ttt darlc age 
of interstellar anarchy. The figure of 
Hari Seldon was crucial lo the mlogy 
— the inventor of psychohistory, a 
son of syper-duper sociology which 
enabled him to mathematically 
predict the future course of galactic 
history and thus maice plans to isubtly 
influence tt in the hope of shonemn'g 
the ensuing dajk age. 

SeMon's Game is therefore rather 
an unusual one. You are not playing 
•gainst an opponent — instead you 
Snd yourself matched against the 
forces of history. 

The listing Tve provided for the 
Spectrum is just the core of Seidon^s 
Game, h enables a phase-by-phase 
re construction of the changes of 
power and inQuence in the galaxy. 
Each star system has five variables 
associated with it — power, scrength, 
growth, centralization and ruler. 

The object of the game is to make 
one star the ruler of all the other stars 
in the galaxy. Which star rul^s which 
is determined by the calculation of 
the influence one stai has over 
another. The formula i$ a little 
cotrtptex, but understanding it is vital 
if you ai0 going to change histoiyl 
The influence of star A over star B 
eqtials the power ol star A divided by 
the distance factor. The distance 
factor is the square of the distance 
between the two stars plus the 
Galactic Interaction Constant, q. All 
this really means is that a star's 
influence diminishes rapidly as 
distance increases. The galactic 
interaction constaBt is there to 
provide a smoothmg effect — a small 
interaction constant will mean that 
distance has a dramatic effect and 
changes in ruler will be more 
localised. A large interaction 
conatani meai^ that distance is not as 
crucial and more wide-sweeping 
changes of power are possible. 

The game , as it standi, has one vital 
element missing — star type. A star's 
type determines how its growth rate 
and centralization factor change 
phase by phase and it is by changing 
a star's type that you will be able to 
influence the near-ineviiabie course 

16 



of galactic history. In subsequent 5th 
Columns^ star types that you can add 
to your ^Idon's Game will be listed. 
To start with, 1 recommend a galaxy 
of 25 stara with an interaction 
constant of 10. One word of warning 
before you ejtperiment — doubling 
the number of stars will cause the 



processing time to quadruple I 

Suggestions as to how Setdon's 
Game should develop will be very 
welcome. The game is designed to 
grow and I hope that a lot of that 
growth will be stimulated by Sth 
Column readers. Enjoy your psycho- 
history! 



7 S'^n St L^pn s Gtkc 

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I 

4 



GAMES NEWS 




o 

DC 

o 



The Zork Trilogy and some 
of the other Infocom 
classics have recently been 
greeted by a new band of 
players. Lucky Acorn user^ 
who have the secon^ 
processor can buy these 
games in CPM format from 
Xlfan in Southampton. 
Whilst rumours abound as 
to standard disc versions. 
nothing has appeared as 

FLY SPECTRUM 
TO FLORIDA 



COMPEUTION 



C«Btze and a viiil to Disney Warltl atre 
jiUlt tw« of the tliWQft th*t COuid coCne 
Yotu way ^' Y^^ enter iKn coinp«lilJDn 
being s|>oiu«r«d by Spvctruin Ci«iip 
PLC and Cammodore Cosiptttcn. 

Ail yon h«y« ta do is dig out tka 
ifp»pia1 broehtLTQ ii yotu local Spedruin 
sl»p «nd fiU oal the Cbupvtitfon Bnlry 
fqirn, 19 raadt ih* rpoiuot* no latvr 
tlmn D*c*Rilwt' 31*1 thi* fvar. 
CompMiiion rtvalto wJU iH uinofiae»d 
kt Ui« ftnd of this nenll. 

To *iil«f . rQB luTV 10 tisi, in ot^*t ot 
unpoitanc*, Uie rotlowing ttvma 
ietfai** on th* ntvr Cominodort Pint -1 
compulaf ; ■) Full •Ize, fuU itiok* 
kcyboArd; b) Toiu cnrsor controt k»T>^ 
c) Wf RAM 4cc9«*ibl« for Buie 
pte^tanu; 4) 16 colonn; ■> IZQxiQQ 
pixel high nsiotutlan graphic*- 1) Two- 
ton* Krand gon«ra1or; g> Built in 
■nafhlHit langaag* tnoniioi, 

Yoq tlwn luiw» a tlebreak which 
rdpiire* yon lo aniwct th« foUowiaff 
quAition la noi main* ih«a 25 words — 
"Why do you want to vt»t 
DikJtayUnd?" And dort't t«U tbam yoa 
wuil IS »•• Tim M»tc«ll« i«UiB9 found 
and round in * lurgo piaatie cup. 
Spok««inan David CrtHweller kays that 
if yo-a a»«ti't c«ri»fal> yon might find thai 
Tin haa actBallv won the competition, 
despite bis age, 

Howwii, if you d4> win, yos'll gel 
£2,500 spendiag money and you'U b» 
able to take thi«* blends with yau — 
who. no doabt. will want to spend yow 
money foir you. 

Yott'U all alay in style at the Sheraton 
World Hotel and the Sheraton Sajid Key 
Bote I and wlU also g«t lo visit the 
beaulifol Florida Keys, 

tauM iea«lien em'l stop fvm goiiag, 
sine* Ton are «bl« lo talte four boUdaf 
dufing the fint t«n monUu of 1985, 

Acumen up get prizes of £100 gift 
vouchen to apend in any Speetntra 
Croup appoinled dealer ntoi* In ika ITK. 






MIDNIGHT AND BEYOND 



What happens after Midnight? Doorndark'B 
f^evenff9\hiV^ wfiatl At last, Mike 
Singlflton and Eeyood Software have 
releasKJ ttie follow-up lo tfie now classic 
Spf ctrurr Graphie Atjvenlure Tb^ Loafs Qf 
MiiinighL 

Doomdark's fleven^e continues ttie saga 
of Moritifi. son Of Luxor the Woonprince 
wt>o, in part iwo of the Midnigtit clifonicies, 
tias been spirited away Iroitt the lib«fated 
Land of Midnight by the evil Sharf ih th€ 
Healsieaief, daughter of Doomdark — and 
Iwice as Ti^iy! 

Doorndark introduces a new tt^aracter to 
the Midnfgti! set - Tanlhel the Fey, a very 
close tngnd of Ihe missing Moiltin. Luwr 
and Ronhmn ttie wi$0 are still around and 
— as you explore the Icemart^ where this 
Adventure is set — you discover many 
other fnteresiing characters who will help or 
hinder your quest to rescue Mofkirt and 
desiroy Share I h the Hearts I eaier. 

The game comes with s booldet wti.ich 
sets the scew for ihe g^e in a story 
written by programmer MM Smgleion. As 
with M/t/ffTfgft/ you get a keyboard Overlay 
which sets out the cornm^ands you cafi use 
10 move the characters around. 

Some new commands have been included 
ihis time - ItKe Check Pface which gives 
information aboul the characters current 
looalron and Check Pisrson, which gives 
details of each character's physical and 
mental condition, Check Bstflesnti Check 
4m/ are the two other self eitpianatory 
commands, Check Person is a useful 
command as people change as you ptay! 

Tiiere are undergnDund passages. CHbjeciS 
io tw found and baddies lo be battled with 
Unlike Midnight, there is only one way of 
winning, so Rev$ng0mx%i Adventure arvd 
strategy in equal portions 

Mike has managed to enhance the 




graphics — so the tan^ of Icemark comes 
clearly to life as you play — as you can see 
from the screen dumps Of) this page 

Watch out for next month's special book 
ol Adventure, free with Computer S Video 
Gams, in which our Adveniurer in Chiel. 
Keith Campbell, will be bringing you a fuil 
review of this excitirtg new game. 

And don't forget you can win a copy of 
the Commodore version ol the Lords of 
Midnight \i you enter our great Doomdark's 
Revenge fighjmg fantasy competition which 
concludes this issue. Don't miss outi 



THE QUILL, NOTHING BUT THEQUILL! 



Alter a little delecttuc work, I have discovered the truth about 
the BBC Quilll For some time now, Beeb owners have been 
awaiting the release of the conversion of this masterful 
program tor their mactiine. It will not exist. Fear not would-be 
writers! All is not lost. Two companies. Gilsoft and Code 
Writer Limited, have come to an agreement. The latter firm 
will write the program and market it under their name. 
Adventure Wr/fer should be available in the new year and will 
cost £24,95 for a BBC disc. 



► 



17 



NowAmstrad 

givesyou 

over flOO 
toplm^with. 








Join in the Uin. 



Frei' software worth over £100 is 
tiic name of the ffanitv 

Along with your now CPC 464 
(colour monitor or green screen 
VBU> you'll receive a software 
starter pack of 12 (yes. twelve) 
eassc'ttei) absolutely fnee. 

There's something for everyone. 
From Roland-on-tht'-Hopes toEasi- 
Amsword word processing. 

That's onef^ood reason for making 
Amstrads Ci*C 464 your new liotne 
computer. 




U'. 



Mil i,L,l*»*> 



11(.R ill eiiie Others. 

The CPC 464 a>mes complete witli 
its own colour monitor or green 
screen VDU and built-in cassette 
data tt?corder (Optional disc drives 
are now available with CP/M" and 
DR. LOGO* supplied as standard.) 

[t has a typewriter-style keyboard 
and numeric keypad. 64K of RAM, 
32K of ROM and a very fast extended 
BASIC wiU> real time features. 

And it costs a great deal less than 
the price of a comparable system. 

The CPC 464 can handle the trick- 
iest computer games (if you can), 



revision for exams, cataloguing and 
budgeting. 
And it comes complete and ready- 

tO'gO. 

AmsofL A ton of software. 

Yes, Now tJiere are over 100 titles 
from Amsoft and independent pub- 
lishers. And the list is still growing. 
Arcade games, educational pro- 
grams and business applications - 
they're all designed to make the 
most of the CPC 4ti4's impressive 
graphics, sit^r^o sound and process- 
ing abilities. 

And with Amstrad's speedloading 
capability, even complex programs 
can bi- loaded quickly. The optional 
disc system will load a game in 
around 6 seconds. 
When you feel the need to upgrade 
your Amstrad system 
to disc drive, just send 
your favourite Amsoft 
cassettes to us and 
we* U send you back 
the same Amsoft pro- 
grams on Amsoft disc forjusf £i.JJ^r> 
per cassette, the price of a blank disc. 



Our CPC 464 Dser Club is a must 
for all owners. 

As a member, you'll be the first to 
know about the additions to the 
range. Hardware and software. 

We'll provide you with your own 
privilege card and send you free, a 
year's subscription to the Amstrad 
i'sor magaiiine packttl with pro- 
grams, features and infonnation. 

You can enter competitions for 
valuable |>rizes and keep up with all 
the latest Amstrad developments. 

And with the free software pack, 
we think that's pretty good for 
starters. 




ommaimAmmmmm 



BOOTS €omer Currys Dixons 



John Menzres 



WHSMITH WIGFAIXS WOOLWORTH 



\M10THKK 
*0'VlPt't>Jt 

•rroREJi 



Xem «ii4 i IR [ (Vr,0 irr Triilr Muk* vt Uu(kr«l kr-^m i. h 

fd lik* to Itnciw rnoTt" about the exciting CiT 4fi4 com pii-te compuiiff sysuin. 
Please &t>nd me litt-rature riHtit away. 

SAME 

ADDtESS 

__^ „ fOSTCODE 

To: AinHtr»d ConsunuT RU-ctifanics PLC, Brentwood Houte. !fi9 Kinifs Road, Hitfitwood, 
E-:sH-xCM14 4EF 

FRICES COitRKCT AT TIME OF GOING TO rHE.tS SOT At.t STOfiFS STfJCK AIj PIMM)l CTS 



CVQTflS 



'J 




I 



' AccsnsfBvOtvctra Ho 


II Ml 



' PiHH d«i*T» or eom!>i«4« u «Krf<c«tri« 




NEWS 




THREE FOR 
ADVENTURE 

THREE new adventures are just 
aJtwut ready for release from 
Acomsoft of Cambridge. The 
Sev&nth Stai, QaondAin and 
Acheton are the latest in the 
ever-growing Room raitge. 
Acheton, the most expensive, 
JQSt short of £20.00, breaks new 
gTouiid, as it is disc-only with 
ovei 400 locations contamed on 
two D op pies. 



A LEGENDARY 
PACKAGE 



MORE CREATIVE SPARKS 



C&VG was granted a sneak preview of two games lor the New 
Year from Creative Sparks, the Ditngermouse people. 

There's a Spectrum game based oo RollerbatI, thai futuristic 
ball game tealured in the scili film o( the same name. Apparently 
the programmer went along to his local icerink and made a video 
of skaters in action — then he weni home and digitised the 
movement to gel an accurate represenlation ol the skating 
movement. And believe us It looks great. The game looks good 

too. ^ , , 

Ice Palace for Ih a 64 is a graphic adventure game set In an ice 
kingdom. It's a combinaiion of realtime action and adventure — 
with joystick controlled commands tealured on several option 
screens. -. , 

Wad ProtesBor, again for the tA, is based on the Frankenslefn 
legend. You play the Mad Prof who is searching for spare parts to 
make up a monster. He has to make a nice monster however — 
otherwise the villagers will turn against him, so those spare parts 
tiave to come Irom the right places I 

The game features three-dimensional graphics and loads of 
locations. To my mind this is the pick of the bunch from Creative 
Sparks for the New Year. Watch out for it! 



The nw mSamous, Cf9^ Siuct ^aca 
(TGSn), urileasMd on tttt Chngirrw 
nufite! lor Spednim md C8M H v^m 
«<! taatftiauted sdely by Micro 
Dftllcr UK Iff 1 deal mKJe with $ot1waie 
houMUgend 

up 10 iheir rugniy sucuuiul VMttttU 
whicn ninft o«i trte sane micviA. Vtlfufit 

UK dutnbu!^ Ely legend in«m&eJv«4, 
H), m ifleet. Micro Otad*r is, lh«ir First 
distiibolor 

TGSR wll M 4 OOR^ISIO 
enteitaii^nitril p«cklQ*, contisting ol i 
landscaped PVC to mifi securrHy 
ilickcr. a cohHjt poit«f , c*$4Vtl« vid 

fteier Woiihjni. mniuiifls mmagnt. 

iwcnbea TGSR is MUm if> hn 
MClkirts - ih* pre-race wcllw (nd th* 

A gred deil dl tv^ M pomp 

jufTEMjfv»e<s m o«nt'i launcJi *« 
rrumpets could M tmt/U lor milei 
jrijuia. 
MSK. nmetef . Ooesnl look » A iff 

Vm kfeirvching » triistsftJifl iltia Ofl U^ 
new tn4uMFV stjndvd. 

AiKM it viy 9im«f wtn pUftr^ fot 
MSX.tie^aril ihop«not"men«ili«c) 
irhi not. rta repiwt ct^y "Bk4u« ) 

Tht ftKirt macntn^s tiui ire on thi 
mtfm , rv Mid, 'ih« toon woUi ii is 
f« ui, cUtnoo for ttwn VISX Mtn ai 
pmervi do not wattvti >up^ frotn a 
iim likt Ltgtnd VKJ thsrt wOu^ ti^tn; 
to b4 *^ mHlion L/iiia trtsiafied bef<yre 
■I'd touch i1. Il't nol otjr lott it irvnH it* 
lilt tuecm of a p^nicuiar inachin«." 

So be wtrrMd* 



DESIGNEI? OF THE MONTH 



NAME: Mike Singleton 



BORN: Wirral, Cheshire, 1951 



GAMES: Lords of Midnight, 
Doomdark's Revenge, 3-Deep 
Space, Shadowfax. 



Readers of Computer & Video Ga/nes will 
know Mike Smgleion as the man who 
created our gone but not forgotten play 
by-mail game The Seventh Empire. Since 
then Mike has gone on to create THE 
graphic adventure game for the 
Spectruin — the much praised Lords of 
Midnight The sequel to Midnight, called 
Doomdaik's J^ei^enge, is racing up the 
C4 VCcharte even ag we write. And Mike 
is already working on part three of the 
Mfd/ugf/if saga, called Eye ofihcMoon. 

When he isn't programmmg. or writing 
for computer magazines, or running p!ay< 
by-mail games, Mike actually enjoys 
aitiing down to play a game! "I enjoy 
playing games/' he aays, "Go is my 
current favourite, t think It's a real classic 
game that will stand the test of time, " 

Mike is also a fan of war and strategy 
games — and writes a regular column for 
us called Fifth Coluntfi Read it this 
month! 




Favourite Food: Steak and chips. 

Favourite Drink: Lager, 

Favourite TV Programnie: Dr Who 

Favorite Compnter Game: Lords of 

Midnight. Defender 

Petir Two cats — Kim and Kerry. 

Countries Visited: France, Switzerland, 

Spain, Morocco. Holland. 

Favouite Pttp Groavmi Pink Floyd. Deep 

Purple, Led Zeppelin. 

Ambidons: To write a classic game — the 

computer equivalent of chess — a game 

that people tvili sttH be playing long after 

I am dead and gone! 

Tile one thing about computing that 

make* me want to throw up: Waiting for 

Sinclair equipmen I to arnvc^! 




21 




FRANKIE SAYS 
PLAY GAMES! 

Anyone lamiliar with Ffankse 
Goss to Hoflywood ^f\o\i\d tie 
familiar witti the protiferalion oi 
tee shirts — Frankie goes to 
War, Frankie says Relax, Frankie 
goes to Bournemouth — you 
name it, they've printed it. 

8ut we've never had Frankie 
going swimming. Or entering the 
sea, even for a paddle You've 
guessed it — Frankie and Oceafi 
have got together. 

In a joint publishing deal 
*Nch wilt produce the Jfrsl 
Frankie computer gam$. Isfaind 
(the band's record companyl and software house Ocean have joined torces lo produce 
a £9.95 game which w\\ run on the Spectrum and the CBM 64. 

While Frankie gets into software, lurking behind this plot is the Zang Tumb Tuum 
(Trn organisation, tsiand's creative producers, wtio haven't yet christened their new 
offering ZTT. islan^d and Ocean wiil all have joint copyright on tlie program and the 
band (tself will receive royalties from sales (as if tt^ey haven't got enough money!). 

James Bradtey of Isiand says he feels a record company's marketing strategy 
doesn't stop at albums and singies which is good news for music fans out there. 

Out this Spring, the game may t>e converted for other machines too. so we'il keep 
you informed. In the meantime, why not lell u$ what you think of the Sand's actual 
music? Is it Ihat good? 

Some think they're utterly shocking, while others find the band totally boring, so 
feedback wouid be appreciated. Write and let us know what you think. 



PIRATES AND PARLIAMENT 



AnvDnt (Hit Ihtrt wlu mnpf% plr«ttng »flwiri ihould MtiiQli flC Htt toOMrfng - iHMlir i fiiapcii^ tMn^ in 
trte Uw KfWluM iw ntil monm. jov could Hnd yomtNllIrt Or lirwJ tgrt^l ekil of monry, 

Wijtiirn Pifm^i turtitlff tttA ZormntUn HP Ifif Cotbr, ttn inlroduced i Prifilf Mtmbcff fil «i Cofnputcf 
Salhivie CopjfrighL This ii Hit mM of i eiiini|i[ii itentd by Ih* FtttenlicKt Afiiml Sollvkre Ttiifl jFAST). 
lonmd toi jkitf l«l rtir to i!i«nig1h«f(tlMCSnrlgfh1 li« Tor conipulef SiOliwirt 

DonW MkUia, fast Chwrmiii mM; "A Piif tte M«mtKri Sill litreoglltefiing Ihc Urn on uNwAfe copr^l 
H i tiM ii*p Iwwd in oop ctm|uign to fligitt loflwirr thtti, wMi tiitt4} ev$tt th« iAA^lry tt$4 m(Hi«n t«ch 
rtv wid posn i tfirtcl thfttf ro^cbt. invstinenl arvd Inngirjliitn, 

Hi contmu*!!. "W# hit* reuitvd trwrnou* tupporl Ironi MP^ ol £il (Urtits ir«lour meetm^i wiih GoffrmrMnl 
Hintjien make m cofifid<nl Ihit Wiiliim Pewta'j &»ll will r#cri>( baking iium Gokemnvcnl dt)3WlinentS- 

Aji i rtiuil ot lliii Bill. Iht whcilt dHnpfittr in^hjtliy ctn now IhI conlHltrit llut i solution to Iht pfoblwn ol 
wltwjjf ihtiT ti tvn^fibif zUarn:' 

ChjiiH Htfidry, tpoketman lor FAST. e»n<linn#tf tri« lormftlities. Tlw fhnt reading «u sclwJuM lor •«% 
Dacimbif . thi wcwvd in lile Fi^rutry ind OM Otird rtidlftfl in Uttth. 

Dncribin^ ttte Bitl « a 'XfY $ iriigMlonnr^ piece q1 Jegnbtion". h( iwij: "TTw Bilt s«U out lo ei^tiblnl) 
tMyond d«ub1 thai c«npul#r tallwM itttivetiO iyf ttm t^ Ocipfrtgrit Ac I Secondly, by htfing 11 coKrcd under 
ihis, li would b« 1 'CFlrninil rifftcrthan ■ci'rH o^lfnce." 

So. il tl>e Bill li pjiMd - iiMJ il iook« li \tKittqh It will ^ - pirjiing wltatfe wUl (k i cnminil olf<nee 
■nii«id. Ttx fifst conuquflfKa of Itiit ts ttui lite petson bringing (tie Kllon trouldn'l p«r any lefii cosit This 
mtinf iiiit cQfflpinin tn individitfis could Itlta u»to couit. HrtWftaii tbty cnikln 1 alfwd Igti^lwi. 

"TtK Bit! will b« a dietefr«nl trvd mott AllKlivipinillJtt wil ttmt in," sakj Hendry. 

Curtenlly. Ih* mammunn peniJty !» E50 up lo ( miJiimurTi ol {400 lof a combinilioq of o1l«nc»s. Undar ttie 
pr^pMfd nt« law, anrfWH fcHirtg. eihitiiin^ or (fostnitni pirit«l lotlwire hihiM i*vt I lirH tip lo tt.MCl fckr 
CK^olferKi.orpritOA ter u|3 to h«A manlh}. for making. disEnbuiing Of iinp«<nirt(} smch mjler uJ . I^re wovid be 
arr unlimiti^ Hiitor«ptohK>v«ars imprijoflmeni. on both. 

ne«je<s, ptuat tali nglt. rtta eiti lookt cmain in be p«ssad it Iht end ol Karch If |WJ hate in} qutfiei on 
1h« Silt. «>d how il cwU iHtcl )w or fow frimc^ ptoiM coflljct FAST in Loidon on^ ^ 



l-N-B-R-l-E-F 



9raC mA Elacftaa dw<wi m hHif ptmded 
AM) hM 'lidt paeka" ffon ASF witi'ifvt. at 
tM.HHdi. 

Eidb paeA temaint fjNlM 4irjGt aad^ that 
M tMAtfti. CAuctir f gf . Tht BBC pitk nB 
Itm bnt Hmittttit Atatr ihtl ra? Oam, 
«M» ittt ElKlriH tUtlinUti hn XjmAirt ind 
^meaoH's TopA^vmti in, 

^MtuiT CiMMwicntani Is alio alatlng (or 
Ihf aBC with TimHmtititd, in Hcjdi fKM 
lor [735 li^ vAi w*<*l ilit beotLivhwiit 
pickist. the priu gm up lo 1 12.351. Aar- 
Mbr. nZJ^ fitTorsmy ttognm tlio rm 
BA tht EkcirSA 5lr^ Jt/tKi;. an trada 

BHM lor Ihl CSU 64. ^ lJSM«t. t 1 14 JS 
SpecKDin adviniure. art alu out. 
0IAatt(f K^ttAitn. the nmr finn taM frain 
MaMtfronic. wi gtw imi bums pncetl 
b«Ma*f),98iH}r39S 

£i iJH p/ Asiiait ifid f^Kl CfYttal run nn 
iba CiHfi4 did SfMcTnan. uit r2 99 m^ 
tJm tvtiia ftktac Omphm attd Ai^hn 
Jd^eora tun en dn Spactwii ontr anrf pi 
tlM m4 E1J9 W5ii {1:39 and nm wi 

^The CoiMiti94«rt M hat bam mid Hant 
CvnpuiBi ol it* Ti« |« the aawid t«r 
RHHf b a p«ri oi imn inlerqatieMl 
CMpnir nagitiwi. At UH! ntninalieo 
CHiHigi httn PimctK^ CanptitfiB Hfhi didn't 
tkeyaikui? 

oui Dudw HM CB$ Sohwari IM ki 
HM gemei Iv Hit C8lt » - »va 
Wntiof, OrafOHnfn 0/ .^hn, 
MhCMi, nisfo^ Braa'^laKt, 
laMf (Mlpsat and rimpli of Ap^ut, 

U neapil the laat one tal (ei lUb. 
eacHtta wnlu. or F11.9S ier rli* Ate 
riNVrtt a/ A^hW it tl« odd cni cwi it 
n4.9S ind rT7.SS r»pfETivilv. tfd Rinr 
Sad^ Comnsciai Mcni^, itfi iw ttpeeti 
tlun te ta i^iiiUt on Hw ^ptcirum attd SSC 
in- 4« coma, nMt A^ifftd ind MSX 
nadWH muf bt ntifad for by th« Sprng. 

•TlH CMHdon 61 loela Hit Mng cnaM 
lo dtflli by • gmt^ mUodia gf naw mtt' 
wait itlauid fei ii ttatiOii. MTe can't in af 
lilt ivH tootm for rou. tut litrt iri lemt of 

Air Ifeimir and AfriVM IM latiat ww 
ori^alf Midi br tt» Spictlunl< irt art fm 
{935 nd t7.9S from Bvymd Svttwm « 
lendoft fsYlrat a m arciiit itiili^ B*tiit, 
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EaSfih Seftwan n U*nchfii«r haw 
mmf't HoBit M Mrc/HWf rcA^ mi . uch hr 
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wwog. il npnff., nan rviaiH oiixii fflm^pi 
nn^ fftacwifii and ^ %? it E7 95 fsr 
tin eaniflt end IB JS ftt tl« diic. 

Tba Anttrad htta't tata aailKttd bv 
EApna Sflflwii^ iMIw. -CwiiEmK ^nv be 
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22 





AlTOMATAl.K. PRISINTS 

\0{ RSI LF 

IAN IX R\ 

JON PbRTVVLt 

Mil (ROU HKR 

DONNA HAIIJ \ 

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DEVS EX MACHINA 

WRITTEN AND DIKtXTKP BY WEL CROUCHKR 



AUTOMATA thanks everyone who 
has taken DEUS EX MACHINA to 
their hearts . . . reviewers, whole- 
salers, retailers, ihe media, and most 
important of ail, our public . . . 
THANK YOU ! 

(Barry Norman, Radio 4} 
"Perfection, ihe aim of ail of us I" 

(Popular Computing Weekly) 
"a compietefy new computer 
experience, rare and truiy great f" 

(Dave Freeman, Radio t) 
"You*ve got to piay it to believe itf 
Ttits wiffgei to Number Onef" 

(Coniputer St Video Games) 
"The most originai concept since 
the Spectrum was a gieam in Ctive 
Sinclair's eye. The computer 
eguivafent of Pink fioyd's 
The Wall.. /' 

(Thorn EMI) 

"The first computer program to 
inspire a cult following. To be 
without it is to fosesocia! standingr 

(Crash Magazine) 
"There are few thins^ in fife that 
can be called giobai certatnties . . . 
this is one of themf Hypnotic, 
emotive^ noble, humorous, absolutely 
excellent ..." 

{Home Computing Weekly!' 

"To call this a game is an insult. 

ft'$ a stunning and profound 

audiovisual experience. 

Instructions 100% 

Playability 100% 

Graphics fOO% 

Value for money 100%" 

DEUS EX MACHINA - 
Commodore 64 version 
avaitable sooni 



CRUSOE 48K Spec EGp DEUS EX MACHINA . , 4BK Spec £153 

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'BACKCHAT' Speech Synth. CBIVt64 with Software & Programming Book £2511 

DEUS EX MACHINA .CBM 64 Cassetia CIS [^ Disk £15 Q 

/ enclose the rtgfit money, or debit my ACCESS/VISA Card My CArd number is 



GO TO JAIL 48K Spec ESD 

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COMMOPOftg 64 HANDBOOK 
SPBCmum HANDBOOK 




M^WW't'H'r T ^ T I' I ■ -•■■ f -v-l-- ■■*■-■■ In 








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I I i T ■■ABj.vii'atriTi't-- -■-■■--■ ■■ - ■■ 



and VidB»GBffi»*) b:='jj:.j ;::os1 papuldT coiTtpulef 
games monthly, bring you two exciting new books lor the 
Spectrum and Cominodore 64. 

Each 100-page book contains up to 30 Itranii nsw qatn^s 
checked and prepared by Compnter and Vid»o Guoo'b 
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At £4 99 I he be-si value on the mfirkei at all good booJ' 
fiom Nowember or send lo EMAP Books, Bushlield h 
Ortoti Cemre, Peterboiough PE2 OUW 

24 




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COMMODORE 54 



BEYOND YOUR WILDEST DREAMS 



(/" 





/ 



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Knightmare for the CBM tA "S now available 
from good stockists, EMI dealers, or direct 
from Romik Software. RO Box 4?S. Slough. 
(0753) }fr9lO 




STRIKES BACK 
SPeCTRUM48k 



IT 



7-90 



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Ocean House 6 Central Street Manchester M2 5NS Tetephooe 06 1 832 6633 



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COMMODORE 64 

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Oc^n Software is available from selected branches of: 

WfXHM/Onm. WHSMITH, '^^^JAi\U\dJ. LflSKYSRumbelows, 

Spectrum Shops and all good software dealers, Trade enqutnes wefcome. 



There seem lo be more Qh monnoTS 
than OLs at the moment. Three 
differefti companies have launched 
their alternative to usmg a normal TV 
wiih your new Sinclair nnicro. 

If you're using the Quill word 
piocessoi a loi. then a monitor is 
essential to read the full &€ columns 
And if you're not. you 11 still End it a 
VASX improvemi^nt. 

Mosi existing monitors won't work 
properly with the QL as they lose the 
first and last few characters on a line 
in SO column mode, as you must have 
noticed on a TV set. So special OL 
monitors squeeze the picture a little 
so that it fits in the screen. This mea^ns 
that using a QL monitor with, say, a 
BBC micro, you'll get an even more 
squeezed picture. 

Microvitec's offering (tel 0274 
39Q01 IJ is a 14 inch model finished in 
black plastic, designed to match the 
computer, It comes complete with a 
cable to connect it to the QL ar\d 
costs £275. The display Is crystal 
clear and rock steady, The official 
model recommended by Sinclair is 
made by Kaga. !t costs £239 and is 
known as the Sinclair Vision monitor. 
With a 12 inch screen, it's slightly 
smaller than Microvitec's but. having 
used both. I think that the Kaga 
display is not as good. The colours 
don't seem to be as rich. 

Prism microproducts (tel 01'2&3 
2277) has launched its own 14 inch QL 
monitor for just £199. Again, it's in 
black to match the computer and 
includes a carrying handle and 
detachable anti-glare screen. 







3 


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£100 let! Ilw) th* offUtp l 

Sfrxlolr nMxt«1. 

Thit ii jjit onfl of ths 
i«t»ral QL monilan htinp 



PiifS WHATf 



MWHCilMl ttl tntt RiOllWflf -k 





Abits! 



Thi QL-i<yl * ktybaard 
of tkt flew £ p e e I r u m 
Wifc Itft 11 1 itlll jhi 
tarn » HI ■ c h t n a 

ypM aet m t-fcclt ol 

ovtr tUtt ti». 



Sinclair quietly launched the 
Spectrum Plus a couple of months 
ago. For an extra £50 on top of the 
£129,95 price tag of a 48k Spectrum, 
you get a better keyboard but not 
much else. Tiue« it looks very smart, 
but still isn't in the 66C or 
Commodore league. 

The manual has been rewritten. It's 
now thinner, but there's lots more 
colour and examples. 

Early versions of the Spectrum Plus 
were recalled by Sinclair from shops 
when it was discovered that the keys 
had the nasty habit of failing off. This 
has now been rectified, though. 

In line with the "old" Spectrum, 
you get a 6-pack of free software with 
the machine, worth over £50. But 
unless it's software which you can 
find a use for, it won't have much 
value. 

It's worth saying that, on the inside, 
a Spectrum Plus is the same as a 4&k 
Spectrum so all software and 
peripherals will be compatible. 



An interface to link Epson printers to 
the Sharp 700/800 series computers 
is now available. 

The circuit board plugs inside your 
printer, which will then think it's a 
normal Sharp printer. 

More details &om Mills Harris 
associates on 024263 341, 



28 



mH9ViSMMUk 



No. lis not a new wotidei cure for 
sick pets but a repackaged version of 
Audiogenic'^ Commodore 64 
graphics tablet. 

Looking like a small blackboard, 
the pad connects lo The back of the 
84 and a special program is loaded 
into the computer to operate it. Then, 
as you write on the tablet with a 
rmgematl or empty pen bazrei, the 
corresponding image appears on the 
screen. 

Other commands allow you to 
select densities and colours and to 
draw in thick or thin lines You can 
plot circles and fill shapes auto- 
itvatically, From now on, the pad will 
also come with Koalaprinier. a 
pro-am ia print out a copy of the 
s<cTeen lo a dot matriK pnnter. You'll 
also get the instant programmer's 
guide* which tells you how to use the 
Koala pad as input to your own 
programs, Total cost of the package 
is £79.95 and more details can be had 
from 0734 664^46. 



ntcTMCM eiT§ mc§ 



Following the launch of the Plus I 
interface for the Electron. Acorn 
has announced the Plus 3. No, 1 
don't get it either! 

Anyway, you now have a dngle 3" 
disc drive plus inteiface which 
connects to the computer and stores 
300k of data. It costs £229. and the 
Plus ] connects (o (he back o! it. 
enabling you to run both interfaces. 

A Plus 2 is promised soon! 



CtMMIf 



ICL< usually known for their large 
mainframe computers, has 
launched a micro based on the 
Sinclair OL. Called OPD. or One Per 
Desk, It costs around £1500 and 
includes a built-in multi standard 
modem and twin microdrives. The 4 
Psion packages are held in ROM so 
you don't have to load them from 
CBJtiidge each time you want to lise 
them. 

The machine uses a different 
operating systenn, to the QL. though. 



so OL software won't run on the OPD. 

Incidentaly, Metacomco have 
launched the Gist serious software for 
the QL. Their assembler/editor is the 
most sophisticated I've seen, and 
worth the £59.95 price tag if you're 
into serious machine code pro* 
^T^tttmin^, 

Two languages, BCPL and USP. are 
also available at the same pnce. OPD 
versions will (ollow. 

MKWUKMMmttK 

A mouse is now available for the BBC 
model B micro. 

For iM^M you get a Skweeky 
himself* a ROM and software on disc 
and cassette. The mouse plugs into 
the user port and the ROM into any 
spare sideways ROM socket. 

The extra chip adds enough 
commands to Basic to enable you to 
use the mouse in your own programs 
by taking the place of the cursor 
keys. You can also put a pointer on 
screen and use this as input to your 
own programs or any which use the 
cursor keys. 

If it's art you like, you'll love the 
AMX Art package which is also 
supplied. This uses a hi-res mode 4 
screen and lets you draw to your 
heart's content. The package is very 
easy to use, and you can create some 
stunning effects. 

Well worth looking into if you have 
some spare Christmas cash. 

Its ail jnade by Advanced Memory 
Systems, who are on 092S 62907, 

If you want lo play like Duran Duran, 
Commodore have made it easy for 
you with the Commodore 64 Music 
Maker. As well as one of the most 
sophisticated synthesiser programs 
available for the machine, you also 
get your very own plastic keyboard 
which sits on top of the machine and 
presses the appropriate key on the 
keyboard- You can even play 3 note 
chords. 

The software plus keyboard and 
songbook costs just under £40 and 
should be available from 
Commodore dealers. 



ncAMiumm 



You must have read about the 
Unicom modem. No? Ok. I'll tell you 
about ii. A company called Unicom 
reckon that they can produce a 
modem which works at Prestel 
speed. 300/300 baud and American 
Bell standards, all for £49 + VAT. 
There's even been pictures of it in 
some magazines. 

Be warned, though, there's no 
Qnished version of the modem yet, 
and the software for it is still being 
written. I'm sure that this wonderful 
device will appear, but don't hold 
your breath. 



FULLiS $A YiD 




I wrote lasi month that Fuller Micro- 
systems had gone into liquidation. 
Nordic Keyboards has now bought 
the Fuller name and will continue to 
tnarket the entire Fuller range. 

Nordic make ii clear that, although 
It has acquired the Fuller name, it has 
ttianaged to shake off the delivery 
problems which Fuller had- Stocks 
are now availai^le within 3 days. 

There's some reasonably good 
news for anyone having problems 
with their Fuller FDS keyboard. 
Heium it to Nordic with a cheque for 
£10.80 and they'll send you a replace* 
ment. 

More details On OSl 548 2220. 

»00§T rem tn^ wnw imttMit 

Cheetah Marketing, the company 
behind the Fat remote control 
joystick for the Specoum, has come 
up with another add-on good. 

Mega-sound converts your 
Spectrum so that sound effects come 
from the TV speaker and not from the 
computer itself So you can control 
the volume of the sound with the 
knob on the television. This ts the 
way that the Commodore 64 works, 
and gives much clearer sound. 

Unlike earlier versions by other 
companies, you don't need to take 
your Spectrum apart. Just plug into 
the user port and connect to the TV, 
More details on this £10.95 device on 
01-290 6044. 



T U 1 1 ■ f ' 1 f il|* ol Spectrum 
p«rifh«rBli. Nordic Keyboafdt hot 
bought the^ Fuller namfl ond will 
continue ig ttipply <lwif pfojuttl, 
lrttl«<diiftf tl>(i wttn netutWa 
Ittyhoarjit PeUwery lii* ham 
improved - itOcW W HtBllam 

within (hf t» d nyi. 

If yctt iww farofc tfl fW Iwy. 

£10.94. Detelh on OSl Ht »». 



29 








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and computer qam© (6i 

6. and €. Dowri. Game 
based on H.G. Wells 
classic (3, 3. 3. 6) 

7. ResToie to zera Q<r 

original value (5) 
9. Manic Miner's software 
house (3. 41 ^ 

13. The original arcade 
game (5, 8) 

18. Damaging computer 
enor (7> 

ZO. 'Mr. Adventure* Adams 
(S) 

23. AA tactic (anagj C4. 4) 
33, St. George's mcwit (0) 



Clues — Down 



1 . Program faUure (5) 

2. Orade'schanneUl 1 ]) 

3. Get rid of program 
errors (5) 



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DOOMDARK'S REVENGE 



There aie 20 copies of Commodore 
64 versions of Lords of Midnight up 
for grabs for readers who have com- 
pleted the trilogy of Daomdark's 
Revenge Fighting Fantasy novelettes 
written by Beyond Software's CUve 
Bailey and Terry Pratt. 

For Spectrum owners. Beyond will 
substitute one of their Spectrum titles 
like Doomdark's Revenge or Shadow 
Fire, 

At the end of each Doomdaik's 
Revenge story, we've asked a 
question connected with the plot. 

After part one, we asked which 
treasure thai Luxor found was the 
ntost precious. After part two. we 
asked which of Tanthel's three spell 

riioibliill'? iEuiir j 

COMPETITION j 

I My answers are; i 

■ Luxor's treasure I 

I 1 ariTfiei s runes'. .+^*+4.*++tt^»i.»H»t»»ttai«i« I 

I Morkin's po^sessJonsu...... | 

I Name. .„„,„„„„„,„„„ | 

I Address I 



runes proved the best omen. After 
the third part, on page 85 of this issue. 
we wanted to know which of 
Morkin's magical possessions 
proved the most important to the 
successful conclusion of his quest. 
The clues are there if you play the 
tioveleites properly. 



LdUxar'i l»uure: 


Thft Ban ol Fira 


Tor Entbtaro 


Th« Cyp eil I>i**fti* 


The PcwvT Kfesd 




TH* Crv»t*l B«D 


TutThAl'i niTM*; 




The Moon 


Mcitan'B poctnvsiotu: 


The Shiv 


TfM A*9 


The Pilcon 



Fill in the form below and send 
your answers to: Computer & Video 
Games, Priory Court. 30-32 
Faningdon Lane. London EC IR 3AU 



I 



» 



I **^n'*"<"B'V****'***-¥f¥ + *-r**-¥*-*-r^'^-r-i Til Kt m'l nt rm ti mm riTwr-r-rr ^ 

I Computer you own: Commodore I 

I 64 n SptCtrum : i (lich box) I 

I Ple«$e mark the OUTSIDE of I 

I your envelope with the make of | 

I computer you own. I 



SOLUTION 


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4. 'Poisoned dwarf in 3. 
Across (4) 

5. Rescue a program? (4) 
6. See 6. Across 

8, Adventure stories (S) 
10. Norse thunder-god (4) 
n. Insect in game attack 
(3) 

12. Units of rate of inform* 
ation transmisaion (5} 

14. Two of a kind in cards 

C4) 

15. Electricity that doesn't 
move (6) 

16. Atlantic or Pacific 
software house? (5) 

17. Units of potential 
difference (S) 

18. Precious metal of US 
software house (4) 

19. Psychic emanation 
surrounding those with 
magical power (4) 

31. Commodore computer 

(3> 



TARRANT-UU! 



Pft^ture the scene . . . Chrts 
Tarrant of Tiswas fame is lockad 
In a gorilla's cage and is, for once, 
a I the receiving end of custard 
pies and buckets ol green gunge! 

Last month we asked you to 
send in your ideas for the 
whackiest game around — it had 
to feature Chris Tarrant and ( 
Ihinh almost everyone managed 
to feature flying pies, the 
Phanlom Flan Flingar and for 
some reason, Terry Wogan! 

Wilh 50 prices of Chris 
Tarrani's video on the World's 
Greaiesi Computer Games up )or 
grabs, the ideas you came up with 
were often hilarious and many 
beautifully Illustra1ed> 

We especially liked TarranlUJa 
Irom Ross Byron-Scot 1, Berks, 
who featured Chris armed with a 
French loal lighting his way 
through a Manic Miner-type 
screen to plaster a custard pie 
over the face of his Director, 

Well done Boss — a copy of the 
video Is on the way. Unfortunately 
we haven't Iha space to men lion 
the remaining 49 winners, but 
prizes are being sent out and if 
you've won, a copy of the game 
will be landing through your tetter 
box over Ifie next couple of 
wee1(5- 



30 



T 






• *• 



GOnANEW 

coMPim 



Games Extra 

So now you 'vegotan ew Co mmodore 
compuier whai are you going to 
do with it? We have the answer and 
it won 't cost you a penny. 

The January edition of COMMODORE USER 
t}3saFREE36page Games Extra. !t 
contains six super iistmgs for the 64, 
many written by pro fessiona f auth o rs for 
companies like Melbourne House and 
Mc Gra w Hill. Shiver in Dracula 's 
Nightmare, discover the Noah-West Passag^ 
in Francis Drake's Adventure or dodge the 
avalanche in Everest. 

We haven 't forgotten Vic owners either. 
Bricky. Beegtebug or dodge the traffic wfth 
Hoppa. Ati are published complete vvHh our 
Easy " Enter' technique exclusively developed 
for COMMODORE USER. 

Look out for the January issue of COMMODORE USER. 
A T YOUB NEWSAGENT FROM THE 22ND OF DECEMBER 

The Complete Commodore Software Guide 

Not content with one free gift, our February edition 
contains a 36 page Complete Commodore Software Guide. 
We list over a thousand programs, with prices. Whatever 
the software package you are after for your Commodore — 
from Jet Set Willy to word processors — The Comptete 
Commodore Software Guide is the place to start. 

On sale Jan 26th 1985 





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SOFTWARE 

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CANNOCK. STAFFS WS11 2DD 
TEL: (05435) 3577 

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ATARI FOR XMAS? 

Why not compliment Ihe greatest horne comptitpr on 

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The greatest, bif^gest and b«3t Atari hbrsry on the 

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An jd^al Christmas presar^t for old and ii^aw Atari 

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Now b&O&ting over 900litlefi ort dtsc, cassette and Ram 

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32 




We 'aint alraid of no ghosts! Are you? 
We bei you're not. C&VC readers 
won'; be scared by a few paj^normai 
creatures. And to prove A we're 
offering you the chajice to become 
GhosibustersI 

Wev'e got §0 copies of the new 
Acti Vision gsime. b<rsed on the box- 
office mwsh hit movie Chostbusters! 
to give away — 25 for the 
Commodore 64 and 25 for the 
Spectrum. 

What we want you to do is write ua 
a short ghost story, l{ could be your 
version of a ghostbusting mission 
undertaken by you and your friends, 
or It could be a haunting laJe of things 
that go bump in the night — it could 
even be a true story of your own 
creepy experiences. Well print the 
best story in a future issue of 
Computer £ Video Ca^ne^s — suitably 
illustrated Of course. 

Keep your story short — about 200 
words please — and make sure we 
can read your writing. Once you've 
completed youi story, fill in the 
coupon, attach it to yoiir entry and 
send it to Computer & Video Games, 
Ghostbusters Competition, Priory 
Court, 30-32 Farrutgdon Lane. 
London EClR 3AU. Closing date for 
the competition is February 1 6th. 
Normal CdsVC competition rules 
apply and the editor's decision ^s 
fitul — even where ghosts are 
concerned! 

Don't forget to mark the outside of 
your envelope with the make of 
computer your own - Spectrum or 
Commodore. 



C&VG/ACTIVISION 
GHOStBUStERS COMPETITION 



Name. 



Address , 



1 1 own a Commodore 64 □ 
I a Spectrum Q (tick box] 



SYSTEM 3 
FOR LIFE! 

Here's the answer to every Commodore 
owners' wildest dreams. Tree games for a life- 
time! Yes, our mates at System 3 Software, the 
people who brought you Death Star 
hiterceprot, are offerinig one lucky person a 
lifetime's supply of their games releases m 
our great C&VG/^ysiem 3 competition. 

And 30 runners-up will get a game of their 
choice from System 3'5 three new American 
imports for the 64 — Mofo Cross, Juice and 
Suicide Strike. Both the winner and nirtners- 
up will get System 3 posters too! What more 
could you ask fori 

So what do we want you to do? Design some 
spacecraft that's what. We want you to ait 
down and design the ultiznate spacecraft — 
either for the good guys or (he baddies. 

You must sit down and work out the arma- 
ment, defence systems, engines and 
operating systems. Draw up a blueprint of 
your supership and send it to C4Vl£?'s space 
engineermg deparlmentl 

As we've already mentioned, you can make 
your ship suitable for a good guy — you 
know, one of those types who zaps around tne 
universe saving planets from evil aliens. Or 
you can design a craft for an evil aUen — one 
of those types who zaps about the umverse 
looking for planets to destroy! 

Let your imagination run riot — don't be 
bothered by little things like aerodynamics or 
engineeting. We want to see the weirdest 
things your minds can conjure up. 

When you've drawn up your blueprint, rush 
it 10 Computer S> Video Games. System 3 
Spacecraft Competition. Priory Court, 3032 
Farringdon Lane, London EC IB 3AU. Don't 
forget to fill in the coupon and attach it to your 
entry. Normal CdiVG competition rules apply 
and the editor't decision is Bnal, Closing date 
tor the competition is February 16th. 



; C&VG/SYSTEM 3 SOFTWARE 
* COMPETITION 



, 1 

! I Name 

I 

I I Address 

I 



I Mofo Cross Q 
j/uj"eeD 



for my 64: (tick box) 




Juice: The cunning ^Uer 
Watt IS out to firy poor old 
Edison's brains! 




i 



Suictde Strike: An 
important miliiary target 
must be destroyed at alii 
costs in a suicide strike! 




^ 



I 



Suicide Saike Q 



Molo Cross: Race on your 
own or against computer^ 
controlled bikes. 



33 




The 




ER 

t Tn!(r, >r»t'»i:. simply 6W 
1 your <h> 



OVERSEAS ORDERS 

i'lv««i« add i I .QOppf Qamr ordrrcd. 

Sysiem 3 [ 

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ectniin. 



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NOW 
AVAILABL 
ON THE 
48K 
yPECTRUM 





h.irdi ts thrSwied bv an Empire Di-athsMr. • -m t rm'* 

ir<ty il befort* il (It'sirciv. 



Mvr<ir liiifii: 



Also ^^kii,«ble 
CBM i 



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GIFT FROM THE GODS 

The Power of Destiny' 

• Numberl Blockbuster from the "MEGA TEAM" 
Spectacular arcade - adventure played in a multitude of ways 

and at many different levels. 
watch the Secrets of the Labyrinth unfold as our Hero, ORESTES, tests his skill 

against the power of COD and MAN. 
• Stunning animated graphics take you beyond time . . . 

into the FIFTH DIMENSIONS 

"INTELUCENT' controls allow ORESTES to perform an astonishing repertoire 
of feats from the command of joystick or keyboard. 
Discover the key to "AGAMEMNON'S puzzle, through the power of 

Intrigue and Illusion! 

Ocean &Awire a avaik^ frail Kl«i3^brndvsc4 MnDOUMOMTH. WHSMI Ni/^ T^BSBEIlUSKI'S Rumtwkfwf <ro«ff f 

SpctlnMTi 5hcip!i mti jII good vdIi ware dejlen I mdc coqi^ici welcome 




StJRVtVOR Seiux^h ttie haunted r(»mfi of Deadfltoeifl Abb«y lor ibe umold trenaures left from yean gone by. Howcsver, a« you help 
An^B urnund tba ancient building bewareof ihe evil spirlta wbo will chase Angm wherever he gc«s. All he hui to defend himaelf is 
hiB truHty gun and porcupine bombs, Luckily for Anj^uathisre arevaiiouB ob;ecta lying around the Ahl^sy 9uqh as Brnmunitton, money 
bags. &Tid bottles of life giving ellvlr. Then are lOOS various r&omfi all pri<a«nted In remarkably trle&r mud colourful graphics with 
beautifully amootb acroUlng acreens. Ahead llee a terrifying challenge for Angus and Its up to you to help him. An you the sole 
■itrvlvorl 

AMSTRAD £7fflJ 

HOUSE OF USHER Enter the House of Usher ml your own risk, as you may never leave again. However, once InsJdetbere is »chQioe 
of nine rooms to aelgct. Behind each door is a totally different action packed {Lrcado ^ame, earh of which are certain to strain your 
nerves to the limit. If you m&nage i;o g«t throxigb these nine rooms anotber two secret rooma (k and y } will appear, but beware the evil 
powers of the Houae of UBher. 

AMSTRAD t7.9S 
FLtaHT PAm Flight Path la without doubt the best fi Ight simulator on theC/ lOand Amatrad.The many elaborate features iaclude; 
Alfcometer. flaps, directional headings, crosswlnds. fires, ground warning light* ajid r«vars« thrust to name but a few, AJm included 
are smooth graph ica as you take off. cruise over mountain a, and land once again. 

AMSTRAD m95 

90TIHE TRBK As aols aunrlvorof the planet "CorUliaa" your queetiB oae of ajiger and revenge, Thes tarship you are flying la full of 
the latest Inboard eomputerfi and extra powerful aeneOrt, AUo includftd are iuil 3D graphic a, to add unbelievable realiam to this 
fantastic Journey through time itself, and beyond - 

AMSTRAD E7. 95 
MOON BUOGY You muai ekJlKully manoeuvre your Jumping patro! vehicle over dangerous moon craters as well as large boukiers 
and cunningly plajoed mines. Not only this but avoid the hovering alien spaoeship as ll bombards you from above. 

AMSTRAD t7-9S 

MM Ofdmt: t HIOH STBFET t1<0nLEY SURREY 1* HOUR CREDIT SALES HORLFV 02^34 B0V3 Payment by: F.Q. - ACCESS ■ VISA 

AVAILASU FROM TOUR COMPUTiR STORI 



COMMODORE C16 AND PLUS 4 



LAS VEGAS 





OUT ON A bIMB 





ZODIAC 


^ 


#V V 


n 


«^9k — -^ jj^^^B 




^M 



3D TIME TUSK 




''^URBO FAST LOADEH 

LAS VEOAS LbS V«gA^ tiring* all tho 

dlrftct to your fingenips. Ma.ny exciting features 
lacludfl. gambtp. cancel, oolJect. nuct^« hnd numtMr opUong. 
wltti B thr^e row dUsplfty mod mftzimum payout oi Wf. 
KB Only C 16 tS9S 
ZODIAC This is an enthralltriK arcvln utvantuie in which the «vlL 
powert of heli have scattered the algtu. of tb« Zodiac ia tbft four huadrmi 
chuub«r« of the abyse, Struggle to oQlIect then «ign« and at the uune time try to 
annihilate evoryihijiig in ynur way, How long can you nay allva? 
J S or K.B. C.16SJB.95 
FETCH Race Fetch around the screen, fnovmg ice block* to alter th# mase. however, beware of the^ 
aa^^ty moneiere who are eonktaatly chaalng Fetch ae you attempt to coiltict the bonua cberrtes Aieo if you 
can touch th« edgs of the maze the cnonaten will suddenly burst Into flamea, but look out they'll eoon be beck I 
J,S. or KB. C.ie ^,9S 
HOONBUQOY You muat akllUutly manoeuvte your Jumping patrol vehicle over dangeroui mooDcraiera as well as large 
bouklen and cuimiiiKly placed mutes. Not only thia but avqid the bovvrlng alien spaceabip a* it bonabardayou Iroiit abovs. 
J.S.titK,B, CIB mM 

SDTtMSTRSK Aa solo survivor of the planst ■*CorllUan"yourqi4eat la one of angei* and revenge. The Hiarahip you are fly InR is full of 
the lateet Inboani cotnpulerB and extra powerftil sensors. Also Includfld arc full 3D graphics, to add unbelievable realism to this 
fantaetic journey through time Itself, and beyond. 
J.S. andR.a. CA6£S.d5 

8KFAHBLB Earth has been overrun by the Cobrons and its up to you to battle through the six feroi^aus and testing sectors. 
Adversaries include meteors. UFO's and deadly fireballs. Fly through sn armoured city, then en elaborate mafe and finally the 
command bue Itself. 
JS or K.B. C. t€ te.95 

rUOHTPATH Right Path ia without doubt the best fliifhtslicnulalorontheC/ieandAnWtrad The many elaboratefesturesinclutl*-. 
Altometer, flaps, direclional headings, crosewlnda. firea, ground warning lights and reverse thrust to name but a few. Also inctuded 
are amooth graphics aa you take off. cruise over mountaiiie, aad land once again. 
J.S. &ndK.B^ CietBSS 

OUT ON A UMB This is a fantastlcand in parts outrageously funny game. Based on the fairytale of Jack andthe Beanstalk. Out On A 
Limb ii full of the most strange and eccentric characters you are ever likely to meet. Firstly, cLimbthe stalk and jump onto the dloud*, 
then enter the giant's castle searching for treasures. However, watch out for viwuuin gleaners, musical notes, televisions and potMd 
plants, ell of which chase you round the many and slahorateroonuof the csstle. Once the treasun laooLlected the single exit will be 
opened, and then -....»...? 
J.S,orK.B.C.lSLe.aS 




II 



Hall a«l«r: i HtOM STREET HOHLEY SUflREY 24 HOUR CflEOrT SALES HOB LfV 02934 ft013 PayimMt br- ^-O. 

AVAIIABU FROM TOUR COMPtfTEII STORE 



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COMPUTER SOFTWARE 
SPECIALISTS 



COMMODORE 64 



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PROCRAIIIiEltS 



VHV44 t^ W Atwv wil i 

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ZOOMSOFT 

46 HUNTSWORTH MEWS, LONDON NW1 60B 



Ptut 100't more titlas Hvailablv. S«rK} 5,A.E. iot free cfttAlooue or 
tfldiphorw 01-723 0B62 between I0«m »nd 7pni. Alt ch«qu««, 
f ,'0 made psvable to Zo^m^Qit. 



39 



Graphlca: Are they really 
as mind-blowing as the 
adverts say they are? 
Does the screen scroll 
effectivety? Do those 
aliens really leap out of 
(he screen at you? This is 
how this category Is 
Judged? 




CYCLONE 



MACHINE: Specmim 
SUPPLIER: Vortex 
PfllCE E6.95 

i^som GoBia Panayi, ihg 
prOQrammef who 
Qfougm yoij ih€ chart- 
lopping Tofnada low 
Level, comes Cyctone — 
dest4nfe<l to become just 
as popular It s already 
enter&d CiVG'siopien 

The biasic scenario ot 
Cyclone is pretty simple You 
pilot a heticopier on a mercy 
mission — riyir^g around a 
group of islands t^reaierve<j 
by a deadly slorm — a 
cy€tor>e 

Your joti IS 10 enter irie 
danger zone, search the 
various islartdstor intiabitants 
awaiting rescue and pick up 
five crates packecl with 
essential medical supplies 
Then you musi gel your cargo 
back to base island and 
safety Tnere are low flying 
aircraft to avoid, loo 

The grapl^ics are excellent 
and the screen display 
extremely well presented 
You get a main v^ew of thie 
action — your helicopter and 
its surroundings You can 




also switch views, ustn^ a 
"view" key. from nortii to 
south 

Instrumentation includes, 
speed, aliKude, luel, time re- 
maining — plus a wind speed 
gauge wilh 'danger'' 
indicator which flashes when 
the cyclone is getting too 
close for comfori 

Once you've collected all 
rive crates — and some 



people, you get bonus poinis' 
for ihem — it's back to base 
to prepare tor a r>ew mission. 
Cyclone is a simple 
concept eitecuted wnh style 
It is extremely addictive and 
tun top)ay too Great value' 



• Graphics 

• Sound 

• VaIua 

• PtayabilHv 



9 
8 
9 
9 



RALLY DRIVER 



IMACMINEr Spectrum/ 
keyboard or joystick 
SUPPLIER: Hill MicGibbon 
PftlC£: C9.95 
There are loads of molor- 
racing simulaiiorts 
around right now — but 
as Jar as l know no-one 
has come up with a 
Oecent rally-driving game — 
untiH now that is 

Rally Onvef from Hill 
MacGibbon is an effective 
and realistic simulation of 
compeiing in a motor rally 

You have three "siagos" of 
courses to race over You 
must successluily complete 
one to Qualify for the next 

The packaging comes 
complete with an instruction 
book outlining the rules Of 
rallying and a map showing 
the roads which compfise 




otherwise you just won't 
qualify for ttie next "stage ", 
Eacti "stage ■ is larger than 
I he f ifSt and more complex — 
just like the real thing! 

The screen display shows 
your view ihrough the 
windscreen of the passing 
scenery — road junctions, 
irees. houses eic^ tnsiru- 
mentation is fairly simple. 
There's an old fashioned 
Speedometer, a clock (0 show 

you the lime la ken on the 
stage" and an indicator 
which shows if the hand 
brake is on or not. Pretty 
basic you'll agree, 

In the corner of the 
dashtxjard you II see it\e 
steering wheel moving 
around as you steer 

Ttiere are also road reports 
flashed up at the bottom of 
the sr:teen when you pass 
through time controls 

There's a leaderboard 
display which comes up at the 
start of each game and 
twiween stages to show you 
your progress in the rally — if 
you nvar^age to get tJni rough 
the first stage' 

Rally Driver is an addictive 
and challenging game — tor 
those of you who enjoy racing 
games and fancy one with a 
difference 

You also have 1o act as 
navigator and driver, which 
adds to the chaileng>e anci 
gives a strategy element to 
The game, 

Graphics are single, but 
ade<iLiate and the sound isn't 
bdd lor the Spectfum A great 
game for cat freaks 



• Graphics 

• Sound 

• Vsiua 

• Ptsvabltrty 



7 
7 
7 
7 



each 'Stage' 

Esch "stage' has to be 
completed within a certain 
time limit — it you go over 
that lime then you will have to 
make another attempt at 
driving over the "stage". 



There are several different 
routes to take In each 
'stage — you have to pick 
the fastest, Vou must drive 
your car through several time- 
controls in the correct order 
whatever route you take 



3 THE KILLING 



MACHINE; Spfrctmm/ 
keyt)08rd or joystick 
SUPPLIER: Quicksilvi 
PRICE: £6J5 

Johnny Alpha, 21st 
century bounty hunter 
andslarof ^CXWy^aTHE 
science fiction comic, 
steps out again in 
Ouicksiiva's second game 



► 



40 




^ I 





I REVhE-WS 




based on this connic cult hero. 

And f m glad io report ihai 
\his Sltonlium Dog game is 
tar b«1ter itian Ouicksilva's 
tirs! stab at ai Johnny Aiptia 
gsme Thai was The Death 
Gauntlei for the Commodore 
64. whtctv left a lot to be 
desired 

Stfoniium Dog. The Kifling, 
Is a ditfefeni can o1 worms. 
You control Johnny in a 
deadly mission on a tsirange 
plane! where the Dictators 
stage a strange contest 

The irwiie all the most 
deadly killers from all over the 
galaxy to compete in an evil 
Olympics — the winner ts the 
person who comes 0<ji alive I 

Now Johnny Alpha recKorvs 
Ihat a tnp to This planet at the 
time ot I he games is a good 
way to wipe oot all the top 
criminals and earn himself a 
great bounty-cheque into the 
bargain This ts where you 
cometn 

The "games" take place in 
a maze-like complex ot rooims 
and corridors Johnny has to 
explore the many levels oi the 
COmpteK, discover the alt«n 
killers artd destroy them 

Sourxls simple, but when 
you come to p^ay the qBme, 
things get more difficult — as 
usual' The alien criminals are 
crafty and wail to amiDUSh an 
unsuspecting Strontium Dog 
in the various chambers oi 
the games complex 

The garrie is a btggse — 
and it's a good idea to have 
some paper and a pen lo log 
your movemerits through the 
complex otherwise it s easy 
10 9et lO&I. Ydu also have to 
work out dtfterent ^tfategies 
to wipe oui the various nasiy 
alien cnmirtals you come 
across 

The graphics are good — 
but the sound leaves a bit to 
be desired. Even on thie 
Spectrum. 

The Johnny Alpha 
character is well drawn and 
animated You can actually 
recognise him as the 20€0 AD 
Ch a racier! 

He is armed with three 
elect ro-f lares and his trusty 
laser gun and gets five lives to 
ccmptete his quest. The 

42 



screen shtows you a display of 
Johnny and the room he is 
currently in. plus read outs of 
lives left, and Ihe nurrber ot 
alien ktiiers still around m the 
complex. 

The Killing (alls into the 
currently trendy arcade 
adventure style of game. I 
round ii entertaining lo play 
arid itept coming back to 
explore more rooms 

Two annoying things atwut 
the game. One is the faci that 
you keep having to come 
back 10 the intro screen 
before restarting a new game, 
once all your lives are lost 
Although ihis is nicely drawn 
and quite entertaining, ii 
becomes a bit irritating after 
the twentieth viewing 6-ui ii 
you get really good at the 
game, you're not going to see 
it much ariyway are you' 

SecorKt. the mstrucnons 
could give you a bit more 
intotmation I know It's nice to 
have a bii of mystery about a 
game — bui persortally i 
would have liked a bit nnore 
documentation 

Maybe if you are a 2000 AD 
reader, you could — as 
Ouicksilva suggests — dig 
out some back numbers arid 
read again a Stfoniium Dog 
story called The Killing i liked 
The Kiiling and will be going 
back tor mofe as soon as ive 
found those old copies ' 



BOULDER DASH 



MACHINE; Spectrum/ 
Myboard or joystick 
^ SUPPLIER: Frohl Runner 

pflfCE: an 

We ve already gone inio 
fits Of ecstasy a&oui 
Bou^r DBS^i on the 64 
Now we're about to do 
the same for the 
Spectrum version of this 
great game from Front 
Runner, ttw Storm Warrtor 
people 

The Spectrum version 
features Rockford in all his 
gkDry It has the 1@ Bouldef 
Oa$h caves, packed wiih 
tDCulders, gems ar>d other 
nasties Each cave has live 
difficulty levels making 
Boufder Dash not just one 
game but about 80* 

The objeci of the game is to 
r>eip Rockford search through 
the caves in search of gems 
Each cave has a fixed target 



of gems for RocKford to find 
and there's a time fimit on his 
search too 

Once he's coliected the 
required number ot gems. 
Rocktord has to fir>d tt>e exit 
to ttw next cave — which only 
appears once he's reached 
the target number Of jewels 
Each cave Is different and 
features odd things like 
amoeba, bultertlies. tiretlies 
and other obstacles 

You have to master the 
"physics" of the game — dis- 
covering just how those rocks 
roll and fad — to collect the 
gems. You also have to be 
good at working out patterns 
and strategies lo be in the 
right place at the right time 

The programmer has made 
a brave attempt at converting 
the sounds of the original, 
music, falling rocks and 
jewels The graphics are 
adequate — but the game is 
spoiled somewhat by the stow 
screen scrolling Rockford 
can dash otf the screen wtirie 





the rest ot the graphics are 
tryir>g lo catch up' 

This is annoying — but 
doesn't detract from the 
incredible playabrlity of I his 
game. &ou!d&( Dash is 
terribly addictive — don't 
start playing ff you've got 
anything else to do that day. If 
it's not a number one hit I'll 
eat my joystick I Rush out and 
get it. you won't regret i! 



• Gmphie* 

• Sound 

• V«lu« 

• Playabllliy 



8 

7 

9 

10 



L.L 




B'ZOftlEfTAMKDUEL 



MACHINE: Sipectnim 
SUPPilER: ftettleione - 

QLiicksilVis: 3D Tank 
Duel - Realtime 
PftlCE: £6.95 (B&ttl«zon«) 

£&,30l3DTankDuell 
BatUeiorn} was originally 
an Aiari arcade game 
You are in charge of a 
lank and your missron is to 
d9$tP0y Ihe ertemy (anks, 

Like the grigmai, the 
graptiii^ on ihe Spectrum 
vs'fston are made up ol 
straight lines which are used 
to draw ati the t>3nks and 
missiles 

Some clever pfog ramming 
means that the objects come 
towards you In 30. wllh the 
computer iperfofmlng wttat'S 
known as hrdderv hn<e 
remeval- This means making 
sure that \t one side of a tank 
is Obscured by something, the 
invisible pan is not drawn on 
screen. 

Wfth Oiiicksilva's game, 
the graphics are ail drawn in 
green on a black screen wlh 
the Oaokgrouind the same 
colcjur At the top, the score 
panel is in purple but still on 
black. 

Realtime's version is called 
3D Tank Duel and has 
different baci(grour«j colours 
for the land and the sky 



SCORE Q0^3C\C 




HIGH 05000 



A 




The 30 movement is the 
key 10 a good version ot 
BatHezone and I found Heat- 
time's the smooiher Both 
games have blocks which you 
can use as shields and 
moving in and out ot ihem 
produced some good elfects. 

Realtime's afso has some 
special features Pressing the 
4 key will copy the screen to a 
printer which will give you a 
prmi ot the high score table if 
you want one 

Control tor both games is 
via keyboard or toysticks, You 
look at the radar at fhe top ot 
the screen arxl manoeuvre 
your tank accordirtgly There 
are tour keys used to move 
the tank — two for each 
track Each can be moved 
forwards or backwards to to 
tufn round at double speed 
you move one track in each 
direction 

So which one to buy? 
Frankly, I think IhaJ Real- 
times 3D Tank Duel tust 
comes out on top and. at 
El 45 less than the official 
Ouicksiiva ottering, it's better 
value. 



BATTLE ZONE 





30 Tank 
Duel 


8«n(«' 

ior»a 


• 
m 

* 
• 


Grophicf 
Sound 
V«lue 
l^aytibility 


9 
7 
8 
8 


a 

7 

7 
8 



VOLCANO 



MACHINE: Spectrum 
SUPfllEfl; Computet 

PRICE: £7,9S 

Volcano, the new release 
from Computer Magic. 
Starts oM with a good 
idea You have to escape 
from a maze-iike city — 
which has underground and 
overground levels — before 
lava from an erupting votcano 
covers everything with a 
molten blanket 

Nice idea Shame about 
Ihe game It's really a simpte 
rnaze game — like the ones 
you play with pencil an^l 
paper m puzite magazines, 



but transferred to coniputer 
You move your crudely drawn 
Character around the 
"streets' of the city — 
coltecting dynamite, eating 
lood and and avoidir>g looters 
— en route tor the boat 
waiting io carry you away 
from the volcano 

You need dynamite to t>last 
your way through obstactes 
which block your way arxjyou 
need food to stay alive. You 
get live at the start ot each 
game — ar>d they disappear 
at an alarming rate. You realty 
neted 10 make a map ol the 
different locatktns as yon 
move ueir>g a perx:il and 
paper — the small map that 
accompanies the cassette 
doesn't really give you any 



useful into"'" -'♦ion 

Make b wrong move and 
you could erkd up trapped in a 
dead end without any 
dynamite to tslasi your way 
past the rocks which have 
fallen across the path behind 
you. Game overf 

YOU also sometimes fail 
into a swamp There is no 
indication of this happeninig to 
warn you — just a rr^essage 
which says you've lost a life. 
That's where your own map 
would corrw in handy 

If you are realty unlucky, 
you might tall into the under- 
ground passages with 
graphics like those ancient 
■'30 maze ' games you used 
to play on your ZX81 There 
aw>eaf& to be ro way out 



unless you have a match and 
can use it to see the old map 
you apparently have with you. 
A nice idea — but the 
graphics are crude and \he 
game eventually too trus- 
trating to be much fun 

I know thai games are 
supposed to have a bit ot 
mystery surrounding them 
and that the documentation 
shouldn't give too much away 
— but I felt that Volcano 
needed a bit more explana* 
tion for the player to make the 
most of the game 



• Graphics 


5 


• Sound 


S 


• Valufl 


4 


• Play ability 


4 



► 



43 



REVIEWS 



Sound: Does the game 
sound like a Duran Duran 
LP played at half speed 
— or does the noiise from 

Kour micro knock you 
alf'Way across the room? 
The C&VG review team 
don't Judge games with 
their ears plugged up, we 
can tell you! 




DARK STAR 



MACHINE: Spectium 
ktyboard or joystidc 
SUPPUER: D«s»gn Design 
PRICE: £7.50 

The 5turb for Oath Star 
claims ih^t if is th« 
tongwt program ever 
written for the Specirum 
I can well believe it — the 
game takes aroyrnd five 
minuies lo laad. No super 
flash loa^prs rwref 

It's w&ii wontt the wait 
Or>ce you cjeive ir^io trie Dark 
iSfarealaxy. ycu'H he hooked 
The scenario is Simple, Vou 
are in control of the Uar. a 
heavily armed space ship, on 
a mission lo tiberaie the Dafk 
Sisf galaxy from the EvH 
LOfd'S tyranny, To succeed, 
you musi wipe ou! atl the Evit 
Lord's^ bases on planets withir^ 
the galaity 

You fly around planet- 
hopping and zapping throuo'^ 
hyper space gales to jump 
from sector to sector tjiastirvg 
the bases and fighring off 
attacks Irom enemy space 
Ships, 

You ftght in space and 
across the surface of 
occupied planets — so you 
begin the ganw flying through 
space. A Tactica! Sector Map 
di^iays the whereabouts o1 
the enemy bases. You can 
call up the map at any time. )t 
shOw$ the position of your 
ship and the milttary insfalla- 
tior« ^ and is a really pretty 
bit of graphic programming! 

The map also has an 
amusing information read-out 
atiout the planet you are i^ng 
over — with details of atmos- 
phere and comments like 
"Even welter than Man- 
chester" or "Hate tt!'\ Great 
stuff 

Your job ia simply to shooi 
up the enemy installations and 
then get off the planet to 
resume your quest for ulli* 
male liberation, 

The real joy of this game Is 
the extensive user defl^nab^ 
menu which allows you to 
change virtually every aspect 
ol Ihe game to suit your 
moods. 
You can change the screen 



display, sound effects, skin 
levels and keyboard controls. 
Talk about user friendly f 

The graphics are simple but 
extremely effective The 3D 
star field — with planets and 
stargates whizzing by — is 
very pretty, I sat and lust 
watched it for agesi 

If you get your hands on 
one, try switching to wide- 
angle mode and sitting In a 
dark room You'll think you 
are on the bridge of the USS 
Enterprise. Try pressing the 
accelerator button at the top. 
A real visual treat 

Dafk Star is ihe first part Of 
the "Forbidden Planet" trh 
logy. I'm waiting with interest 
for part two 





8 
7 
8 
9 


• Sound 

• V Am 

• PlByabWty 



COMBAT LYNX 



I MACHINE: CBM &4 
SUPPLIER: Duren 
PRIC£: iJM 
Combat Lynx isn't a flight 
simulator. But then It 
Isn't a straightforward 
shoot- em-up battle 
game either. Its an 
interesting combination 
of the two *^ action and 
strategy combined in one 
stylish package 

Combat Lynx h& a "real- 
time" battle game in which 
you become the pilot of a 
sophisticated Lynx helicopter 
Tf)e blurb on the packaging 
tetis you that Westland 
Helicopters, the people who 
make the real Lynx 
battle- copters, aided Dure Us 
programmers in the deveb^^ 
ment of the game And I can 
well believe it ^ 

The controls are very 
complex — but not im- 
possible 10 master You can 
either use two joysticks or a 
combination of joystick and 
keyboard. 

The basic ic^a is for you to 
defend your bases and troops 
from enemy attack — 
destroying enemy 
instaltaiions and attack 
Forces as you fly 




You score points for each 
"kiir\ but perhaps of more 
i me rest to the wargame fan is 
the possibility of waging a 
strategic campaign against 
the attackers and comir^ out 
on top I 

The screen display 
Includes a headsnjp view of 
your helicopter and the 
sur rou nding terrain. 
instrumen!atk>n telling you 
your altitude, speed, fuel and 
weapon status etc The 
display changes when you 
enter the weapons mode You 
see an "inira-red" display Of 
the terrain and your gunsight 
appears You can also cali up 
a map of the baitlefield which 
sf>ows the position of enemy 
and friendly troops 

The Lynx is armed with 
various weapons of 
destruction and you have to 
select which to use against 
the various targets. 

At the start of each 



mission, you can either allow 
the computer to arm your 
Lynx with a slandard set of 
weapons — or you can 
choose lo arm the helicopter 
yourself from an extensive 
menu of e^^uiprrveni. A nice 
touch this. 

GpvrUiaf Lynx isn't a game 
that you can plug in arvd play 
right off the shelf You r>eed to 
lake time to read the compre- 
hensive instructions that 
come with the game — which 
IS also avaHable on the 
Spectrum. 

There are four skill levels 
and a high-score table for all 
you competitive types Watch 
out for C&VG's special 
Ct^nbat Lym competition 



• GrapWca 


8 


• SfHmd 


6 


• V«hie 


8 


• PlayatjiUtv 


8 



► 



44 



THERE'S SOMETHING NASTY 
LJURKINC4NSIDE YOUR 64 




- 1 



/ 



I I I I 



A cti^nceto Bet to tne neart of tlw 
computer —enter tne world of tne mlcrtKftlp 
and find it to be an that you d (maalned arxt 
tnen a D(t more— tme wierdest fantasy that 
me human mJnd and hJ-tecflnoioov coiM 
comdine to create 

Engage In an amailng battle encoonti^-i *vr:i 
ttie ev|^est creatures of the drcultworid, as 

vou nntffw tht. f,iii riTo <^ ,icroi>rocesor t»ard 



TAPES 

£7.95 



orotectlno your home areas from tn<^ 
mlcronastles An alien round every r 
horror und^r « tir^ru tiyte 

Travel tJie . ger on tti? hutton in a 

M up. is-ictoi em dowr <i»a3 as 

■: only attempt to one . our 

compL ■ erd collection of 

innabt- 



Alligsta Software Ltd 

1 Orange SUei" <h„Mio5^ ^y ^qw 

rpl (0742) 75S 




IPIay^bllHv: Will the game 
keep you up untH the 
eaHy hours of the morn- 
ing, as you attempt to 
complete just one more 
screen in a desperate 
attempt to beat it? Or 
does II send you to sleep 
the moment the intro 
screen appears? Could 
you spend hours locked 
away in your bedroom 
with It? 




il talks' So says The b!urt> for 
Fiyef Fox. a fllghl/corn{>at 
Simula I ion from Tymac. a 
compariy new 10 ihe pages o1 
C&VG 

WeH. your Commodofe 
(Joes make a brave atmmpi lo 
sound like a jet^lighters' radio 
— bwl efKte up sounding like 
someone trying lo speak with 
a mouihrui oi rice crispies 
But don't lei That put you ofF 
the 9ame. Flyer Fox is a ptay- 
able s<iooi-oui siyie game 
with nice graphics Shame 
about the sound 

The scenario is pretty 
tjasic Vou are put in the 
pilot's seat of a jet tlghler 
escoriing a Jumbo jai airiiner 
through hostile skies Vour 
job is to defend the aij-thner 
against the attacks of enemy 
fighlers. 

The screen showvs your 
view of the outside woftd 
til rough the cockpit plus 
insi rumen tsl ion which 
includes a radar screen — to 
show where the anemy |ets 
are, an arlilicial hortron — to 
show your jeis' attitude ir> 
tii-ght, an aitimeter and 
compass to help you relocate 
the airliner alter a <Jogfighl 
with the enemy. 

There's also a readout 
which tejjs you I he damage 
status ol the aiftiner plus a 
fuel gauge Your fuel gets 
replenished only tt you 
complete a level by 
successlully fighting oft all 
tlie enenny and protecting the 
airliner from any crtlical 
damage 

To shoot down the er^my 
jels you have lo lock your 
sights onto their retreating 
tails and blast ihem But it's 
not as easy as it sounds as 
those enemy jets dont hang 
afound waiting to be blown 
up They dodge and weave 
around ihe sky making your 
task pretty challenging, 

The "soundtrack" says 
things like "Break awayl" — 
as the enemy attacks — I 
til ink But I couldn't ^uite 
catch the longer nnessages 

There are several levels of 
play with the jets coming in 
groups of greater numbers 
You score points for t>iast»ng 
the lets and get a bonus if you 



FLYER FOX 



MACHINE; CBM 64 
SUPPLIER: Tym« 
PfilCE: £7.9B 

complete a level quickly wtth 
ruelleft 

One criticism I have is thai 
you have lo wait around a bit 
loo lorrg for the enemy jets to 
attack After all, when you've 
got an airliner to protect 
you're not goir^g to rush about 
looking for them are you? 

Oon't buy this game for the 
promise of sour»d synthesis 
But il you enjoy a 
straightforward shoot out you 
cou^d do worse Than Ftyer 
fox. 



^ 



FIGHTER PILOT 



• Graphtcs 

• Sourul 

• VfltlM 

# PtoyabilhY 



7 

e 

7 
7 



MACHINE: CBM 64/ 
joystki or keyboard 
SUPPLIER; Digital lmegr«ior 
PfliCE; £9.95 cass- 
E 14.95 disc 

Fight0f Pitot is regarded as a 
classic for the Spectrum — 
arvd is a classiic on the 
Comnrodore 64 

The Commodore version 
has all the elements of the 
original Chart topping ganw 
with the added advantages of 
improved graphics and 
sound, 

The game is based around 
the USAF F-15 jet fhghtei- — 
and the screen display straws 
some of the instrumentation 
you'd actually find inside one 
of these hi-tech fighter 
aircraft 




FIGHTER PILOT 




The game is quiiie simply 
an accurate simulation — 
within the timitatiohs of the 
Comntodore of course — of 
wtut it s like to fiy one of 
these jets, with some combat 
options thrown in lor good 
measure 

The n^enu has several 
options which take you 
through an essential flight 
training program Beginning 
with landing practice the 
options then move on lo flying 
training, air-to-air combat 
trainjr>g. actual air to air 
combat — where the enemy 
fires backi — and a ti^find 
landing sequence. You can 
atso add cross winds and 
turbulence to make your lite 
even more difficult and them 
are skill levels ranging from 
novice lo ace. 

Once you are up in the air 
you can call up a map of the 
area you are flying over to 
check out your position or the 
positions ot enemy aircraft if 
you are in combat mode 

Documentation on the 
cassette inlay is good and 
you'll need to spend lime 
studying it and the game 
t>erore really getting into 
action m the combat zone. 

Fighwr Pilot is definitely 
not one of those games you 
can load in -and play 
immediately — unlike Flyer 
Fox. the other flight game (or 
the 64 reviewed here 

Graphics are up to 
Standard for the 64, el though I 
would have liked Instrument 
graphics to be bigger and 
bolder, 

And who added Ihe dread* 
ful music which plays while 
the game loads and continues 
over the title screen? I think 
the game could definitely do 
without ihisl 

Fighter Pilol is a game for 
flying addicts or simulation 
Ireaks w^ like a game which 
ihey can really get your teeth 
into 



» Graphics 

• Sound 

• V»lu« 

• PlflyabiTity 



8 
7 
8 
S 



FLYER FOX 



Reviews continued on page 
101. 



46 



ATonyCroNx^her/QuicKsilva Production 



B 



w. 



T. 



1 



I 



:^ 



I 



B 



0mA 



COMMODORE 64 
Cassette £795 DisK£1293 



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Even ace Adventurers have games they just can't get enough of. 

And CdVG's Adventure Wizard, Keith Campbell, is no exception. 

He has a passion for the giant Zork trilogy. Here Keith takes you 

on a tour of the Great Underground Empire and reveals why he 

thinks the Zork trilogy is so fantastic! 



Wny back In iHe May 1983 issue ol CAVG, I devoted a small corner of my 
column to « review of a game called Zork. The game was little known at that 
fime simptly duo lo the foci Ihal {l wsa, and il still Ja, available only on disc 

Wllh the advent of cheaper drives and conversions (o more machines, all 
has now changed and Zork is played and enjoyed by many Advenlyrors. 

Fdr those unfamiliar with Zork, il ia a vary large text Advantura thai comes in 
Ihree parts. It musi be played wllh the disc in the drtve, since il is so con^plex 
Ihal there Is not enough memory in the computer for all of it to be loaded 
timultaneously. 

The Zork programs therefore raad texl and other data from the disc as and 
W<hen they need to. In fact, there is so n^uch text that playing Zork is almost 
Ilka reading a book — but tho "Kappy-everaller" ending is not so easy to 
reach! 

Zork is an adaptation of the original Decus Dunggpn available for mainframe 
and minicomputers. The adaplalion is not an exact copy, since in DunggpngtH 
the locations are contained within one game, Obviously, in the Zorks they are 
not and the plot changes slightly, too. it was playing Dcingeo/ron a mainframe 
that Inspired Scott Adams to create Adventures on a microcomputer arid, with 
Zork now running on microcompulerSn the cycle Is complete! 

Zork is produced by Infocom for a wide range of machines: Apple It (32k 16 
sector). Atari 400/800 (32k 810 disc), IBM PC (48l(), Tl Professional DEC Rain- 
bow, NEC PCeOOO (56k PC/M>, NEC A PC [CPfM B6>, CP/M (4ak &" disc version 
2.0 and above), and PDP'lt (RT^II, flXOt disc or under RT-H emutalor.) 

Zork 2 ami 3 are also avaJtable for TRSSQ Model 1 and Modal 3 {32k disc), 
whilst Radio Shack have exclusive distribution rights for Zork t tot those 
machines. Similarly. Commodore have exclusive distribution for all three Zork 
Adventures for the Commodore 64. 

it is true to say to CBM 64 owners Ihat, at £11. 9S per Zork. compared invith 
abtoul £30 plus for other systems, you get a game whose complaxily, excite- 
meni and humour far outweighs any other Adventure game you are likely lo be 
able lo buy for more than double that cost — IL indeed, there is one. 

With disc drives for the Commodore costing little more than Iha prica ol the 
computer itselt, then II Adventure games appeal to you. It really Is worth con- 
sidering buying a drive to access this software. 



Zork is situated In a hug^e 
cavern under a breath- 
taking canopy of rock, more or 
les£ to the virest ot the Aragain Talk. 
The Great Underground Empire, 
now ejrtinct and in a state of decay, 
is inhabited by fearsome Crues who 
are likely TO attack under the cover 
of darkness. 

This IS the land where all the Zork 
adventures are based. They are 
among my tavourit© Adventure 
games of all time -- and here I'll 
attempt to tell you why! Firstly, I will 
desciibe The Cieai Underground 
Empire — and thett give you some 
usefuJ playing hitits gleaned after 
hours playing this mega-series. &e 
warned — if you start playing Zoik 
you may never want to stopi 

Once rules by the great Lord 
Dimwit Flathead the Excessive, the 
empire boasted an advanced tech- 
nology long since decayed and 
lalJen into obscurity. Examples of 
some of the awesome engineering 
feats of the Zorks are a magniQcent 
aqueduct and a mighty dam across 
the Frigid River. 

The intrepid explorer can still 
take a tour of the dam, although 



► 






water now Hows over the lop. 
^milaily, the aqueduct is worth 
viewing, (hough whether its mighty 
stone trough ia worth inspectinig at 
cloaa ffu^jtars is a maner of tnuch 
debate! 

So proud were the Dimwits of 
their achieve me rtts that they even 
butit a technology museum. Qnly 
three exhibits now remain, but one 
of them is in surprisingly good 
shape for its age, Utt fortunately, its 
purpose has long sitiice been 
torgotten, although many an 
Adventurer will no doubt dlscrover 
how to operate it — possibly to his 
cost. 

These technological marvels 
weTe enhanced and augmented 
with the magic of the day, Many 
advanced products were marketed 
by Froboxz, a company specialising 
in magically operated devices. 
Some aie 0till to be found lying 
around and can even be used by 
Adventurers clever enough to 

Lord Dimwit Flathead 
The 1^ Excessive. 





J, PJerpoint Flattiead. 

discover how. 

FrobozK products ranged from 
large devices, such as a Magic 
Well, to the day-to-^y consumer 
goods like Magic Guitk and Grue 
Repellent — an invaluabls aid in 
facing light. 

Zork had its economy well 
orgarijised, the local currency being 
Hie Zorkmid. A 10,000 Zorkmid 
piece was a priceless coin, being 
octagonal in shape and bearing the 
togend "In Frobs we trust '^ The 
fiscal system centred around the 
great Bank of Zork, where the 
portrait of its late founder, J. 
Pierpcnt Flathead, can still be found 
hangmg above his desk. A some- 
what controversial character and 
endowed with more Zorkmids than 
were good for him, J. P. wrote an 
autobiography entitled "I'm Rick 
and You Aren't — So Th&rei" 

Although the bank itself is now 
defunct and somewhat vandalised, 
the security system still appears to 
be operative, as anyone fooUsh 
enough to try to remove valtiables 
from the premises will discover. 
Needless to say, the vault was 
supplied by Frobozz. 

Exploitation of the man itt the 
street by vested interests doesni 
seem to have changed much 
throughout the ages, as the 
Adventurer will likely discover that 
the excessive Flatheads. dimwitted 
as they were, had a magic swmdle 
going. This had the effect of lining 
their own pockets at the expenise of 
the Bank's customers. 




The Zorks had iheir religion, too,' 
its beliefs now forgotten in the 
passing of time. However some 
evidence still remains. For 
example, theii Commandment No. 
12S92 held a stem warning for those 
"... who go around saying unto 
each other 'Hello Sailor'" 

The aristocracy of Zork enjoyed 
the good life, with well laid out 
gardeniS complete with topiary and 
lawns bordered with roses (some of 
them perfect). A favourite pastime 
of the excessively rich and idie was 
to take tea in the summer house- 
Such occasions were responsible 
for the birth of legends, for it is said 
that more than once a Unicom had 
been spotted by an observant 
Zorker whilst taking tea. 

The Great Underground Empire is 
dead. Or is it? In the shadowy 
hillsides, faint footsteps can some- 
times be heard. Lurking in a dark 
comer is a sneak thief, ready to 
pouttce. 

A mysierious Viking boat looms 
silently up out of the mists on the 
Flathead Ocean, 

A young girl weeps quietly to 
heiseU, imprisoned in a cave. Fresh 
biood drips from a sacriTicial altar 

Things are a-stirring down there 
— will YOU be brave enough to 
enter the Great Underground 
Empire? 

To play the game of Zork gives the 
Adventurer a chance to visit and 
enjoy all the historic and beautiful 
places in the Great Underground 
Empire, should he be so bold. For 
the G.U.E. is not for the faint- 
hearted. 

Not only Grues, but tierce trolls 
and rire-breathing dragons now 
roam the land. Many an adventurer 
running from pursuit, may meet a 
hungry end lost forever in a maze. 

An additional hazard is the very 
weakness of the rock strata in which 
ZojJc is situated, being prone to 
severe tremors. Even a small 
explosion could cause a major 
collapse within the cavern, making 
whole areas impassable. 

To explore the depths of Zork, for 
it is a deep game, you will need all 



54 



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64, available Now 

PRIME EVIl„jr% 

Steer our hero TROGG the cuddly caveman, "taif 1 

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win you points and keep you going. 

SCRUBBLY guardians, HOOTER, 
POGLET and others will give you a hard 
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The New Protocol4 interface for the ZX 

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ts of the trilogy. Although each ia 
complete in itself, it is more satis- 
fying to play them in sequence. 
However, the games ai« not spoiled 
by playing all three over ihe sarme 
period of time. If you gei siuck m 
one, then you can preBa on with 
another in (he meajidme! 

Zork 1 lakes you into the Great 
Undeiground Empire, should you 




A Gfue. 



be observant enough to dispover its 
entrance. Treasures must be 
cellected and stored in a laiye 
tiophy case, However, some poinia 
«Te swarded for solving the puzzles 
and obtaining the treasures, as well 
as actually storing them- 

In Zork 1 you will, among other 
things, have to carry out mainte- 
nance work ai the dam, visit the 
mine, and go into the Temple where 
the Zorks worshipped. Travel the 
Frigid River, cross the Rainbow and 
enter Hades — il you can! 

Zork B. although once part of the 
game Dungieon, is a game that 
seems to have a different chaiBctei. 
1 found it slightly more interesting — 
but certainly no easier! Here you 
will meet up with the Wizard of 
Froboa. who appears unexpec- 
tedly to cast one of his spells on 
you, You may be Lucky, for as 
wizards go he is rather 



incompetent. 

He will quite often walk away with 
an embarrassed look on his (ace 
and smoke pounng out from the 
sleeves of his cloek, having had no 
effect. 

You will have to do banle with the 
dragon, answer a riddle, and then 
solve another puzzle . , . Well. I will 
leave you to figure it out for yourself. 

The Lizaxd guardian poses a 
particularly sticky problem, but 
perhaps the climax and hjgh point 
of the Adventure begins when you 
enter the great bank of Zork itself, 

2brlt 3 is entirely different. Here 
you may well be dashed to death on 
the rocks below the mighty Flat- 
head cliffs', or meet an untimely end 
at the sword of a mystenous hooded 
figure - 

In Zork 3. you must learn how to 
become the Dungeon Master and 
possibly thjs one holds the greatest 
fascination of all. Will you discover 
how to steal the crown jewels, or 
find the purpose of the beam of 
read light? How will you use a very 
«tirftiige key. whose 9hape is 
constai^tly changing? 

All parts of the Zork trilogy accept 



THE BOOKS 



Zofk was written by Mark Blank 
and Dave Lebling, who also wrote 
Infocom's Enchantet. Sorcerer, the 
sequel to Ench^ryter, was written 
by SlevQ Mereliky, who has also 
wfitteri threa books ba»ed on the 
Zork theme, 

Thefte are eritilled Zork i — The 
Forces at KrlU, Zork 2 — The 
MaiifBsUo Quest Mti^ Zork 3 — The 
Cavern ot Doom, They are multiple 
Choice chlldrens' stories featuring 
Bill and June who lind a glowing 
swofd under a bush. "An ancient 
fword of elv(»h workmanshipr' 
says 8ill. Before long there is a 
blinding Hash and you've 

guessed 111 

A choice of acllon Is offered 
«vory Iwo or three pages and the 
reader Is directed to the 
approfniate follow -on psge. The 
stories don't really follow Ihe 
Adventure gama^ as such, but 
neverlhelass, a few clues might be 
picked up. such as how lo gel Into 
the dungeon, 

Postlblye useful introduction to 
Advenlurlng lor young children, 
the books are published by Puffin, 
pHced al £1^&. 



X 



compleir sentences as inputi 
commands and allow for other] 
expresaiOM such a» C£T ALL, 
VERBOSE (to always get the 
maximum text), SUPER BRIEF (the 
opposite), and SCRIPT (to record 
play via the printer). The programs 
are in machine code« but some 
delays are noticeable when the disk 
is being accessed. 

I played ZorJf 1 on a TRS-60 Model 
3. and all three ^orkson a Commo- 
dore 64. 

One armoying feature I found on 
the 64 version was tltat. occasion- 
ally, wheti I died, the computer 
announced EhfD OF SESSION and 
locked up, requiring a reload (15 
minutes &om disci). Otherwise, as 
far as I could tell, both versions 
were identical in play — the 
responses were identical, word for 
word and I assume this goes for ail 
versions. 

If you like a meaty advetvture, 
then Zork wiU certainly give you 
more to chew over than practically 
any other Adventure I can think of! 
Zork will amuse, entertain, bafDe 
and frustrate you for months and 
months. 

Wizard of Frobozz, 





t — \ 





HI there, games fans! ThiJs is me, Professor 
Video, announcing the Arrival of a brand new 
feature In C&VG. My very own hints ar>d tips 
page! Each month I'll be picking out tha best 
of your game playing tips and printing them 
on this page. The top tip each month earns 
the sender a crisp £5 note! So if you can't 
resist the bribe, send your tips off today to 
Professor Video's Games Woriishop, 
Computer <£ Video Games, 30-32 Farringdon 
Lane, London EC1I^ SAU. We kictc off this 
first column with tips on Acornsoft's mega- 
game Efite, currently riding high in the 
charts. 

ELITE 

These EUte tips come ttom G. King from the dly at 
the centre of the universe. Croydon! Mr King is 
the BiBt C&VC tipster to get the Profs fiver. He 
kicks off with a warning about a bug. 

• Where a tiade will net more than 6000 credits, 
the program groasly undeica]c:ulates. While you 
can carry 199 kg of Flatinutrt. you won't get the 
price on resale. Hope for BO cieditB on resale and 
buy only 6B kg. 

• While direct assauJtG on space stations have 
predictable results > attacking innocent stups in 
the safety area can bring the Vspeis oui too! Even 
if you manage to wipe out all the Vipers you won*t 
be allowed into the space station. You'll break up 
when you hit the doors of the docking bay! You 
should guess this when your docking 
computers malfunction. 

• Some obvious points regarding the display. On 
the short range chart the "circle" represents your 
fuei line. Escape pod pressure is denoted by a 
shift bom green and yellow to blue and white. 

• If you hAven't already guessed, the alien items 
you "scoop" are Thargons from the alien mother- 
ship — floating around after the mothership dies, 

• Justice for alt! Pirate and police escape pods if 
"scooped; ' are "slaves" but. unlike alien items, 
count as normal tonnage. 

TACTICS 

1) You are a trader first and foremost so a ship 
with a large cargo bay is the first priority. 

2) Furs, liquor, computers and narcotics are THE 
items to trade. Precious gems and metals are a 
sideline. 

31 Find a good trade area to work — and work it 

for as long as you can stand it! 

4} Mr King is currently working on galactic chart 

four which includes Qutius, Erlien, 2Laonbi, 

Attendzia, All except Zaonbi are poor agricultural 

planets. Zaonbi its a nch hi-tech planet. All are 

lairly safe planets except maybe Attendzia which 

is in a state of anarchy. 

5) To deal only m narcotics is very foolish. Hide it 

under some furs or computers. 20 tons of 

narcotics can be moved about fauly easily. 35 tons 

never arrive! 

€) Crimes are soon forgotten and "offender" 

status is normal. But don't shoot at the police until 

they shoot at you! 

Thardu Mi King! You can add £$ to your credit 
total. 

Elite players are being encouraged to send 
their scores to Acomeoft arid each month a 
specially convened Order of Elite committee 



60 



AVALON 




selects the best player to date^ judiQ^d not only on 
points but also on skill tactics used and dangers 
encountered. The monthly winner gets £100 and a 
silver Older of Elite badge. 

Aconmolt are also platming a tournament for the 
best players to compete agaiixst each other, 
Watch out for details in Q&VG's Games News 
page?, 



Following up the map of jtvaJoit which appeared 
in our December issue, F.R.D. Feams wrote in 
with a list of hints to increase your enjoyment of 
the game. 

• You may have found a large key in the Qate- 
house Level. Use this to open the locked door 
which leads to the Wayroom, Cive the key to the 
wizard who appears and he wiU give you a pile of 
gold coins. 

m Take the coins to the room in the caverns of 
doom where you received the Waystone spell 
and give them to the wizard you find there. He will 
give you more coins which you need to get 
another spell once you reach the Mines of 
Madness. 

• Next to the room with the energising 
mushroom is another room with a bottle in it. This 
bottle can be operied wiit'i the axe which can be 
found nearby. But you could be in for a surprise if 
you open the bottle! You can also use the axe to 
open a chest — but not m the w^y you think. 

• Some doors will not appear until you have 
solved a particular puzzle has been solved. 

• Once Maioc has the missile spell, he can use it 
to destroy goblins and Guardians. Later you may 
discover a device thax will descrcy aR your 
enemies. 

UNDERWURLDE 

One of Professor Video's most avid students, 
known only as Des Claypole from Peterborough, 
has been hard at work beating Ultimate 's 
Underwurlde and has p^sed on a lew tips to an 
amazed Prof. 

Des says tliat there axe four weapons — a 
catapult, a bow, a knile and a burning torch. The 
Sabreman can only carry three at once but — 
never fear — help is here! De^^ says to drop the 
catapult as it has no specific purpose. You'll need 
the other weapons to deal with specific monsters. 

In the Underwurlde. you often have to use a 
rope to descend a long way — but never use a 
rope to go up. Always use a passing bubble. That 
way, if you get knocked off, you can always grab 
at the rope as you fall. AU the ropes obey the basic 
laws of physics. A long rope will swing slowly, a 
short one quickly. You can use this to your 
advantage. While hanging from a long rope, set it 
swinging — then in one movement shorten it and 
let go. If you have timed it right, you wiU be 
hurled most of the way across the tiext screen. 

The various diamonds lying around not only add 
to your score when picked up but also add to your 
percentage and make you invincible utttll the 
counter on the screen ticks down to zero. 

The Prof will bring you more from Des in the 
Underwurlde next issue! 







3 



(=) 




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L Q.S.r KINGD 



Tti€ drtifacl h jusl too trmplmig. 

Sure, no one hd*j ever returned 

nUh it but they didn't \uvt your 

brains and courage. 

This trejMirc iv worth any risk. 

An drtitact containing ttic total 

history and knowkdgc of a lost, 

forgotten civiliialloni Just think ^ 

what that could do for your career. 

for Ihc univtT^Jly muMrum, and fof 

your t»ank balafRcet j 

Of course, there is (he small matter 

of fitiding it. Fhe f^rih en route are 

s>ure to be the most fiendishly 

clever traps and puzzles you've _^^A ^ 

ever faced. You'll need aif your skitr^^ ^ 

and daring Just to irurvive. 

Then there's the ancient cu^f'. . ' - 

bill what the hcckr if it were easy, 

it wouldn't interest you. 

Dr. Jones -would tl? ^ 






DistHbuted in the U.K. by U.S. Gold Limited, 
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THE CREW 
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that all floppy discs are 

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Sooner or later, the scams might do what 
comes naturally: they bulge. Warp. Pucker. 
Open up. 

Pens, pencils, tmgernails— even a tbur- 
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in those wide open spaces. 

That's sloppy, .'^nd dangerous. Because 
if you put a sloppy tloppv into your disc 
drive, it can jam your drive. Ruin your drive 
head. Lose your data. 

So much for their seams. Ours are 
different. 

THE SLOPPY FLOPPY: 

Scaled With i spciT here, 
a spOT rhcrc. Leaving 
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cvcrywhcfc- 




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MEMOREX SOLID-SEAM BONDING: 

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Which proves that a Memorex fltjppy 
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WHODUNNIT? 

Aboard the airship Zinderneuf, 
bound for New York, on© of the 16 
passetigera is mxirdered. A web of 
mystery and imiigue must be 
unravelled and, aji you are a fiainous 
detective, you must live up to your 
reputation and do this b&fore the ship 
docks a( its destination. In fact, you 
have 12 game hours, or 36 minutes 
real time, lo come up with an 
accusation. 

MmdcT Qn ihe Zind^meufis a who* 
dunnit in th& classic style, set in 1936. 
Whilst not strictly m the Adventure 
format, it la ceitaiiUy a mind game, 
and has features in common with 
Sherlock. 

Sherlock is otie charartei ycm can't 
be. although there are eight 
detectives to choose from. Each h«s 
his or her own inimiiaiJie way of 
intenogating a suspect and the 
approach taken will determine the 
outcome of youi questtoning. The 
detecUvea are fictidoua characteis, 
so how will you decide who to 
chooset Miss Agatha Marbles may 
be stem, sympathetic, helpless or 
polite, whilst Achille Merloi, the 
SWISS detective, has a different 
attribute list, Oh. so you do knpw 
about Them after all? 

The game proper commences by 
announcing which of the paaengers 
has disappeared: "SaJly Rose has 
vanished. The honour of the Surete is 
in your hands!" for example. No 
prizes for guessing 1 had chosen to 
be the clumsy Klutzeau! 

Next a plan of the airship is 
displayed. This is a long venieal plan, 
only a section of which fits en the 
screen, and so movement of the 
figure of your chosen detective is 
achieved by joystick control. As you 
approach a boundary, so the plan 
scioUs up or down accordingly. 

Each passenger has a separate 
cabin and these may be entered and 
searched for clues. The passengera. 
Of course, are not restricted to their 
cabins and move around the ship's 
corridors, visitirtg the lounge and 
dining room, and possibly even each 
other's cabins. 

The passenger liBt is very colourful. 
For example theie's Felicity Sucrose, 
a sweet young thing of 18 and 
daughter of Margaret VandergiJl. 
also on board. Felicity, always 
SuiTounded by suitora. was educated 
at boarding school at Brighton — 



Soedean, no doubt! Her mother, 
meanwhile, is divorced and twice 
widowed and a patron of another 
passenger, Vincent Van Wente, a 



MURDER 

miZINDE 




somewhat eHiminate artist. So the list 
continues, unfolding a complex web 
of relationships linking them all — 
fertile ground for motives indeed! 

The choice of whether to ignore or 
accuse a suspect, or to question them 
about what subja<rt and in what 
manner is made from a "pick list" 
which is highlighted and the joystick 
moves the highlight, Selection from 
the list is made by pressing the 



button and this t found to be a very 
©IfectivB way of operating the game 
Zindemoufm ditferent every time it 
is played. It has a Clued otype 
approach — the victim, the murders 
and, of course, the motive, vary from 
game to game. As the game is on disc 
only, the suspect's replies and 
various clues are well varied, since 
each replay reloads data feom the 
diskette before play can recom* 
mence. During play, however, all is 
in memory and so there are no disc 
reading delays. 

Coming from the States, the 
packaging, needless to say, is 
superb. Ii iitcludes a comprehensive 
booklet, giving a complete rundown 
on the cumculum vitae of the 
detectives, plus the characteristics ol 
and relationships between the 
passengers. The game is easjer and 
much more fun when you are familiar 
with them- The booklet also gives 
detailed instructions and tips on how 
to question suspects, how to search 
for clues and. In particular, how to 
discover one key clue called the 
"motive clue". 

Murder on the ZmdarnBufis for the 
Commodore 64 from Electronic Arts. 



A PRICE FOR THE SPECTRUM! 



Adventurers often gather together to 
pit their wits against a common 
enemy — the programmer! However, 
in The Prince, you will find a game in 
which such a group are mutual 
enemies. 

This is a four player game with a 
very original approach. The 
objective of each player is to get hold 
of four tokens, then gain an audience 
with the Prince to claim the title of 
Lore Master. In order to do this, he 
may call upon the help of a personal 
Kench and Spy, A Hench. in case you 
didn't know, is a thieving mugger! 

The adventure wmdow takes the 
form of a sheet of parchment, upon 
which words are displayed using a 
medieval character set. The game 
opens offering each player in turn, a 
choice of three different characters 
in each trade. These are displayed 
graphically and their ability is 
described in some detail. Ricjht nasty 
looking characters some are. too! 

Pfesct. each player may spend 
money on a selection of objects, then 
play commences. Input is in plain 



English, as in a normal Adventure, 
but there are some very unusual 
commands, Vou may call upon the 
services of your Spy and Hench to do 
your dirty work Thus> you can steal 
objects carried by your opponents 
and do all sorts of other nasty things 
to hinder your opponents. In addition 
to all this, you may confer with any or 
all of your fellow players to decide a 
strategy. You caiv swap objects or 
perhaps gang up to plot the downfdl 
ol another! 

Each player is given his own pass 
code, so no player is allowed to 
watch the others during their turn at 
the keyboard, 

I have only two points to criticise 
First, you must have four players for 
there is no option for less. Second, 
the instructions and rules, which are 
necessarily quite complex, are 
printed on an elongated extension of 
the inlay These really warrant a small 
booklet in which they could be laid 
out in a more easily referenced form. 

The Prince is for 48k Spectrum from 
Cases Computer SimuUttons Ltd, 



68 





ANOTHER 

AZTEC! 

One could be forgiven for vvondeiing 
why Arfec Tomb is so called, 
cenainly m the ewiy stages of the 
game, for it coinitiences in ihe dirdngi 
room of a very ordinary house in an 
Amazon rain forest Thert's nothing 
like doing a Uttla research befote 
setting oyl to write aji Ad venture 
garne, so a T-shirt for the firei person 
to write in and tell me what doesn't 
ring tiuet 

Bee): to the game! You set oil trom 
the dining room and a ladder ofleis a 
route up (o a loft, wherem Ues a 
wooden chest — locked of course! 

Naturally, your instinct tell you that 
there has to be something fairly 
essenHal inside and so you set about 
finding a key. This involves a 
thorough search of the house and 
either a little luck, or the adventurer's 
Tendency to extreme curiosity. 

Although the problems at this stage 
are fairly simple, they are nicely 
placed so that the player is led back 
and forth In search of objects still 
hidden, because they weren't 
needed at the fliTt pass through, 

Amec Tomb has instaiit graphics 
that are passable but not special, 
although they do display instantly. 
They also react to the game, so that if 
a diawer is gpeived. it wili be shown 
as open. This «ives the poor 
adventurer getting bruised, as he can 
decide at a glance whether or not lo 
negotiate a door without first opening 
it! 

Commands are of the two-word 
variety and most of the necessary 
words are included in ihe program's 
vocabulary. The method of 
displaying the text response Is quite 
(Uiusual. Without scrolling, your last 
command is kept on the screen until 
you start to enter your next one, This 
is a point all too often overlooked, but 
an important one. During the player's 
pause far thinking, it is all too easy for 
him to forget hia previous command, 
especially if it waa a move — quite 
often he will want to letum whence 
he came. 

There is a someiimes-quilo^helpful 
HELP feature and a useful EXAMINE, 
When used iji the right ciroitn- 
stances, EXAMINE nicely reveals 
further hidden clues and ob)ecte that 
a mere superCci^ glance wiU not 
disdoift. In fact, without examining 



AZTECS EVERYWHERE! 



"Games with a little bit more," reads 
the slogan above the title Aztec — 
Humi for the Sati God, This is a game 
whose text input is by single 
keystroke, decoded by using a 
single strip overlay above the top 
row of keys on the Spectrum. The 
commands covered are TURN Oef* 
and nghl). MOVE (forward). BRING 
ALONG, LEAVE BEHIND, 
EAT/DRINK, etc. 

Movemet^t is on a 10 by 10 grid 
from which you can see a widening 
perspective view in a forward 
direction, To the right of the view is a 
pictorial list of objects carried, an 
updated compass showing north and 
a sun which slowly sinks, timing you 
out. Below is a tejct window which re- 
iterates your abbreviated commands 
in full and gives you the relevant 
replies. 

Your objective, as a young Aztec 
coppersmith, is to find the sun which 
hasn't risen this day over your village. 

The Aztecs, since they're into 
sorcery, might be exp»ected to have 
use of spells and indeed there are 
various of these ai your disposal. To 
use them, you must refer to a special 
chaiT supplied on a poster contained 
in the pack. 

The game is primarily intended as 
an introduction into adventure for 
children, 

I found that a great deal of concen- 
tration was needed to keep track of 
my whereabouts on the grid. You are 



advised to draw out your own blank 
grid and plot your way around. I 
certainly wouldn't have managed 
without taking this advice, so it is, 
perhaps, a pity that a pad of printed 
grids is not supplied. 

Once on the move, I found it 
difficult to relate the pi]lar which 
limitji movement to the scenario 
described in the instruction booklet 
— it just didn't have the feel of the 
village and mountains described. 
Although the mode of movement and 
display of graphics is similar to that in 
lords of Midnight, there is nowhere 
near the feeling of wide open spaces 
imparted by MidtiighL Whereas 
Midnight gives the feeling of 
infinitely variable control. Auec 
movement is in discrete "chunks." In 
tact. It plays more like a per^pecuve 
maze Adventure, such as Asylutn, but 
nowhere near as devious. 

Nevertheless, it is a well-produced 
game that should give considerable 
enjoyment to children, for whom ti is 
primarily intended. The aim is to 
teach spatial awareness and logical 
reasoning, I wander if they need this 
educative approach? Seems to me 
that many kids are quite capable of 
finding their way around and solving 
the most complex Adventures 
without any weaningi 

Aziec^Hunt far the Sun God is for 
the 48k Spectrum, priced £7.95 and 
Commodore 64 priced £9,95, from 
HO] Mac Gibbon 



things carefiilly , you wUl not get very 
far, 

Ail m all, despite the discrepancy. I 
liked the way the game played. 

By contrast, Aztec Tomb Revisited 
(Put 2). is a completely different 
animmi. It turbo-loads and ftrst 
announces its arrival into your 
Commodore by telling you who is 
respot\sib1e for the "games design 
and codelng". Oh doa^i No T*shirt for 
that one! 

The game features a formatted 
screen containing neat boxes for 
command, emta. game response and 
location, inventory and visible 
objects. There ia also a box telling 
you how much cas-h you cany, (how 
do you spend cash in a tomb"*) and, 
believe it or not ^ amongst all this, a 
graphics ¥?indow! ! measured the 
graphics bo It and, on a 14 inch TV 



screen, it was all of 4.S x 6 cml From 
that you will infer that any "piaure" 
shown is just a representatior\aI blur. 

In Fmr 2, the vocabuJary is sparse 
(no GET, onJy TAKE, for example) 
and the last command is wiped clean 
as quickly as the processor can do it- 
The locations seem to have no 
coherent continuity and — worst of all 
■^ I innocently took one of the 
diteciions listed and was rewarded 
by the immoited words YOU HAVE 
WALKED INTO THE TRAP. Well, I 
should have been more careful, 
shouldn't I? 

Paxr 2 is not for mo. I doubt if it is for 

you! 

Aztec Tomb FtLits i and 5 are for the 
Commodore 64 from Alligata 
Software* priced £7.95 each on 
cassette, £U.9S each on disc. 



69 



You'd better get the hang of this. 
One day you might be up here for real. 







cinxnioN 




Space Shuttle. 
The flight simulation program that 

leaves others earthbound. 

Developed with NASA's assistance 

to tum your computer into 

Columbia's Flight Deck. 

£9.99 Commodore 64, £799 Sinclair Spectrum. 

Available soon for all popular systems. 

SPACE SHUTTLE FROM 

AcliVlsioH 

Your computer was made for us. 

AVAIt A81C rROMSELECIEDBRANCHtSCH BOOF^.WH SMITH. KIHN MtM/lt SI ASKV S.SflCTRUM, RUMfiflOWS.WOOlW0RTH 

AND GOOD COMPUTER 50FTWAHI MORIS t VlKYWHERt 



wr-up to FOerMLL HANMIER 

KEYIN TOHS is now avaiMe 



^:r 









SOFTWARE STAR is the NEW 
game from Kevin Toms, who 
designed the Software Classtc - 
FOOTBALL MANAGER. 
SOFTWARE STAR allows yow to 
try your hand at running a 
SLK^cessful software company You 
have to cope with staff problems. 



game launches, advertising, 
financial problems and more while 
trying to produce chart 
topping successful games. 
One other ihing. SOFTWARE 
STAR has that gripping 
Addictive quali^ that all 
Kevin's games have! 



i 



s^mmMi-^ 



NOW AVAILABLE FOR YOUR COMPUTER! 




i J 



by KEVIN TOMS 



"Abac dre«M«lic-H 

"Comp(«ieiy tantastic - I want c: 

-<Mn9 iMttuns of I 
( • Promotion Andi 










Nttiu wt SAf fwlORt 



FOOTBALL MANAGER | 


IS availabto tor the foUcnMng 




compute fs:- 




AMSTRAO CPC 464 


£7.95 


COMMOCMDflE 64,. 


£7.96 


specTnuM4SK.„ 


^.as 


ELECTRON.. 


£7.85 


BBCMOOEie 


E7.&S 


ORIC 4BK S WMOS , 


C7 95 


DRAGON ,...,. 


-X5-9S 


ZXei 16K ... 


E5.S5 


VIC20+16K..... 


£5M 


{soon tof MSX) 





In case of difficulty buy by mail order 

Sand Cr>eqoes/PO^ to; - 

ADOtCrrVE GAMES 

▼=, n..K™^«^ ujii Bournemouth, Dorset BH26HE 




Having prob(«rns ViWh your 
micro? Are you still trying to 
debug that game which youVe 
been trying for ages to write? 
Well, help is now a1 hand. Bug 
Hunter will be taking some time 
off every month to answer the 
questions for C&VG's very own 
pfotilem page. 

So flon't suffer atone — drop 
him a line. 

DeaiBH, 

Since the release of White lighming, 

we have been endeavounng to 

provide our cusiomers with the best 

possible support. You may be 

interesmd ro lean^ that there are mew 

two official user groups in the UX 

which offer help, advice and 

newsletters to all Wlute Lighming 

usei^. The addresses are: 

Mi T KeUy 

The Model Shop (Bel&at) Lftd 

10-16 Oueen Street 

Belfast 

Mr M Kichards 

South West W L User Gfoui 

8 Victoria Roedt 

Roche >t 

ComwaU >. 

Oasis Software tlso have a micro- 
drive version ol the program, Send a 
cheque Ibi £5 to \\^ with youz 
tape and wr . fcra. the 

microdrive; version. 

MaikGtmg Director 

Oasis Soitware 

Thenki, Wllf . And dmi't foiriget that 

these** a fall survey of 

pn>9Tanmiing BTBtanu like WJdta 

UffhtniDg in otur new 19d5 C&VG 

Yearbook. 

DearBH, 

! own a Comnrodore 64, If [ 

expenmertt with the peek and poke 

commands, will it harm the 

computer in any way? 

MSchioS 

Boston Grove 

Sough 

ffo, Iftr Schxoff. Ton can't haitn 

yocur mic» by playing around with 

Basic oettBunds. 

The eolT aKxaBption which t know 
of waa in th« very early iaaoe one 
PETv, when poking to a cvrtaJa 
location might actnallT ha v« made 
the machine catch Sze! Under' 




bend a 



■trndably, Oete aren^l many of 
■tiU arotiAd. 




DearBH, 

Please could you tell me if there is 

an auto-mn poke for the Spectrum? 

Bradley 

Sea Cliff Road 

Scarborouffh 

North Yorkshire 

Iff easier than yon think! When 

yoo save a 8a«b program, yoo can 

instrwct the oompnter that the 

progimm vhool^ auto^ma when 

loaded 

To do this, use SiAYE "program" 
LENE 10 to save yow program. !l 
wlU now aato-rtui from line 10 
wrhenever you load it. You can 
change the 10 to any nomher ytnt 
Uke, so that ihe program stftr^ at 
&# right place. 

li you want to load a ]>irogTain 
saved this way but don't want It to 
an to run, clear the machine and 

lea uae MERGE instead of LOAD 

DearBH. 

T don't know what (o do. My 
computer has walked out on me, U 
says that It. doesn'i love ma any more 
but I don't believe it I reckon that 
l: s fDund someone eiid. Please help 
me, be fere I sticif rrty tinget m the 
bght socket. Do you tj^gk that I 

should , .? ink J\ 

Oops . , . hew did t3m^ lalieii? 

Dear BH, SJSiiSiP' i 

I have had a ODmrlMall G4lbr 
about six months and I have lots of 
games. I am thinking of buying a 
disc drive. Is it pcasiblM to copy 
cajssette games onto a Soppy disc? 
FHili 
Deesido 
Clwyd 
N Wales 

All yon have t« do is to brsnk into 
the progTam after loading it from 
tap« and then SAVE it to disc. Snt 
obviously, software booaos will 
protect their games to atop yom 
doing this, otherwise yen will be 
denying them a sale. 

Seme eompanies may offer to 
copy your gamo on to dise if yow 
send them the original tape. 
Altsniativelyf there are some 
special programs arotind which will 
copy Just about any professional 
eassetie game onto disc, though 



legality ef fbese programs la 
donbtful. 

Dear BH. 

Could you please find out if a 
Micronet 800 litik will be a^raHable in 
the future for the Atari home , 
computer? 
Graeme Hewson 
Worsley Close 
WalSsend 

I've spoken to Micronet and they 
say that there are no plans at 
present to build an Atari database. 
This means that there won't be any 
Atari telesoftware on the system. 
But there's no reason why you can't 
log in and read tk« general news 
and information a4 well as all the 
rest ol Prestel. You'U tteed an Atari 
^0 interface boi« pin* a modem. 
Silica Shop in London ahonld be 
able to oblige, 



hao a%fi< 




Dear BH 

I have bad a^c 20 for a year and a 

half now and I am ir,terested in 

buying a printer. A bieiHl tells me 

that Spectrum mak^ one which can 

be used on thn ^c vrith an inteiiice 

Do you know about 

P Qi^faii^n 

Btorsccugh 

Lanes 

Tlie Spectrum chain of computer 

■hops is fuMt one of the stocldsts of 

Utie Alphacom 4Z printer. Th^ costs 

£$9 and comes complete with an 

interface which uriU ping directly 

into a Vic or a 64, 

It's a thermal printer and prints 
all Commodore graphics Jnst as 
they appear on the screen. For 
around £28, you can get other 
tiMrfaces which Just plog into the 
printer. Vankna for BBC, Dragon 
and Atari an SVaSalile. 

As for print gnality, we nse one of 
these prlntsrs to 
produce our 
CommodOTey-/ 
listing, ( I 





r^ .'N 



\r- 



Ai ^;, 




vK 






Mipage 1^ 



SOFTWARE & 
DISTRIBUTION 



i 



Top Ftoor 

\ Sandy Road 

Seaforth 

Liverpool L2t 3TN 

Tel: 051-928 8443 






I 



PROGRAMMERS 

WE ARE LOOKING FOR TOP QUALITY PROGRAMMES TO MARKET IN THE 
UK AND ABROAD. THE PROGRAMMES MUST BE Of TOP QUALITY AND IN 
MACHINE CODE WITH GOOD GRAPHICS AND SOUNDS AND ORIGINAL 
CONCEPT. WE ARE LOOKING FOR PROGRAMMERS TO CARRY OUT WORK 
ON NEW MACHINES SUCH AS THE C.B.M/16 AMSTRAD AND M.S.X. 
WE CAN SUPPLY THESE MACHINES TO CARRY OUT WORK FOR 
MIRAGE, WE ARE ALSO OFFERING £500 PRIZE FOR THE BEST PROGRAMME 
RECEIVED BY THE END OF FEBRUARY 1985 WHICH WE WILL DECIDE TO 
MARKET, WE OFFER AN OUT RIGHT PAYMENT OR 10% PLUS PAYMENT OR 
20% ROYALTIES. FOR MORE INFORMATION CONTACT THE SOFTWARE 
MANAGER HE WILL BE GLAD TO LISTEN TO ANY QUESTIONS YOU MAY 
HAVE. 

SOFTWARE HOUSES 

WE ARE LOOKING FOR TOP SELLING PROGRAMMES TO DISTRIBUTE TO 

OUR WIDE RANGE OF OUTLETS THROUGHOUT THE UK AND GIVE YOU A 
VERY FAST SERVICE TO HELP WITH YOUR SALES AND TO MAKE THE 
MOST OF YOUR PRODUCTS. SEND A SAMPLE COPY OF YOUR PRODUCTS 
WITH RATES AND TERMS FOR A FAST ASSESMENT FOR MORE 
INFORMATION CONTACT THE SALES MANAGER HE WILL BE GLAD TO HELP 
AND ASSIST YOU. 

DEALERS AND DISTRIBUTERS 

DEALERS WE HAVE THE BEST SELLERS FROM THE BEST PRODUCERS; 

WE ALSO OFFER VERY GOOD RATES AND TERMS TO HELP YOU AND US 

TO ACHIEVE THE BEST SALES AND SERVICE. FOR MORE INFORMATION 

CONTACT THE SALES MANAGER. 

DISTRIBUTERS HAVE YOU GOT THE MIRAGE RANGE ON YOUR 

SHELVES. IF NOT THEN CONTACT THE SALES OFFICE FOR SAMPLES AND 

RATES. 



I 



r 



SALES MANAGER 
T.C. SAPHIER 



SOFTWARE MANAGER 
C.A. SAPHIER 



73 



i_^ 



NOT FOR 
PEOPLE WITH 
HIGHBKX)D 

PRESSURE! 



V Vatch out for them— 
these four new games 
could be dangerous to 
your health. And, as 
they're from A*n'F, they're 
second to none, calling for 
alevelof skill that's 
bound to set the adrenalin 
racing. 





SPECTRUM 48k CYLON 

ATTACK— Now with better 
than ever isometric perspective 
graphics (3D), £5-75 
BBC 32k SNARL-UP— Sheer 
bumper to bumper frustration 
and only five chances to hit the 
fast lane, E6.90 

COMMODORE 64 GUMSHOE 

—One bleepin' obstacle after 
another stops you reaching a 
girl who needs you- 
desperateiy. £7.90 
SPECTRUM 48k ALPHA-BETH 
— The brain teaser that makes 
it doubly difficult for you to give 
the right answer £5.75 




AAFSpflwan, Uittt S> C«nal S^ Induitrial E»t«la. 

Woadbin* Sifwri East. RochdafB, Lanes 0L16SLB, 

T*llef:hon*:Q7D6M1111 



MCI 

39 j 



a 



cii 

Dl 

DJ 
DJ 



T 




r^HHtOJiTfjidinii Eit4t« 
i>n|4ait,0ii3n0)tU4TO 



-'.I tod 
MfMMM HMK tHMlll Mlhun 

■>Je enquiries welcome. 



J Please s«nfl me your free catalogue 
ease send me: 



COKMODORE 64 SOFTWARE 

"CclieollBTV 1995 

:CaiMiedQre«4Hiinp$ieid £9SS 

^finStfiBiRi £595 

:!:aniw4Dn 64 Classic Uwifvre ££9^ 

T ^flmmdort 64 Htinsnr Horice £S tS 

::tf»(nodQfeG4HofKeG«£Sluws £S9S 

iiCO-S.* , . £8.95 

S?ECTRUM4«KS0nWARE 

:]5pectruntSl>tnocMgK C149^ 

jlpeclrufli Hvnpjttkl 46H £9 % 

"SpKlrtvn Sports H«fD ASK £E95 

:Sj>KlrwmMii4Sf48K .. ££95 

:S()(dniini^n«(r«l9ir4gK £$95 

:$PKt?ufii \tv HobtHl 4gH £ 14 9a 

""ii5C4BK _ E14K 

I 'jm Oiisit Wvenrure 48K £6 95 

:H«4N>urneDftw4SK SA% 

witeruift FORTH leK £149S 

nC SOFTWARE 

jSKTheHabbiLlilDdde . £1495 
:S8l>DectfOflCiass>cAdv««itLiee ^9S 



<Mnni*ni 

! 

NwiMKIeNirpailliacli I 
■K {. 



«(triitMi 





Castle Of Terror is a suberb graphic adventure 
game set in the ISSO's when and where 
*'Dracula" stories abounde<l. You are in a 
village near a iarge Ca&Ue rn which the 
secretive Count lives. You must travel about 
the village, coilecting items wtrich may be of 
use to you on your boid mission. 

You must aSso find out what your mission h by 
talking to the right people. But don't be 
fooled! 



it Murti-word "English Language" style 
input 

* Superb, highly detailed graphics 

* Animated characters, special effects and 
$ound. 

Survivmg ts success ertough, but escaping 
with the treasure is the ultimate achievement 
and won't be easily accomplished! 



CASTLE ^ TEBBOR 






.fWULtOl 



itinmmt 



□ 






ROLLABALL £6.95 

A challenging game of skilt, 
relv^nrg on quick wits and steady 
nerves- Cfln you kwp the 
ROlLAaALL in molion? 

Afl you hev« to do is slide 9 
pieca of irack in its path in 
divefl it tfoubk is th« tracks 
atways disappear wti«n th« 
ROLLABALL moves over them, 
A very ladd^tive one ptayor 
gams. 

THE ROYAL QUEST eess 

Can you discover the object of 
your qo«st and then compiele il7 A ciassic teitt Only 
adventure, with dojcenft of probtems to keep you 
perplex«d for weeks. Features include save game fsciFiiY 
and very targe vocabulary. 



THE MOORS CHALLENGE 



eesB 



An ancient game of stratsgy and cunning. Capture' all 
your oppomnts couni«ra to win. Play against vour 
Amstrad CPC 464 at any of f?ve skill levels, from simple 
to advanced or play against a fnend, you can even make 
the computer play against itseff. 

Send cheque/P,0/a piayftbl« to . . . 



WiMBSUP 

SOFTWARE 

STONEYSUftN WORKSHOPS 

THE OLD PRIMARY SCHOOL 

STONEYBURN, WEST LOTHIAN eH47 GAP 



HIRE SPECTRUM 
SOFTWARE 



OVER 2B0 ftirietent lapts fw rnre in- 
..jj») ARCAPf, JUrofHTUW. Ml*- 
MESS. EQUCATIONAL efc nev«nanmyt 
Cmfni^i Ff)EE 2(> pj^ Ulaloaue HUE 

newslfttter. witi ninis. Iios and out lop 

'ipe ctiaf! 

OVER 3Mf Ijipes m slack, wtn up to EQ 

cqMs ci eacfi jiri& lot fa&i service All 

'^pes seni by Isi class »Sf 

tOWEtT PWCEI - hrt up lo 3 tapes II a 

'i«<. frcm [i3p eicti fof iwio weeks hire 

-■us p&p and VAT) Ei^rowan membefs 

Tiftt i« Hit « oftcmmr m««, 

'^tephone 01 '66 1 9240 (Sam ■ Spm| or 
mile lot luflhv deUili or comcilete the 
■TXjpQTi jnd jatfl rOMT - youV e naioing 

' • lose' 



SAVE £3.00!! 



HAiJEPfWCI 

■i« Jom mm. 

Uffc iit:-'ru!;rSf!tp ft i£rrty 

E3(J0(rtOmialty £60r)} 



SWOP SHOP 



A riew s«nnc« bwi N S L 

SWOP yixir unwifited 
Ijpe; vnWi tjjw^ Ifom 
otner mentMn tv a small 
nandfig diaige of on^ 
eop tiXus pSp and VAT) 



I MJUnONAL SOFTWARE IIBRARV 

42 KanafWd Avwm*. Ctwam. Sufrav SM2 7ME 

I B<iciot« eiwqu*^t»«tal ontef fw C^tm lev LIFE fnwntwiMp. nwH riAh 

rry m«rnb«r«hlp kit to Ti* tl, withiA 23 (HyS^ llm no4 M«0h««<| with yMK 

aeivicir you 11 f*iur^ my mamtnrsMp r««.. 



CVS 7!n 



L 



DONTLET 



I 

f 
i 




MANOR 
DEMYSTIFIED! 



Severn Softwaie wrtjie in response to 
my comments on Mystery ofMunroe 
Manor In the November's Helpline, 
saying they felt they were "slightly 
unbalanced ". Perhaps that's a 
compliment, since most adventtuers 
are completely unhinged! 

Seriously, though, what I said 
reflected as always the leneis you. 
the readers, sent in. Now for the 
other side of the coin. Two 
adventurers who were in tune with 
the game and came up with some 
clues were David Beckinsale trom 
Benfleet and David Spence of BFPO 
16 — who says he enjoyed the game 
"apait from on© or two little idiosyn- 
cracies". In case those idiosyn- 
cracies are still catching you Like 
ihey did me. look for the upside 
down clue! 



PLEAS AND 
THINGS 



Wai Kee Tsang of Kednesford writes 
a glowing lerter about Rstum of the 
Ring. After playing the game for 
three weeks, he feels he must be 
near to completing it. Thanks for all 
the tjjjs, Wai! You get this month's 
tipster's T-shirt! 

Dean Baniard of Kingsbury has 
been playing Colossal on a Xerox 
3050 and heard a sepulchral voice 
teltmg him to exit through the main 
office as the cave is closing soon. A 
few moves later, a voice announces 
thai the caves have closed and he 
finds himself stuck in two rooms. 

Erik Kleinbussink of Kingsion-on- 
Thames has been having a lot of 
cooked breakfasts lately, AH because 
of spiders! Playing Dallas Quest, he 
can't q&\ past the spider in the torch- 
Lit cave, A clue says eggs may be 
useful] and he's done everything &om 
scrambling them lo giving iJiem to 
the spider, but stjU nothing happens! 



A case for Peter Parker? 

Can you help this month's cheat, 
Stuart Murray of Rochdale, to get 
down off the pinriiacle (already used 
the hang-glider)? And in Countdown 
to Doom, how is he to descend the 
crevasses and get to the glacier, or 
pass through the screen of light in the 
alien artefact? 

Empire of the Overmind is getting 
over the mind of Chns Over&eld from 
Driffield, How to find hjs way in the 
gobUn's lair in the dark? Trial and 
error usually results in him getting 
clobbered by goblins, 

Fina^y, where is the key for the 
control room door in Mane Celeste, 
asks Lee Haggan of Doncaster? 



CHEATS 
CORNER 



Stephen Murray sends this "50¥ii 

might work" method for 16k cassette 

Atari games. Plug tn Basic and type; 

10 OPEN 3.4,0,"C:'* 

20 GET3,X 

30 PRINT CHRKX); 

40 GOTO 30 

Snag 1 is that it may not work, says 
Stephen. Snag 2 is that, if it does 
work, only 50% of the messages will 
be given, as only aitemate blocks of 
code will be read. 



A NEW 
COMMAND! 



Cuy Wilkinson writes to me 
regularly, but rarely asks for help 
(more often than not he has a go at the 
Spectrum!) But ClaymoTgue Castle 
has got him best! 

He admits to cheating, but still can't 
get anywhere! "It's the most devious 
and almost certainly the best game 
Tve ever played!" he exclaims. Look 
in the upside down section, Guy, for 
a Claymorgtie clue to help you on 
your way! 

Guy offers some advice to fellow 
sixth-form students of computer 
science. He is writing an Adventure 



for his mates to play on his school's 
Apple and recommends including a 
command not usually found in an 
Adventure game. EDP (Emergency 
Don't Panic) is useful whenever a 
member of the stall prowls nearby. It 
clears the screen and pnnts a series 
of sine curves and trigonometrical 
identities. Nice one, Guy — must be 
worth a T-shirt! 



HINTS FOR THE 
HYSTERICAL 



Tips this month come from K.J. Sigley 
of Walsall. Colin Maxted. Glenn 
HugiU of Barnard Castle. Simon Ross 
of South Wirral, David Beckinsale of , 
Benfleet. and, of course, usi .Also, 
thanks to whoever sent a couple of 
Return To Eden tips recently and 
signed himself "Kim Kimberley's hg- 
leaf't 

l-USfD3fKMmA¥^S} 
itiifif ititm w ajttfM mi 

Nvm JO Tidmi 

IQtUI i fljjriftM 

uytjQSHWiHnon 

tUStOftap mi til pfSfijs Hii 

iJ^iB pijt («itm dtti m duipfoiw) Mdmfd m ma* 'sm 
op 0£ iioiiiilst mii atmp ititui (K^ VpMUW #W Ji0 oj 

lIuitaK pup dtap 0i/|» a4 wuMAf j»o*|< 

H303QiHliMUM 
laaupiMKUta 

»tn pm 'ifXQ put ffSiuti iu&it ftvo^stjui ma ^sn 

PfKifsnfiim»<nttstSifm9uii)ti^mi^KIJiit§iidf 

■JUSV9 



\ KEITH C AfI PB£LL COMPUTERS VIDEO GWIES PRIORI a,5C>-32 FARRjftfGP(WIiNE LQN()0 WECrR5/^U 

* '■ — ' • ^ I ^ ■ r- m ^ 1 — ■ ^ ■ -m "^^ — 



77 



- - fAAY Wf CO BE Vii 






U^' 



:i r>f 1% nf 



W\m i v< ni rt > uj^dgainst all the evil in the uni vt 
riectj (he fin^t joyslick. VVbak stick\^ slow conirols 
can only lead yo\i\o your doom. 

>kM need a Wico." The controls in more than 500 
modem arcade games are actwith' made b^' Wico* They set the 
i8Klustr>' slardaRj ft >r durulJili(>- and perfc>miance. And the same 
ancade qiiality goes inio the Wico" yon late home 

Wkco* ioystkrks wofk directly wjih the 
Comnuxlore 64™ Vic 20.™ all Atari • Home 
Computers and Atari * Video Games. 

Add an interface, and you can connect into 
a Stndair plectrum or App^e l\* and Ik.' U you 
ha\e a new MSt computer Iheres the jtisl 
released MSX Grip Handle for >t>u. 

What do yau gel? A man-sized handle 
on a virtually unbreakable shaft. Totigh, 
ultra-sensilAe Wico* switchgear. A heavy- 
««ight base. A j^ar's guarantee. And more shee! 



.i<xlging. chasing and Wasting power than ever be tore. 

The Wico* range include the famous Red BaJl.™*straMhl 
out of the arcades. The Three Wfey Deluxe with interchangeable 
handles. The light but rugged Boss. And check out ihe state-of- 
the-art Trackball marp(' owners use it for serious programming, 
^here it gives them effort (ess cursor control. 

Ask your dealer to let you handle a Wico,* Quality 
(jou'll find) costs money 

But it jou want to haw less ! rouble fightmg your 
controls, and more fxMer for fighting the 
1 forces of darkne&s . . - only Wico* ts worthy 
of your hand. 



CCI 



CO.IICXJSE.G0IJ)INGSli! li„U)UCH»T)KE550( KJlOa?R<)^5O85e00, l^ 




wtca 

THE FINEST HAND CONTROUS 
IN THE KNOWN UNIVERSE 



UNAMEINALLGOODSHt)t^^yfl3CATAlJ0GlJet 



AAwHipl^ Covvbaf Scmar)D5 
3-D Graphics 





8QLO FUCtfT^ r«k« 9ir vrtih ih« 1IW if nendly ih^ 
ibiuiltior which ttxhjda 1-0 w«phk3. (uM QMkpit 

iAwumeMAllon. OnM \tOfbt,iA. 21 dUrcnm akpefix. 

antfPWlHt^iiiinari from wemhcf and mtghaniori 

SPITFIIte AC&5<tn' Undon during Ihc Blit£ in 
your RAF Sprtftfr^ Oulitdnding oul-oi-lhe-cQQkiHt 
>DflrHHiiiB. 14 diflercnft corral ie(vario» 
DISK £12.3 3. CASSETTE £9.95 

nATQCOnnAnoeit: Detmd fLurope in on 
«x«lei«ed mal-enH wMT ituMior! Fill toraKnti 
b4U4« nwp. bduda inlwiiiy. «rniaur. 
hcScoptcn^ 4irforca and Mdied nudCH 
»««pm» IH«X C12.9S, CASSETTE £9,99 



.S. Gold Is Stocked by all teaming ^^^^ WMftfWTfffW^M n/UdUrmUT UfH niM#^C IMTlAfHmnrif 
computer stores Including: V^^V /-^W'TTit'iruiwr^^ Woamiin Wl^UinuS ■VWUVUHffr 

GotdlJit^lted Unit SO Th.. P.rka.vinduslJidCenlie.Hcneage Street. Hmiingh«mB7 4LY. Teksphone 021-3593020 Tt^x 137268 












/ 



i^ 



¥)u should see wiiat he^ just seen. 



Micronet 800. 

Sireiching the mind of your micro 
Ear beyond its limiu. 

Micro evolution continues with 
this unique communicattons, mforma- 
l^ons and software system. Set on our 
mainframes nationwide. 

includes 30,000 pages and access 
to PrestcP with its fijll range of service. 

A tremendous Comniuni<^lions 
KCtion that networks you tn thousands 
of other members across the country, 
Send and receive eleeironk M^«agei 
and graphics at a touch of a button. 

And theres the Chatline service, 
Srapshop and Teleshopping. 

Check with daiSy updates on the 
very btesi oompuicr news^ 

Micronet also has its own huge 
ikts data ba^e. 

And a choice orup-tO'the-minute 
software lo download abeolutelyfree- 



Fxir only £\3 a quarter and just a 
locai telephone call whenever you 
want to connect up (that's only 22p per 
half hour at cheap rates) you could be 
part of Micronet. 

The only accessoiy you need is a 
Modem. 

A small price to pay to join the 
other visionaries on this exciting new 
system. 




Fill in the coupon for more details 
and send to Micronei 800, [>urrant 
Houst%S Herbal f iill. London ECIR 5EJ. 

But be warned. Micronci SOOfa 
features are almost limitless and 
constantly updating. So maybe you'd be 
better to call in at Laskys, John Lewis, 
majfi Boots or your toed Micronet 800 
Action Station. 

To feasi your eyes on all the 
amaaung things il can do. 

|T(u MICRONTT '=-^' " rriW B™i*. U HcxbpJ HtlTI 
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The induatrv het been 
saddened, it not surprised, to 
learn ihat one of the great 
names of pinbaK, is no more 
Mylstsr has closed its doors, 
which effeclively means the 
demisa of D. Gattltab ft Co. 

PinbBfl has much to rhank 
Gottlieb tot. In Movember 
1947, ihey introduced a 
machine called Humpty 
Ourrtfyty which was to 
change the game of pinball 
oveinigiht. Quite stmply, 
Gottlieb hfid invented the 
Flipper, In '(960, thev rnanu- 
fectured the first Arid a -Bali 
gsme, suiiably named 
Hipper, tn t97i, thev save 
us 200t. a machine which 
had taken the humble drop 
target, irivented bv Williams, 
a stage rurthor. Gottlieb had 
put them side hif side, thus 
the Drop Target Bank was 
born. 

All through the sixties, 
Gottlieb produced fine 
tables, featufing that jokey 
cartoon artwork and good 
innovative games. During: the 
early seventies, it was games 
with lots of cfrop targets and 
flipper skill shots. Sadly, in 
the iQie seventiies, their 
troubles began. 

Eventually, Coca Cola 
took over the company and 
renamot* it Mylstar, The idea 
was that titw odd piirttable 
would be produced, still 
using the Gottlieb name, but 
the big: money wouJd be put 
into the devetopmeni of taser 
disc games. Next came the 
mighty slump in video 
gamies, 

NeKi monih,^ I wilf be 
looking at Sally's Spy 
Hunter, the last two games 
from Gottlieb and a long 
overdue comeback from 
Stern. Also I shaH reveal how 
the amazing Williams Elec 
tfanics have done it again, 

84 



ALIEN 
ROBOTS ON 
ALL SIDES! 

Aliens have learnt a lot since 
the days of Space Invaders 
and have decided to attack 
your base from three 
ilifferent angles. You'H need 
a fairly steady trigger finger if 
you want to come out on top 
with EquitesiTorti S«^&, 

You might groan at the 
thought of another space 
shoot -'em- up where your 
aim is to protect your base 
ffom a sariea of attacking 
aliens and no wiie would 
blame you. However, Equites 
isn't Quite run of the mill ■ 
it's fast, smooth scrolling 
and easy to get into. 

You play Equites> one of an 
eltte team of robots used to 
protect the base in times of 
waf . Alien robots attack from 
three levels, on the ground, 
underground and from the air 
so keep your pilot's licence 
with you at all tfmes. When 
you're in the air fighting off 
the murderous hordes, it 
wouid be well to remember 
that those aliens on the 
ground are also shooting 
upwards. The earth-based 
aliens lake wicked delight in 
hiding in the shadows of 
buildings waiting to be 
ambushed, so be warned. 

Robots that have fournJ 
their way into a maze of 
underground corridors deep 
in the bowela of tfw base 
carry four types of super 
weapons. If you carx kill 
these robots and collect their 
guns, you will be made. They 
are not }ust ordinary lasers 
but anas which eoabie you to 
tire bullets that wHI zig zag, 
fly round in arcs and do 





everytyhing short of turning 
a corner. Armed wtth this 
incredible arsenal, Equites 
should experience no 
difficultres in converting the 
robot altens to rusting piles 
of metal. 

Equites is not original by 
any means but it has some 
interesting features that 
make up a very enjoyable 
game. Watch out for this 
one. 

GAMES WITH 
A SPORTING 
CHANCE 

The last year has seen many 
changes in the arcade 
industry - times have been 
hard and companies are 
doing their utmost to tempt 
people back into (he arcades. 
Consequently, there is a 
greater variety o( games 
available and the industry 
has seen some revolutionary 
changes on the games front. 

Sales of most conventional 
video games have continued 
to trickle in and arcade 
operators have bought 
games which, through 
monitored teat periods, have 
proved to appeal to a wide 
spectrum of players. 

Over the last six irvonlhs, 
regular players of arcades 
Willi have noticed a definite 
change in the type of games 
Bvailabte. Less than six 
months ego, it was ail shoot- 
'em-ups — now there is an 
ever increasing trend for 
sports simulations. 

The first simulation of 



sorts was Pong, a bat and 
ball game which took off in 
its own small way a number 
of years ago. It was soon 
forgotten with the space 
invaders boom — after all, 
zapping hundreds of green 
meanies has got to be more 
exciting than bouncing a ball 
of a wall. 

Perhaps the first really 
successful sports simulation 
was Track & Field, released 
by Konami to coincide with 
the Olympics. This was 
surely a major contribution to 
its almost instant success. 
Ftetd Camivaf and Hyper 
O/^mp/cs followed soon after 
- also by Konami end 
written in the Track & fieki 
style where you have to take 
part m a series of sporting 
events against a number of 
people or the computer. 
Playing with friends tends to 
generate a competitive 
atmosphere and the game 
becomes more eKCii^ng than 
jusi competing against the 
computer. 

i(? Yard Flight, en 
American Foot bat I game 
from Irem Corporation, also 
hit the streets at about the 
same lime and became 
popular amongst those arm- 
chair enthusiasts who insist 
on staying at home on 
Sunday evenings to watch a 
bunch of beefy amazon 
types kicking the hell out of 
each other at the Superbowl. 
For one or two players, it's 
great fun and even ?ncludes a 
fuzzy voice simulation shout- 



L 





ing iiici\ obscure instructions 
ss "^Four, Four, Four, Four, 
Hunt, Hunt. Huntf" 

VS- Tennis from Nintendo 
was launched, sadly. |ust 
after ths Wimbledon firrais 
this ye^r. If ji had tiii the 
streets a month or so earlier. 
It woutd have given more 
people the chance to enter 
into the famous tennis 
chempjonships. As it was — 
many missed out. Stiil. it's 
an unusuel game for twa 
players incorporeting two 
screens in 3D. 

Punch-Outn, also from 
Nintendo, has proved itself 
very popular and simulates a 
bo King match in wvhicH you 
hsue !o tdke on famous stars 
Glass Joe, Bald Bull and, 
eventuelfy, the mighiv Mr 
Sandman if you're fast 
enough. The game has been 
pfoduaed in an unusua) way 
in that you view the match 
through the eyes of a 
spectator. Your body ts 
cornposed of linear graphics 
and vou can sea your 
opponent through tt quite 
clearly. At first, the effect is 
rather confusing but you 
soon get used to being a 
psrttalEy invisible man The 
Miund effects are exceflent 
with shouted irtstructions to 
throw left or right punches or 
to go for knockout. 

If you've riever played ice 
hockey but have yearned to 
try - now's your chance. 
Buil Ftghter from Sega is a 
new game and was launched 
At this year's Preview '85 



exhibition. It's a one or two 
player gsme against the 
computer and the object is to 
score more goals than your 
opponent wtthm a set ttme 
limit. The instructions, 
translated from Japanese 
state "When the puck was 
deprived by the opponent, 
take it back by body-check- 
ing" and goes on in a similar 
unintetligibFe vein, I hadn't a 
ciua what thay mreant, but at 
least when the game reaches 
the arcades the instructions 
should be clearer. You 
should enjioy this one. 

Gotf from Nintendo is ai> 
unusual game to feature in 
the arcades and one which, I 
Imagine, will be popular 
amongst only a dedicated 



few. The object is to get 
round r>ine holes with a scors 
thai is par tor the course — 
or better still, under par. 

A game to put the Harlem 
Globetrotters to shame is 
Super Basket Bell from 
Konamt. It's another teatn 
garnet of which the Japanese 
seem to be so fond, and 
faithfullv simulates all that 
makes basket ball bo 
exciting. The rules are hard 
and fast and even govern 
free throws when the players 
line up to watch your skill 
with the bowl. 

And finally . . . the advent 
of laser disc games la&t year 
was supposed to do for the 
industry what tin cans did for 



the sardine. Unfortunately, 
they couldn't open the tin. 

Safes of leaser disc games 
have never taken off in this 
country probabty because of 
the high costs and the 
problems of maintenance, tl 
is hoped that the currant 
interest in sports simulations 
will revive the ailing industry 
and lure the passers-by back. 



DEFENDER 

Hew to Slop the action. 

To freeze the scfcen on 
Defender, you muat gel all 
the humanoids underneath 
you and then put them al? on 
the planet's surface. As long 
as you keep your fingers off 
ihe thrust button, the game 
stays still. When you press 
thrust the game starts 
playing again. 

GALAGA 

Make all the bugs stop 
dropping bombs for the 
entire game. 

On the first screen, shoot 
all the alliens except for the 
bug on the bottom loft side. 
For the ne>£t 5 to 20 minutes, 
liei it fly aiQund while you 
<fodge the bombs, H will then 
stop shooting. Let it pass by 
FOUR timeg end shoot it . . 

JOUST 

Score over 200 million points. 

On wave six, joust all the 

knighis except one. Let tt^ 




on6 get caught by the Lava 
Tro«l. 

Position yourself on the 
bottom fJoatmg rock or plat- 
form. The Tefidsctyies will 
start coming out. Simply 
face the direction they come 
from and they will ryn into 
your tanCe every time. 

You can bijild up over 
1000 BKtra men lonly works 
Ofi old ruBCNnes}. 

THE SNEAKY GAP TRICK 

On Joust there are the two 
lower right hand tedges. Tf>ey 
are both at ^igjhtly different 



heights. If you land on the 
fower ledge of the two with- 
out putting your feet down, 
you can slide along the ledge 
and instead of bouncing off 
the higher or>e. you fall 
through the gap. 

Ma PAC-MAN 
Win 64 free games. 

This is for Pros as well . . . 
You must be abla to complete 
the 137th screen. Beware, 
thtB IS like no other screen . . . 
AH the characters wi^l be rrght 
Side up. but tfw maze will be 
upside down, but all the dots 
are In the 'right placas. Once 
this screen is cfesfecf 75% of 
the time QB free games 
appear. It will also %ive you ai 
bordeftess maire of dots. 

CflYSTAL CASTLES 
Score 140,000 boous 
points. 

On wave one, run around 
tfwe left side to the back of 
the structure and hit tha 
iump button. 



8S 



I 





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MAMIC MintCR Is availabte on Spectrum, Amstrad, BBC, 
Dragon, C BM 64,Oric/Atnios, WSX, 



SuftiNan 

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tnmryirt, Utoutitii lolrll IKrntiiK niCialstiii 

•flop triifitlni}. .ind thlmlqh lauhtlfw^r 

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Ums iKKl ctaAHlKf, ro*i Nnul cdlltxt idi UK 

llflHImg llC3^ M tiK fOtMM WhlK nflMMH 

ruj>ilc% like rojwftDus Pjft^ln mnd SftMen 
and sum? and tvont erf ^11. f^«nk nintag 

KatH^i^-MtM-ii ^»u l|j««- dll |t*r ktY*.y^mam 
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Software Projects Limited, Beart^rand Complex, Allertott Road, Woolton, 
Liverpool L25 7SF. Telephone: 05 1 -428 939 J (4 lines). Telex: 627520, 




SaiipllodMHmPuil. acllM top 

fknicta cgoli. and kuB^Bil* of nc« f oti lid 

Mcote «te r««Jlr tmow how to a^oT 
~" )at«|Mil9.ntelHwa«kecp«r, 

nmrta, teawr^rr, takes a mr <■>•■ item of all 
|ii9 rin«(l«n. jrtd Hnalhr 4(1 rt « fHirikuLirK 

Wlwii I l»p liiM of Uk loiila i|l*j|ipr Ji» lUrmn 
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iMnN Jbout It cranJiliMj out l«» hi* lour- 
p(Mt«r. Bui Maria won't Nrt litm inio Into 
roddi tMtH Hit Uw 41iaii«tad glasMs atid 
fnumiww beoiclHntf awar. Canivti 
Imlplffiy mit nfMj iWwiMif tti h 1 nil 
eMJcferf lifai wwMlBii p i up«i t» yci 1 it tn ^ 
tegcptocr dnd hr tun brtrn vrr^ tMuq«) and 
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In Ite fUfthri rrccHMKtfllW IHiUK II 
wonder iitM« ihrlaatfMim-iwdalnstftlils 



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Mil pnriuDlf nncf^onwloaala 
iuTkY been up on Ihr hool aiid I V^ 
check down the foad " ' 
«Wf o«i thr iMrach IM wasyou. 
Otwd luc h, *nd dcm'l iiiorr> , ^1 
you t^ti iotr Iff Hrt!» (^iqnr i» i»lc«f». 



•♦•#• 



i JET SET WILLY Is available on Spectrum, Amstrad, CBM. 



Send » large «f<imp<Hl ad<freis«ed 
envelope For more detailed 
Infoitnatkm on our n^w releases, 
plus a Free large p«Mter. 

All sales etK|itlri«s to: 

Colin Stokes 

<Sale» tint! narltetliig) 

for Wall Order only: 

Software Projects. F.O, Box 12, L25 7AI 

Selected titles avaflal^le from:- 
Jotaa Menxies, linV, BooU, Woc»lwortlt, 
Spectnttn and ottier large department 
sU»ies and all good m^jor sofii^afe 
retaBera. 



Please send me a copr of Please Ikk ncre apptlcaMe I 

MAHMZMIMH 'W9MM nAMST HAD£SS5 

G BBC . DftA can 64 C. OMC/ATMOS D MSX «0C7.95 

jeTSrrWtLLY CnUW£5.95 A."1STIUD£8^5 

3 CUM £7^5 - !»»iA £7.95 
I enclose chequc/PO for . 

(Please add £1.0O for orders outside UK) 



Access Card no 
AddresA. 



K^ 



For Mall Order oatp 
I SofVu-aiv PnoJeclA, P»0. tjo* 1^. l^:i 



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Available on the 48K Spectrum 

(C> BrodrrtHind 1<)84. 

Lken&ed to Sof ttrare Projects. Pmdiic«d bj^ Softwuie Ptafecls. 




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miHiyj icaocn oi t nc 

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tuui qtMi* ifirif cnt*! r^i-ryUoAtaaot 
orBiiH0c-nnc) tHHin. VuMUbeniRntog. 

Viinq r>u'/l«s«Ml<lrining 
ihiouah 44oiie fhHif»«iHt 
iHlaa ymr laser dHU ptstol. 
^QWH need «mh? tKan Ar<H f«cl dnd 
food kwlii* to {|ri ihtcMJf^it Hit* mtoilnii 
olhf-. VouH nerd quk k wiis jnd l^falnAr 

CKIAilt YOi KilW?) liAMf*»! 
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(i^nti-. ir<si A tt^imcgcmerdliH tlui lets 
f«it <toMf|ii \nut aum pnttkeH jihI 
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doof*, c w w w tMifft, gni4l c hc-^t.^ aihI 
tlunfleNnfi encmic-v^ ir-* e**y jrvcl 

clullnise «Ml lurt. 



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Software Krojectjb Limllcfl, Bcarbrand Cottiple.v. Allcrion Road, Woolton, Liverpool L25 7SF 

TetcK: 627520 Telephone: 051 428 9393 (4 linesj. 



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biHiMr i mirotimiclfcy. 
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Available on Ihe Commodore 64 

C S^ttncy 198%. Uccn^cd from Sierra -o*i-Hne ''■- 



Send a large stamped adcf re%sed 
envelope for more ctctailed 
Information on our new rek^ases. 
plus a ftee latige poster. 

All sales enquiries tot 

Coltn Stoker 

(Sales atKl Flattietlng] 

r<»r nail Order only: 

Software Projects. P.O. Bon 12, L25 7AF 

Selected titles avallatsle frtMns- 
John nenEles, HffV. Bootst, Woolworth. 
Spectrum arwl otiier large department 
stores and all good nu|Jor software 
rrtalleiB. 



1 

I Please send mc a copy of "^^^^^^^^ _ 

' EC'S QUEST FOR TIRES £9.95 Hease tick ' 

I LODERUnnLR £9.95 wbere applicable | 

I I enclose chequcHX) foi I 

1 (Please add £1.00 for orders outside UK) M' '^ I 

I Access Carr«~" 1 

I Name I 

I Artrfnp^s... I 

I Por HaU Order onry: I 

I SofttMtre ProJ*<ts. P.O. Box «*, » *^ »/iF 1 




PROJECT FUTURE ~ Your mission to teteport aboardt 
and activate the Self Destruct System, of the dreaded 
Star Ship FUTURE. 

The SS FUTURE is a huge labyrinth of a Star Ship, 
covering 256 screens of the most amazing high 
resolution graphics ever seen on the Spectrum. 

FEATURES: Internal Telaport System, Space Scooters, 
Lasers, Hyperblasters. 8 Destruct Codes, Energy Barriers, 
Defence Droids, Arcade Standard. 100% machine code, 
Amazingly Smooth Graphics. 

THE ULTIMATE ARCADE ADVENTUR 

AVAILABLE NOW FROM ALL GOOD SOFTWARE OUTLETS OR DIRECT 

PRICED re 9S (NC P & P FROM 

MICROMANSA, 14 LOWER HILL RD.. EPSOM. SURREY KT19 ALT 







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.j^nr-xt^iJaT /- j.,."w . 


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arr::T:'B" 


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it 


901 Mf 






£6. 



ONLY 



95 



48K SPECTRUM 




Value: Is the gamte reaMy 
worth ail those pennies? 
How long will Its 
attraction last? Is It worth 
going without Computer 
& Video Games for a 
month because your 
parents won't give you 
any extra pocKet money 
— or could you write a 
tietter listing? 



REVIEWS 




7 HENRY'S HOUSE 



MACHIME: CBM 64 
SUPPLIER: English 
Software 
PRIC£: £8,95 



Dl'S BABY 



MACHINE: CBM 64 
SUPPLIER: Bad T*ste Software 
Pf^lCE: E8,95 

l<iffO of lh© latest plattorm 
games Idr Ihe 64 are loosely 
based on thie Roya) Family 
and Prince Harry. 

Engltsh Software have 
launched Henry's House, a 
well wntlen, multi-screen 
game with superb graphics. 

Bad Taste software, on \he 
oihef hand, have received 
much national publicity with a 
game that reaOy fives up lo 
I heir name 

Called Di's Baby, it 
features Chartes & Dl atHJ 
their latest son There are five 
screens, involvinig nappjes. 
potties, dashes to the 
hospital, syringes arxi worse. 

The graphics are crude, the 
music abysmal ar>d what 
comes Oul Ol the uplumed 
potties I Just don'i like to 
mem ion. But ii bears a close 
resemPlance to the auality of 
ttie garrve, 

Henry's House is superb 
There are eigiht screens , each 
toiaity differenit and with 
some of ihe most Intricate 
graphics I've s«en on a 64. 




' 








unit', I .-i 




•eem «*»** hmhi v w«h m 


""^"^^^■IB* 



The icfea is that LItlle 
Henry, as he's known, has sei 
out to discover the secrets oi 
the hidden rooms in the Royal 
household. 

He starts in the ciothes 
cupboard and has to find 
gloves, hats, lies and the like 

Then, aftef all Ihat du^l, its 
into itw bathroom for a good 
wash. There's a beautifulfy- 
drawn lap on this screen, with 
drops of water falling into the 
bath 

At the top of the screen is 
the plug and, if you puH it, the 
bath empties, revealing even 
more objects lor Henry to 
collect 

The kitchen is next. 
complete with electric tin 
opener and Kenwooct Che! 
mixer. But watch out for the 
toast flying frorrt the toaster! 

A useful thought by the 
programmer means that, 
when you are out of lives, you 
start your new game at the 
fast screen you finished arxJ 
not back in the clothes 





1 A^ ■ 




J ^.J \'l 


aciiKi ooo^.'io m Nuvn <n ttt»m oi 



cupboard toj luI' yo bacK to 
Ihe start, though, if you wish. 

This is the tust of English 
Software's games to feature 
a control system known as 
Romping Over ¥e Anglosaxon 
Ladders 

Quite what it means, I 
haven t a due Bui i imagine 
that the initials were chosen 
first and then they thought of 
Ihe words lo til round them' 

You'll love Henry's House 



Whoever wrote C- i- t^jDy. 
though, should tie locked up 
in the Tower lor a (ohg lime^ 



Hmnrt'9 [>i'» 

Hau** Baby 

• Graphics tO 7 

• Sound 8 3 

• Valu« 9 4 

• Playabifity d 6 



JINNJENi 



MACHINE: CBM 64 
SUPPLIER: Micf omega 
PRICE: £8,95 

Anolhef narcissistic 
arcade game which 
Involves you as the 
young hero (good looking 
too, no doubl) trying to 
liberate the Golden City 
from itw clutches of the 
gtiastly llfreet, whose magical 
guards protect the city and 
the palace courtyaTd. 

But for all lifreet's pomp, 
he can be outwitted You 



have your magic carpet 
which enables you to travel 
earlh'bourK) or air-bound, but 
nonetheless, everyone else 
has the same idea and the 
finish&ij result is like air traffic 
control gofw wrong. 

This game reminds one of 
the rush-hour, with people 
and objects rushing in from all 
Sides to knock you out Ho 
sooner do you head towards 
earth than some bright sparJt 
gets the same Idea and sends 
you Crash landing into a 
horrible, malted looking heap 
From that point of view, the 
graphics are pretty good and 



you are given a rather 
becoming turban to wear 
while on your travels 

Thef e are five cities, and to 
travel around ihem, you press 
the fire button It gets 
monotonous, unless you like 
that kind of thing. If you re 
lucky, you'li get as far as the 
courtyard wall and hopefuliy a 
window will open to let you in, 
but watch out — Ihe sentries 
may Just puil your ladder 
away and send you f tying 

On top of all ihis frenzied 
activity, ycu must light your 
torch and set off to find the 
Magic Jar. the only object 



capable of eradicating the 
evil llfreet But first, you have 
to find and free the Wise Man 
— only he can energise the 
Magtc Jar. 

Complicated and good fun, 
if a little expensive, this game 
is at leas) original and rvot 
guaranteed to bore you to 
death The graphics have 
been carefully done, end it's a 
good idea to use a joystick as 
the action is pretty fast. 



* Graphics 


9 


• Sound 


7 


• ViMuft 


8 


• PtayabUltv 


8 



► 



91 



ALIEN 



MACHINE: CBM 64 
SUPPllER: Argys Press 
Software 
Pf^tCE: £8.99 

Ba&ed on the now 
inlamous film, ihts game 
is a sad disappoiniment. 
with appallirtg graphics, 
sickly colours and very 
fit tie ac! ion 

You choose from seven 
different personalities, who 
all reside tn the Nostromo. a 
space ship The idea is 10 
command the cfew and stop 
the Miet) reachir>0 earth. 
Easier satd than done, since 
the characters have a habit ot 
todigtng themselves m orie 
p^ace and not budging an 
inch, no maiief what vou tito, 
while the aiten darls arouind 
all over the place — usually 
clockwise, bul sometimes 
anticlockwise depending on 
where you shove Ihe joystick, 
You are supposed lo be 
able to move youf characters 
through the three decks, 
coneciir^ weapons as you qo 
— tre only problem is ihai it 
you select "MtDDLe DECK' 
you are liable to fiiMd yourself 
on "LOWER DECK' ir^iead, 
Your characters will have a 
habit Of disap-pearin^ without 
uace while your Alioti shows 
distinct signs of hyperactivity 
aod tfustration. unable to lind 
a Jiving thing m sight Poof 
AJien, You end up feeling 
more sorry for him than tor 
the characters, especially 
since his aim is survival and 
he needs unsuspecting 
people to jump on. 

What is supposed to be 
vaguely trightening bacK- 
grourxf music sourxls more 
like an old Coke car^ dancing 
on a derelict tin roof — 
irritating, lo say the least 

Meanwhile, the tiottom ol 
Ihie screen is a little more 
helpful and tells you what 
morale is like as well as who 
else Is in the vicinity — it al&o 
jepofts on your character's 
progress. 

For some reason the 
charaderg in this game are 
practicably immobile, or ^usl 
plain lethargic — it seems 
odd that the Joystick will 
motivate the alien but noi the 
character, fjjiving an overall 
impressk)i> that the game 
would be better cabled 
Ouedof 

The tas! straw is the 
occasiortal wrilten intorm- 
aiion that comes up on 
screen This is impossible to 
read, as the characters are so 
ill-defined and in different 
flashing colours, which bleed 



REVIEWS 




8 JUMP CHALLENGE 



MACHINE: CBM 64 
SUPPLIER: Martech 
PfllCt: £7.95 

The (Commodore version 
of the oftJcfai Eddie Kidd 
game follows much the 
same game plan as the 
Spectrum version. 

reviewed here. But the 

graphics and sound are 
superb — outshining the 
Spectrum game by miles 

Eddie and his machine are 
drawn and animated perfectly 
— and the irriproved graphics 
make the game much more 
playable. The crashing 
fouline is greet — with an 
ambulance siren sound 
wailing away in the 
background 

Your computer also ttashes 
up encouraging messages — 
like "» f>ope you like hospital 
food' when you've bftten the 
dust (or the umpteenth lime. 
The Commodore Eddie 
Kidd Jump Challenge is well 
worth getting on your bike 
lorf 



• Graphk^ 


8 


• Sound 


9 


• ValuB 


7 


• PUvabilHy 


a 



9 JUMP CHALLENGE 



(MACHINE: Spectium/ 
hflytxnni or joYstkk 
SUPPLIER: Martech 
PRICE: E6.95 
II you've ever wondered 
what Ifs l»ke 10 jump over 
a row of cars on a high 
powered motorcycte 
then the official Eddie 
Kidd Jump Challenge could 
be the game tor you Mariech 
got a lot of help from Eddie 
while programming the game 
and they have included a 
competilion to win a BMX 
bike, micros artd colour TVs 
with the game All you have to 
do is jump over more cars 
than anyone else. 

You start your Jumping 
career on a bicycte lust to get 
a bit of practice — !eapir>g 
over barrels. Once you've 
cleared tf>e barrels you move 



on to the bike proper You 
have to judge the distance 
away from the ramp in order 
to get up enough speed to 
clear ttie cars. Each time you 
clear the row of autos more 
are added. 

A cruciaJi skill to master is 
the conlfof of if» rider's 
stance on the bike. To make 
things a bit more ditficuH 
there IS also a random wind 
condilions teaiure, The rjder 
has to allow tor the breeze 
when going for the jump. 

Thai's about alt ihere is to 
the game. Ji's simple, but 
quite addictive if you're a bike 
tan The graphics are simple 
but effective and the bike 
sound effects pretty good. I 
particularly liked the crashing 
graphic routine 

Versions Of the game are 
also avaitabie tor the 
Commodore and BBC^ 
Electron. 



# Graphics 

* Sound 

• VsliH 

• FnevabHttv 



a 

7 
8 
8 



into the black screen back- 
ground, giving the impression 
of a psychedelic rainbow 
ralher than written infofm- 
ation 

II you're in trie Lab or Ihe 
Living Quarters and you 
remove the grili. your 
character will disappear 
altogether and perhaps leave 
a lone cat leaping aimlessly 
arour>d the screen 

Even the Alien gets scared 
and has to be found from time 
to tirrw — t eveniuaiiy located 
him cowerlr>9 in the fntirmary, 



Argus Press Software say 
that, in order to succeed with 
this program, you have to 
understand people and 
predict how lt>ey will behave 
This appears to be a gross 
exaggeration as the only thing 
you have to predict is how the 
joystick is going to react. 

The game has less to do 
with people than anything i 
can prossitily imagine arvd I 
wouWn't shell out 30p on a 
game of this sort, lei alone 
the asking price, which is 
phenortienal tor wt^t you 



actually gel. 

programmer Paul Clansey 
may have had good intentions 
t)ut he certainly doesn t do 
justice to the film, with the 
game's Alien behaving more 
like Tinkerbeli: in Feler Pan 
than a rrK)r^ter that gets 
Inside one's digestive system 
arid fighis its way out when II 
feels like it 



• Graphics 

• Sound 

• Value 

• PlavabHIty 



1 

e 

2 

2 



92 



s 



^ 



.7 busy characters, 10 lost chords, 12 hours, 48 Traffic Wardens, 
95 London Tube Stations, 126,720 square feet of London, 
7 million Londoners*,. 943 action filled screens. 

PAUL MCCARTNEY'S U/^ "^ 





re 



Moger YoJ 
distance 
fnp irt ordel 
speed u 
c*i time yc 
autos fnon 

To mak* 
difficuttl 
Tdom wint 
The fiderl 

lump 

here is ■ 

u'reabikel 
fe simple j 
t^ bike 
i good, r 

cfflshing [ 

ante are 
for the 

Bao/ 



8 
7 

e 

8 



FHions 
«'f do 
Ihe 



'hon i! 



When the 
music stops, 
the mystery 
begins... 




COMMODORE 64- £799 




NrEtNl'n'Vi 



N^f 



w-jn:(<nii^ 




PSI WARRIOR 



MACHINE: CBM &4/ 

{(evt»ard or joystick 
SUPPLIER^ Beyond 

Software 
PRICE: £9,95 

Hoi on ihe heels o1 
COrhefi Psi 
— Beyorid'S 
computer 



1. 

H Warrior 
■ latest 
superhero 

It appears that itie Earth is 
threater>ed by a race ol 
strar>ge Psi creatures Youli 
have to read the PsI Warrior's 
Slory In the 2&-page booklet 
which cofTves wi|h ihe ^etm^ 
to (irid out all ll>e details — 
we ^i>st t^aver^'l got s^ce 
hefef 

In any event, the Psi 
Warriors |0b is to go to the 
disused underground silo in 
the Nevada desert where tt>e 
Psi creatures have their base 
and (jestroy the mysterious 
Source — the centre oF their 
power 

The Psi Warrior is atriied 
with a special anii-Psi weapon 
ai^ a Hover Board to get him 
a round tlie marty levels of the 
silo He has to net ih« Psi 
creatures and their sidekicks, 
the Id creaiufes. and aiso 
look out tof Pupae — humans 
transformed by the Psi into 
mentat energy 

Th« screen display shows 
your Psi Warrior iaoo\rvQ 
around the silo on his Hover 
Board. Me can also move 
Irom level to levig) using lifts 
and ramF^ His board can be 
damaged — so you have to 
watch where you are 
hovering! 

It has the capacity to repair 
itselt — but this IS limited and 
you could end up stuck half 
way down The silo with rvo 
means of movemer>t it you 
are not careJui. 

TTve lower you go, the 
liercer the Psi creatures get 
— but If you are clever 
enough, you can gain extra 
powers on your way down to 
the Source which will aid your 
quest — powers liKe invisi- 
bility and levitation, The Psi 
Warrior can also teleport 
himself out of trouble 

u 



Ttie game concept is 
extrennely complex — as 
you'd expect from layo Otowu 
and Paut Vo^y. the people 
who brought you Patron — 
Br>d you need to read that 
2Sf>age booklet thoroughly 
before playing the game, 

The animation of the Pst 
Warrior and his Hover Board 
Is excellent — and playirtg the 
game Is strangely very 
relaxing 

However, netting (he Psi 
creatures and finding your 
way down to the Source — 
which is very ditdcuU — |ust 
doesn't seem to be enough 
rd like someihing rnore to be 
happening on screen The 
instrumentation is confusing, 
too. iDveraH an interesting 
game t>ut just not exciting 
enough' 



• Graphics 

• S«und 

• VaiiM 

• PteyabRtty 



8 

7 
7 
7 



JUNGLE QUEST 



I MACHINE: CBM 64/ 
joystick or keyboard 
SUPPLIER: Solar Software 
PfiJCE: £7.95 
Not another Pitfall uft^li. 
I thougtit as Solar's 
Jungfe Quest dropped 
onto my desk. With a 
Slightly anti-teeling I 
k>aded the gan^^e up and 
came away extremely 
surprised' 

JungfB Ou&st has elerr^nis 
of Pitfatf, but the game is still 
pretty orhginal The basic idea 
of the game is to tiefp Jungle 
Jim rescue Jane from the 
cannibals' cooking pot — 
braving many jungle dangers 
along the way He begins his 
guest being chased oy a lion 
white unseen nalives throw 
spears at him. He has to duck 
and jump the spears while 
keeping ahead of the roaring 
lion (a neat sound effect!} — 
who wants to lake a bite out 
of our hero 

Then Jim has to swing over 
a swamp intested wiih man- 
eating plants, swim a river full 
of evil looking crocodiles. 



climb a mountain dodgir>g 
rolling rocks and then linally 
take Oh the cannibal witch- 
doctor vimo is puKirtg poor old 
Jane in the pot fOf his evenir^ 
rr«al! 

Jungle Quest is addictive 
and very playable. The 
graphics are pretty and the 
sourKj is nice too — a great 
version ot f want to fie Like 
Yoa from the Jungle Book 
movie plays over the intro 
screen and Tfre Prvers of 
8&bylon tinkles away as you 
play- 
One minor point of 
criticism I did find it difficult 
to spot the spears coming at 
me in the lirst of the five 
screens A different colour 
choice would have made all 
the difference 

Overall, a nice looking 
game wUh that extra added 
mystery ingredient — 
playabilily! 



• Sowd 

• Vdu« 

• PlayebiUly 



9 
B 
S 
& 



ER'BERT 



I MACHINE: Amstrad 
SUPPLIER: Microbyte 
PfllCE: £5 J5 
At last' some decent 
software for the Amstrad 
is appearing 
In this O'Bert game 
from Microbyte you have 
10 guide our long-nosed 
triend round the screen, 
hopping from cube to cube 
As m hops on to a block it 
changes colour Change all 
the biocks on the screen and 
you move to the next one. 

On early levels, it Only 
takes one hop to change ihe 
cube but on harder levels 
you n need two or three jumps 
on to a square before ii 



L 







becomes ttie ftght colour, 

Like m& original arcade 
version of ihe game, ihefe are 
various creatures criasing 
you round the screen and, if 
you louch one, you'll lose a 
lile 

Ccniy is a sr»ake while Boris 
IS B Gorilla If you mortage 10 
caich Boris's banana you gel 
dout>lo pomis. 

There's a strange-looking 
hat wilh a heiicopier blade on 
top tt you get thts. you can Hy 
up or down the screen by two 
levels to escape the 
approach ir»g aliens 

The game has a choice of 
len levels, each wilh lour 
different screens, so ii should 
keep you amused for some 
time- 

The graphics are good on 
oor colour monitor txil, like all 
Amstr ad games, it'll lose a lot 
on a green screen 

Sourid is average, though 
VOu can of course turn it down 
if you wani, 

EfBert is certainly among 
ihe best of the limited range 
of Amstrad soltware currentiy 
available. 



Graphics 
Sound 

VatuQ 
PiBvabilitv 



8 

7 
8 

8 



MUTANT CAMELS 



IMACHtNE: Atari 
SUPPtlER; Uamasofl 
PRIC£: E7.50 
In I his cortversion from 
an original game for the 
Commodore 64, you 
have to save the earth 
from an invasion ot giant 
camels, 
We make rxj apologies for 
cUggmg out this game We 
haven t had any new Atari 
software in this office since 
September Talk about the 
machine time forgot' Anyone 
got any new Atari stuK out 
there? 

Some decidedly unfriendly 
aliens have perfected their 
genetic englreering 10 turn a 
rtormally tfiendty camel into a 
90 foot high monster 
These beasts are shielded 



MACHINE: BBC 
SUPPtlER; Software 
Invasion 
PRICE: IBM 

This offering almost 
became the official 
Acornsoli Grand Prix 
ga/Tve t>ut, for reasons 
best known to them- 
selves. Acornsoft ch<se \he 
vefsion programmed by the 
author o( Aviator 

Software invasion's Grand 
Prix is yet another micro 
driving game, although the 
graphics are better thar 
nxrat 

Your car is drawn- in hi'fes 
graphics at the front of the 
screern. complete with rev 
counter, speedometer and 
gear indicators 

Using keyboard or a joy- 
slick, accelerate and shift 
into first gear Your car 
begins to move forward, 
giving you a driver's eye view 
0l the road As you steer left 
and right, the view of the road 
changes but your view of the 
car stays the same 

Straight away I r>oticed that 
your car lakes up Ihe whole 
width of the road. So to 
overtake another car. you 
have 10 drive with half the car 
on the grass! 

This is no real problem, as 
the program lets you drive 
most ot the race on the grass, 
but there are occasional 
obstacles which will hit you 
unless you nriove back to the 
mam road. 

As far as scenery goes, 
thifire are some mountains on 
the horizon which move from 
side to skfe as you go round 
bends. Most of the race takes 
place on straight lerigths of 
toa<l, though, which can get 
boring it they are loo long 

Changing gear involves 
pressing ihe lire button on the 
joystick vvtille pointing the 
trigger either up or down 
Moving left or right will steer 
you in the relevant direction, 
Graphics are good and 
sound effects are included. A 
volume control Is provided by 




use of 

is useful as W^ sound doesn i 

come from the TV speaker 

Not the best game I ve 
seen for the BBC, and slightly 
overpriced. Unless you re a 
fan of road race games, save 
your money 



• Graphics 

• Sound 

• Vakit 

• PIbv ability 



8 
8 
8 
8 



POSITION 



I MACHINE: BBC 
SUPPLIER: Atari»ft 
Games 
PRICE: £7.99 
Computer games are 
very like films Every now 
and tfwn a real classic, 
something really spec?al, 
comes along which 
Shocks critics into raptures Of 
praise 

The film industry has been 
ptagued for years with re- 
makes and endless sequels to 
successlut movies. Pole 
PosiKon, too. was. acclaimed 
as a Classic computer game 
— one of Ataris shinning 
successes Sadly, their 
version for the BBC has atiout 
as much punch as Soft of 
Rocky IV 

Wf^n you load Ihe game 
up On your SBC you are given 
a trorer^ view of thie racing 
car and track. Everything 



version Untoriunately. wfien 
the game starts, any 
resemblance to the Atari Po/e 
Posilfc?^ disappears utterly, 

The game uses four 
different keys to control the 
racing car, the space bar is 
for Chang tr>g between low and 
high gear, the A ar>d S key act 
as the steering wheel and the 
return key as the brake. 

As: you steer teft and i^ight 
the view of the road changes 
but instead of Ihe smooth 
animation arKJ rrrovement I'd 
expected, the sides ot the 
track began to tireak up and 
the mountain scenery in the 
background began to flicker. 

The game also appears to 
be very easy lo play There's 
no real challenge and passing 
several cars at a time, even 
on corners, is rwt a dilficuii 
task as the cars very rarely 
try to change lanes 

The graphics are good, but 
spoilt bv the flickering 

The game comes in (he 
usual high quality packaging 
you would eKpeci from Atari 
and includes a chart which 
allows you to follow the 
fortunes of your Grand F^rix 
heroes over the season. 
There is only one small 
problem — \t\e chart is for 
last year's seaSOn. 



• Gfflpliics 

• Soiirtd 

• Valui 

• Plftysbilfty 



7 
7 

e 

6 



> 



9S 



L 



by neiiifonjum arxl have in- 
built Issers as defence 

In control of your tiny 
lighter plane, you must lire at 
the Ijeasts. weakening them 
untH they can 90 on no longer 

Attack is a stdeways 
scrolling game, suetching 
over Ten screens At the lop of 
the curfeni screen, a smad 
represfintatlorv of the wt\oie 
game is shown 30 that you 
can work out your position 
and the distance to the 
nearest cancel 

The group is g/aduaily 
marching towards the stcte ol 
the screen and, if tney make 
it, the planet Earth will have 
t>een destroyed and you are 
brarKied a failure But score 
enough htt^ and the camels 
will be wiped out one by one 

If you've wished that your 
Atari could nave the same 
games as your friends 64, 
iher> now s the lime 10 start 
catching up 




control a litHe chap who has 
to work his way arourvd the 
many rooms of a Centipmi&' 
style maze picking up bags of 
gold There are nasties out to 
gel you as you go for gold — 
which make iife even more 
frustrating as ihey move in for 
the kill pretty swiltly 

Overall not a very excHirig 
game. There s better about 
— even for the poor Vic 



• Graphic! 

• Sound 

• Valua 

• PtayatHlky 



9 
9 

a 

7 



MAZE COLD 



MACHINE: Vic 20/ 

keylsoaf d or joystkh 
SUPPUER: Visions 
PRICE: £5,95 

Maze Goki\^ a very basic: 
meze game 'with very 
basic graphics and game 
pjay which is oasicaity 
very frustrating' You 



• Graphics 

• SOUlKf 

• Value 

• PtaysbHHv 


i 
s 
4 


^_^ 




MAGIC R'ABOUT | 



I MACHINE: Spectrum 48k 
SUPfllER: CRl 
PRICE: £6 95 
Dougai was in the 
Enchanted Garden of 
The Magic Roundabout 
As always, rie was trying 
to find some sugar lumps 
to eat, which someone 
had scattered over the 
ground 



look \ said Dougal. 
"Someone's left all this sugar 
around It's Just what I need 
to keep my strength up while 
I'm trying to &uild my House." 

8flan arrived. "Hello 
Oougal", he said 'Hetio 
Brian ", sasd Dougal. "Don't 
touch me", said Brian, "or 
youll lose a life That's what 
hapoer>s in these computer 
games ■ "Pardion?'. sa^d 
Dougal "Do you mean that I 
cant touch arTythir>g thai 
nwves'^'" "Got it in one", said 
Brian 

Mr Mc Henry shot pasi on 
his trike. 'Car^'t touch me 
either'', he panted. 
Erm intrude appeared "Well, 
hello dears '. she said "t 
hope you re all enjoying the 
game- Whoever drew me is 
pretty good with compuier 
graphics." 

Dylan arrived "Hey man, 
what s all this excitement'?' . 
he said "Can't I geT isaclf to 
sleep? " Dougal appeared ' t 
don't know why you're so 
h^ppsf'\ he said to 
Ef mint rude "you may have 



t>een drawn weli but I look bke 
a loo brush And the screen 
scroti Ing is awfut. Now, if 
you 'It excuse me I've got a 
house to buiid And I'm 
aitTtost out ol sugar." 

Florence ap(>eare<i. "Heflo 
everyone", said Florence. 
"Hello Florence", said 
Dougal. "Are you in this game 
as well?" "Yes", said 
Florence "Seems we all 
are." 

"I told CRL that I couid 
have done some better sound 
effects lor this game"., said 
Dylan, "but they wouldn't 
listen Now hear what they've 
dorte to it, It'sawlut " 

"Bother! ", said Dougat, 
rusfiing past "I'm out ot 
sugar and I've used up all my 
lives I bet the game wilt ertd 
now " 

He heard a springing 
sound, and looked up "Time 
for bed' , sajd Zebedee 



• Graphites 

• Sound 

• Value 

• Ptay ability 



7 
G 
6 

7 



Ttiit Iftsuo we irtlroduce a new feature — a raptd rourid-up ol new releases for computers that are 
NOT Sp0ctruins or Commodore 64$! For those of you with other machines, it might just seem that 
they are taking over the world » t>ut there are software houses writing games for other machines too. 



AMSTRAO 



VIC 20 



ATARI 



Level 9 Computing 
Addiciiv6 Games 
Gompiilersmilh 
Cases Compuier 
Simulations 
Anirog Software 
Amsolt 



MicrcbyieSohware 

ASK 

AiliQatB 

Amsqtt 



Software Prelects 
Sohware Proiocts 



Reium to EtJer^ 
FootbatI M«nsoff 
Roland Ahoy 

War Zone 
FtiBhl Path 737 
Astro Attack 
Quack a Jack 
Roland on the Run. 
'tr 4 Ben 
Mumt»er Patnter 
fit agger 
Son ol Bl agger 
Fruit Machine 
Amsword 
HI Soft Pascal 4T 



Faity Henry 

Revenge of Iho Quadra 




LECTRON 



Soflwaro Projects 



Catalyst 

Rorriik SottWAre Ltd 

Bland fold Software 



Microbyte Software 
Century Software 



Ledgeman 
Ewgeebez 
Qrypt Gapers 
Pote Positen 
Titans 
Family Quiz 
Thp Dots 

•Er & Bert 
PCW Games' 
Collection 
Slarfinder 



MSX 



Eclipae Software 

ASK 

f^icrocom Cornms Ltd Walfta 
Swamp 



Hot Shoe 
Number Painter 



Ray Hodges Assoc. Space Stiuttte 
Scorpio Qameaworld Cavern Commanaer 



C-S-M 



Henh 



BBC 



Enpii- 

MRM Soiiwere 
Microbyte Software 
Ceniury Software 



JeiBoot Jack 

Artist 

30 Space Ranger 

PCW Games Collection 

StaHinder 

Tne Horse Lord 



F. 



Argus Press Software Savage Por»d 



Kuma 



Sceptre Software 



Cambhan 
Computersolva 
Beau- jolly 
Coble Software 



ORIQATMOS Ofpheus Ltd 



DRAGON 



IQI 

NUa — IT 

Supercheea 



Sloo{>y's Ct>rj8tmaa 
l-t^Musiioad) 



Snow Queen 
Arcadia 
Fantaay Fligttt 

Trouble in Store 



96 



leaf /I 

■flMI 



I 



THE ABCADE WINNERS 



HUNTER 



I nEOmCIALHOMEVIi^fdKOf 
' llUr MIOMAY'S AftCADE KIT 
I 'ItatMMral tht lu^UD cKwtvil net 

• Ite CMini 1 dudlir anami a( 

(MNHtl, nnachina gunf . gii iJlelcttnd 
Mbtcrtent- 
'S*0Mtfkalcds|ivc>ianeivDlna 



^/^^ 



U.S. Gold Ifl 8!odk«d by 

g'T.^MMM WILDINGS 
WHSNftTH, 

and SfKCtrum Shofs 



NEW! 



;i^ 



;. r^ 



Z.-/^ 



MfKlllt 






§^5^^^^ 



/mi^ 



•.***<« 



IC 



i>i 



»?x 






jf8ctu/«rsrorl 



J^le aftd traded 

[he Parlnvav tndusl 



llnninoham B7 4Lt: It 



f»i- 



retex: 337260* 



PRESENTS 



i'i m \ wiWiflii mi 



From America 







'^'?*S 



bystBrn 3 aDttkUBre 



CtoG you baauB enougin 
» enteu tVlG sauagG ixioRld 
op mSglnty Conani 



6\ 



CoDunodore 64/ 
AUri Disk 
Commodore 64 
AtJuiCanette 




fou've expciieocedi hi» 
bubliic florid In iB£»Tie«, 
DOV«Ui£kd comiu. Now COIUA 
is ready to spring to Life in 
ygur lionie. 

So Qci j^out mujKlcs and 
pTep4fe to do battk 

Your mission is to il^j CoEUtn's 
wtdced liva] and biing home j 
bouncy of gems, Blocking your 
way 4re fire breathing drjgci^, 
poisonous scorpions, vicious 
bats and other deadly 
>dT>eiuriet. 

If that wd^'c enough, you aXso 
have to Gght your way through 
duk ca^es and dangerous 
dungeons, while looking out for 
mysterious creatuTes wajting 
their moment to atuckf 



ATARI 



£14.9; 
£9.95 



FAMOUS S^C 

THE LEGENDARY 

BRuce Lee 

TWeoty Secret Cbambeis • DazzHog GrapMcs 
• Uniijue Multiple Player Options 

Spectrum 4SK £7.95 

Gsmmodore 64 Cassette £9.9$ 

Commodore 64 Disk £l4<9li^ 

Atari DukJCassette £14,95 

a,5. Gold Limited. Unit 10, 

Patkwif Indiutiial CentTc. Kcncjgc Street. 

BinDin^bajD B7 4LY, Ttl; 0^1 }$9 IQIO. 



Datc^oft 






-in' >* i 



F«L-nuTHr:t:in 



k J 



rr 



48K SinCLAIR ZX SPECTRUPI 




■H 



^ 



> 



^ 



•^w. 



BBC nODEL B 1 -2 OS 
48K SinCLAIR ZX SPECTRUPI 




r</ 



iM-'-.-C 



48K SINCLAIR ZX SPE CTRUM 



- ' ' * « * " J ' * * J " t. Jl » " • * '^ ♦J ' * * *■ 




COIidODORE 64 




HmOtlTLORE ", "trfOERWURLDE ", "SABRE WUir', and "STAf F OF KARWATH" recommended reUil 
I>ricc £9.95 inc VAI. Available from W.N.SdlTtl, BOOTS, J.PlCNZrES, WOOLWORTHS and all good 
software retail outlets. Also available from LLTinATE PLAY THE GAME, The Green, 
Ashby-de la Zouch, Ldcestershire LE6 5JU (r&P are included) Tel; 0530 41 1485 



Doomdark's Revenge 
F^rt3 



PART 3 MORKIN'S QUEST 



In this episode of Di:>omd3rks Revenge you 
lalit Ihe part of Morkin. son of Luxor the Moon 
(Kjncft. To play you will need two dice, a pencil 
and a ruhber You should also takt a glante 
down these simple mjes. 

BAHLES 
II sfoti have to ligtij willti Morkin &f his TO Fey 
Warriors, Ihis is done by using the cffce. 
Bailies are foughl Ihrough a characler's skill 
taking hits againsl Itis opponent's s lamina. 

So, if your character's stamina is S and Nis 
opponent's skill is 7, evei> lime his opponent 
thfows 7 or under with the two dice, your 
stamina goes down by one point. II it reaches 
lero. jfou are dead. Stamina is nol rejilaced. 

When the Fey warriors go into battle. Iheir 
stamina is e^jual to Iheir number. If ilMD are 
alive they have a stamina of 1C. Each drop in 
stamina means one warrior less. 

MAGICAL POSSESSIONS 
MorVin has three magical possessions which 
k carries in his backpack: an axe Dragon 
Slayer which adds one to his skilf In battles, a 
Sail ol Fire which can give off tremendous 
heat and The Cup ot I] reams which wall revive a 
whoie platoon ol men. 



Tarilltel rvscned MorkLn last iBBiie bnt now he si^t& oil on his own 
qil«St BCKMS tll« ifihottpltable land of Icem^rk. 

TUs Is ths last Is this HAries of Fighting Fant«s7 novelettes 
bas«d'on Beyond Software'! boit-ffolling Lcrds of Midiuifht aa.4 
Doomdsrk's Revenge. 

Cui yon holp MorkJn vnrviTe the rigauis of loMnuk.-? Tizm to 
Competitioii page 30 to win CoitLmodoie &4 Wi^tes of Lonis of 
Midai^ht. 



THE CHART 
The chafi below enables you to keep track of 
the ganre. Every lime a possession is lost il 
should be crossed oil, every time a man is 
hilled, he must be removed. You should also 
cfoss off lost stamina points. 

\mm THE ARCHER 
Among your troop ol 10 warriors is an 
exceptional archer, Imorn. He may be of great 
use in the quest and should be kepi alive if 
possible. 

SKILL 
Work in starts Ihe game with a skill of 3 and a 
stamina of fi. His warriors have a combined or 
individjal skill of 9 and a ftimina ol 10 {one 
point for each ol Iheir number). Skill can be 
used in all sorts ol situations — not jusi 
battles. 

PLAYER CHART 
Mo^ktn 

SkilE;9. Stamina: 1,2,3,4, 5 J. 7.1 
Weapon: Sword or Dragon Slayer the Axe 
{which adds one to Skill). 
Possessions: Axe. Ball ol Fire. Cup of Dreams. 

The Fey 

I mom: 2.3,4,5,6,7,8,9, 10, 

Skill: 1 







1) Tarithel, aided by tier magic and a 
band of goodly Fey wairiors, has 
rescued the proud Moikin from his 
imprisonment in the Pit of Alazomo, 
Morkin learns that his father, Luxor 
tho Moonprince of Midnight, is also 
in the land of Icemaik. 

Luxor and Rorthron the Wise are 
even now raising an army to try and 
defeat iho mighty Shareth the Heart- 
stealer, Empress of Icemark. Shareth 
It was who imprisoned Morkin to 
tempt LuxoF into Icemaj-k, there to 
trap and defeat the Moonprince. 

Morkin decides to send Taiilhel 
back to the Forest of Fangrim with 
mosi of the Fey troop to rally armies 
to Luxor's banner. 

Now take the part of Morkin as he 
embarks on his quest with the archer 
I mom and turn to number 2. 

2) Before you rise the great and 
treacherous peaks and icy pa^es of 
the tCahortharg but you have heard 
tell of an underground passage 
rhrough caves beneath the mountains 
which should bnng your small party 
out on the other side. The Pit of 
Alazome, where you were held cap- 
tive, 13 a small collection of caves cut 
in the side of a deep chasm. 

There are passages which lead off 
from the bonom of the gaping hole, 
cut by the Dwarves and possibly still 
inhabited by this secretive race, 
LfOoking down into the pit, you notice 
that there are some small, ill-used 
steps cut away, leading down 
through almost sheer stretches of 
wall. 

Imom recommends that you use 
the ropes they brought with them 
from the Forest of Fangrim to scale 
down the depths, 

#Do you take his advice and use The 
ropes? Turn to 12. 

• Do you decide to risk the steps? 
Turn to !8. 

j) Over the next series of peaks and 
at last you come to the end of the 
mountains. Beneath you lies a great 
pa^ leading out onto the plains of 
Glormane. On the plains mass two 
huge armies. From the distance yo\i 
lecogtuse your father's banner (lying 
proudly on one side with massed 
ranks of Fey and Barbanans. There 
are even some Dwarvish contingents 
pressed in among them. 

101 



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IB 

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■ 

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On the other side of the plains tie 
the serried ranks of Shareth's armies 
with Icelords and sparse legions of 
giants. There too aie the Dwarves, 
ready to fight against theii biethreni. 
The TWO armies seem well-matched. 

Suddenly you notice a great com- 
motion and the pass below you fills 
with a great contingem of giants. 
Many ride ihe huge elks of the moun- 
tains. They look a powerful and 
deiennined force, capable of mat- 
ching either side alieady on the 
battlefield and their banners and 
shields sport hastily drawn profiles of 
a woman's head- 

• Do you infitmct your archers to 
open dre? Go to 2 1 . 

• Wait and see which side of the bat- 
tlefield they head towards? Go to 14. 

• Try to push boulders down on their 
heads? Co to 43. 

• Use the Ball of Fire (if you still have 
it with you) by hurling it into the snow 
on the mountamside? Go to S5. 

4) Nothing for a long time and then a 
harsh whispered voice ahead of you 
laieaks the quiet < 

•Do you hght the torches and msh 
forward, ready to do battle? Go to 23. 

• Tfurow a lit torch ahead of you and 
shout after it, asking who is there? Go 
to 26. 

5) The fountain is frozen over and a 
long jet of water is caught in mid-aii. 
In its basin, you can still its life-giving 
waters below the ice. 

#You can use the sword to break 
through the ice. Go to 51. 
*Use the ball. Go to 35. 



6) The main passage follows its path 
northwest and now starts to climb 
steeply. You travel on (or many miles 
and eventually find the walls of the 
passage are studded with 111 lorches. 
Lesser passages lead off on either 
side and great stairways lead the 
main path ever higher. A new chill in 
the atmosphere suggests an end to 
your underground sojourn at the end 
of a day and night's travelling. The 
party emerges into the light of day 
b<3ta a gateway built high in the 
mountains and covered in Owarvish 
runes. 

• Go to 10. 

?> You bring forth the cup and there 
is enough for one sip of its health- 
giving brew, for each of your party. 
The cup then magically disappears. 
But it has done its work — you all at- 
tack the mountain with new vigour. 

• Go to 49. 

S) There is a dankness all around and 
the men get restless on the ledge. 
Callmg for a lit brand, you lower it on 
ihe end of the rope and notice it 
finises 10 feet above the rushing 
torrent. 

Bui, in the light of the flame, you 
see that an opening has been cut in 
the rock just below the rope's end 
and a short swing will carry a man in- 
to it. 

•Goto n. 

9) The ridge looks down on a batlle- 
Qeld where two mighty armies are 
moving into position to do battle. A 
commotion draws your attention 
back to a huge host of giant folk 
racing through the pass below you. 
The dragon snorts at their blood red 
banners, painted with the profile of a 



woman and makes to leap of the 
ridge to renew his fray. 

• Do you order your men to help the 
dragon by Bring arrows into the 
giants? Go to 23. 

• Tell the dragon to wait and. instead, 
try to create an avalanche? Go to 48, 
101 Holding cloaks tight against the 
bitter winds, you begin a slow des- 
cent down an icy path into a wide 
shallow valley. But after only two 
hours marching, the valley ahead 
swarms with unfurled banners and 
the ice echoes to hoofbeats as a 
mighty and well-equipped army ap- 
proaches. On seeing your men, a 
smalt party of nders hurries ahead 
and confronts you. 

Hopelessly outnumbered — there '^s 
over 1,000 riders in the army — you 
allow yourself to be brought before a 
fierce warrior commander. He sits 
astride a great black charger and his 
frosted helm is decorated with the 
horns of the mighty ice-elks which 
roam the mountain passes. 

Introducing himself as Brentmere. 
Ice lord of the Frozen Empire, he asks 
who you might be and what quest 
you pursue. 

•Do you tell the truth, omining 
nothing? Go to 47. 

• Pretend that you are mere adven- 
turers searching out Dwaivjsh 
treasure in the mountains? Go to 4 1. 
1 1) Barely above the water you col- 
lect your men and your wits in a 
damp passage, chipped from the 
hard rock. The men seem uncertain 
whether to light their torches m case 
it draws attention to your presence in 
the cave. The all-pervading feeling is 
that unseen eyes, more used to the 
darkness than yours, watch ^m the 

dark recesses. Whispered voices 
echo nervously around from 
the Fey. 

• Do you light the brands? 
Turn to 45. 

• Do you decide it is safer not 
to draw attention to yourselves 
and proceed by running 
fingertips along the passage 

walls? Turn to 13. 





12) The Fey make theii' ropes well. 
You drop down to a ledge deep in 
the pit but the daikness still stretches 
before you and the ropes may not be 
long enough. A scou? goes down and 
clainvs he can hear rushing water. He 
suggests that he j:unip down to the 
bottom 

• Do you agree and let him try his 
luck? Co to 24. 

• Order him back while you think of 
something else? Go to S. 

13) After a short white, the passage 
begins to feel ies^s cramped. The last 
lOAn stiay5 sJightly from the wall and 
with a yell, stumbles and falls. Then 
silence. You order the torches In and 
ic your horror, discover that a chasm 
haa opened beside the path as you 
progressed. There is no hope for the 
fallen man and he must be struck 
from the list. 

Spinning auound you also see two 
Skulkxin blirUfdng and rubbing their 
eyes in amazement. One hurls a 
sword at you but his aim is well off. 
The two creatures then mm and race 
off. You draw your sword and give 
chase and surprise seven such 
creatures around the comer. 

• Do you order your men to attack? 
Go to 19. 

• Draw the axe Dragon Stayer from 
the pack? Tum to 33 

14) They rush out and side with 
Shareth. Too late, you send arrow 
flights after them. 

There is no way now that you can 
influence matters only sit and wait and 
hope. 

• Go to 54. 

15) At his signal, his men iaU upon 
you. With a mighty blow you rtianage 
to strike firentmere down but your 
men are overwhelmed. The quest is 
over. 

16) Brentmere is swift but Imom is 
swifter. His shaft stands proudly in 
the Icelord's chest and the mighty 
figure tumbles onto the ice. With a 
unanimous roar of rage, his troops fall 
upon you and your party's quest ends 
here. 

IT) Raising the axe above the sleep- 




ing creattire's long neck, you notice 
what a shabby state the creature is in. 
The axe comes swooping down and 
bites deep into the creature's neck, 
the body immediately springs to life, 
lurching forward as though to crush 
you. But you leap clear and within 
seconds the dragon's death-throes 
are over. 
•Go to S. 

IB) The steps prove ueacherous and 
the climb down is long. The deeper 
you get. the more dank they become. 
The sound of water dnlts up from the 
bottom. A rich green algae coats the 
steps and you shout up for the men 
above you to be careful. But in- 
evitably one man slips and falls. 
There is just a chance that your foot- 
ing IS good enough to risk trying to 
catch his cloak as he passes. 

But the fall below is sttU long and 
the water's distant roar is ominous. 
Dare you risk your own hfe and ifus 
quest for his? 

• You try to catch him. Tum to 31. 

• Your instinct drives you in against 
the wall and out of danger. Turn to 37. 
19) Your men were half prepared 
and rush into the fray. 

The Skulkrin have a stamina of 4 
and a sldU of 4, Take off one man for 
every stamina point you lose. 
•Tum to 6. 

30) The Icelord's stamina is (8) and 
his sldll is CD- The two of you must 
battle to the death. If you win then go 
to 39. 

If the Icelord wins, the quest ends 
here. 

21) You can bring down two giants 
for every man left in. your command 
before they reach the end of the pass. 
If Imom is stUl alive, he wiU bring 
down an extra two, The rest battle 
their way through to the plams and 
side with Shaieth and the battle com- 
mences, There is no way you can join 
in the action but only sit and wait and 
hope. 
•Go to 54. 

32) You manage to reach the Dragon 
which opens one sleepy eye as you 
make the last two yards. Your sword 
whistles through the air and re- 
bounds off the creattire's homy skull. 
With a roar it belches forth (lame and 
your quest ends as a blackened spot 
in the snow. 

23) The dragon manages to bring 

down some 30 giants before it 

succumbs to their huge spears. Each 

man left alive in your command can 

bring down two before they reach 

the end of the pass and Imom (if he 

is still alive) wiIlbringdown4. 

• GotoS4. 

24) He drops into the darkness 

and there is a splash. Then 

nothing, If he cried oul, the 

roar of the waters drowned 

his call. Strike one man 

from your party. 

• Go to 8. 



25) The ball of fire disappears into 
the snow on the mountainside and a 
great mist begins to issue forth, 
making it hard for the giants to see 
their way onto the plains. Some 30 are 
left stumbling around in the pass. The 
rest rush to join Shareth's sides as the 
two great armies meet in the middle 
of the plain. You cannot now 
influence the battle but must merely 
hope Luxor prevails. 

• Go to 64. 

26) In the light you can see a 
chamber with seven Skulknn blink- 
ing and with weapons drawn. Issuing 
a shout, they disperse, nuuiing off in- 
to a tunnel which would app«aj to 
lead east. 

• Go to 6. 

27) The energy-sapping chmb takes 
its toll and on one treacherous 
stretch, one of your colleagues slips 
and falls to his death. Throw one dice 
and if it comes up one or two, then it 
was Imom whose talents you can no 
longer call on. 

Either way you must cross one 
more man from your command. 

• Go to 49. 

08) Turning a comer, an arrow 
whizzes past your nose and imbeds 
itself in one of your colleagues. 
Before you stand seven Skulkrin, 

Your command must be reduced 
by one man. 

• Do you reach into your backpack 
for the great axe Dragon Slayer? Tum 
to 33. 

• Order your men to attack the 
Skulkrin, Tum to 1&. 

29) A great pink tongue forks out of 
the dragon's mouth and drops into 
the Cup of Dreams. Swiftly, his eyes 
become fully awake. Looking down 
into the cup. you realise that every bit 
of goodness has been drained from 
its bottom and looking up you see a 
fully refreshed dragon rearing above 
you. "If you be a lover of the Giants, 
depart now and be spared," its voice 
hisses out at you. 

"Is that all the thanks I get". Leaning 
back on your sword, you stare up into 
its stony gaze. 

'Know you puny one that I have just 
fought with the great giants, 
Bezeldom. Thromgrol and Uthecus 
among them. E'en now they race 
ihei; armies to Shareth's aid in the 
battle on the Plait\s of Glormare and t 
must go back to prevent this, trty race 
has no love of giantish folk and be 
sure they will grow strong on this vic- 
tory, for the Barbarian and Fey races 
have ranged themselves against 
Shaielh." 

Questioning him closely, you 
discover that Luxor has arranged his 
armies on the plains to the west and 
Share th's force is bearing down on 
him there. A huge force of giants is 
rushing to join the battle now through 
these very mountains. He aims to Qy 
now to the top of yon ridge and try to 

103 



► 



*^-*S.^. rf^.Wt'W 



I 



k 



2 



*4 



halt ihe giajxts* process onto the bat- 
de ileld. 

"Stiareth" you munnur. "Would 
thai she wete also passing b&^iroiid 
that ridge," 

"Her bane lies wittun that foutitain." 
snorts the Dragion, "If you can bum 
through its mouthpiece, (hose long 
lew of ice are The fee Shards. They 
are aU that remain of th« Ice Empress' 
mother, smuggled out of Imnel by a 
loyal Icelord after she had beet) turn- 
ed io frozen water by her daughter." 

• Do you try to break the Ice Shards 
off with your axe, if you still have it? 
Go to 38. 

•Use the ball of &re to break Through 
them? Go to S3. 

30) The dragon grabs the Ice Shards 
in his forepaws and swings csut off ihe 
ridge and over the plain. Bui as he 
approaches Shareth's position on the 
Geld, he is h)t by a spear and falls to 
his death, dropping the crystal. 

• Do you Jet it fall and hope it still 
strikes Shareth? Go to 36. 

• Or order Imorn (if he still lives) to 
Hre at the crystal as it drops? Oo to 33. 

31) As he drops past you* your in- 
stincts take over and you grab blindly 
at his cloak. 

Luckily you succeeid in getting a 
good grip and the cloak's caich is 
strong. Throw again^si your sldll to 
see if you succeed in bringing him in. 
if you can throw it with two dice , he is 
saved. If you Shrow a 12 you too fall to 
your death with him and the quest is 
over. If he still falls, strike one man 
Crom your command list. 
•Turn to U. 

32) tmom must throw under his skill 
to hit the shards which are falling at a 
fast rate and at the very limits of his 
range. 

• If he misses Go to 36. 

If he scores a hit. the ice shatters 
and breaks mto 1,000 needle like 
points. These crowd together as 
Ihough wilh a li(e ol their own and 
with new impetus twist in the air and 
hurl ihemji«lves at Shareth. A l.DOO 
tiny shards plummet into the Ice 
Empress and, piercing her white 
skin, begin to worm their way 
towards her frosted heart. As she 
falls, her army stands in disarray. 

• Co to 54, 

33) The axe glistens in your hand as 
you draw ii from your back pack. 
Suiding forward, you launch into a 
mighiy swing aimed at the Skulkiin 
band. Throw against your skill to see 
if you have managed a hit. If suc- 
cessful, two SkuUcrin stiffer the full 
consequences of the blow and the 
rest scatter, 

•Turn TO 6. 

If unsuccessful, you miss with your 
strike. The axe slams into the rock 
wall and you must throw one dice to 
see if it survived the impact. A one or 
a two and the blade shatters. 
•Turn to 19 as your men join the feay. 

34) You give up the axe and he pro- 

104 



ves as good as his word. You are free 
to go. 

• Go to 44. 

35) The ball slips quickly through the 
ice, releasing its life-giving waters 
which are eageriy consumed by your 
men. The ball has disappeared. 

• Invigorated, you move onto 3. 

36) The crysml drops and smashes 
mto the ground close to Shareth. 
causing confusion in the ranks of her 
army, but leaving her unscathed. 
Helpless now. you sit on the ridge 
and await the outcome. 

• Go to 54. 

37} You drive yourself hard against 
the wall and barely manage to 
escape being knocked off youi 
perch by the falling figure. Throw 
one dice and if it comes up a 1, fate 
has decreed that Imom the archer 
has been lost and you must proceed 
without him. Either way. strike one 
man from your command. 
•Go to 11. 

38) The axe swings in the cold air 
and smashes into the icy jet which 
shatters into a trillion tiny shards 
raining down on you and your com- 
panions. Realising you have 



See lord. "They lose little enough of it 
as I hear. Co on and fare (hee well in 
thy quest. " 

• Go to 44. 

42) The dragon takes off and plunges^ 
into the battle. His swoop seems 
destined to finish atop of where 
Shareth commands her legions, but 
your precarious hold on his scales 
makes it impossible for you to retain 
your seat on his back and you are 
sent spiralling off and down to earth. 
The quest is over. 

43) The boulders prove impossible 
to shift and the giant force makes its 
way onto the plain, siding with 
Shareth. You cannot influence the 
battle now but must sit and wait and 
hope. 

• Go to 64. 

44) Travelling on, the glacier finally 
comes to an end and a road leads up- 
wards into the pathway through 
mountains. Your men have now been 
travelling continuously for several 
days and are feeling tired. You urge 
them to continue. 

• Do you decide to offer all a drink 
from the Cup of Dreams? Go to T. 

• Or exhort them to greater 



: j|i ■■«' 



..^»*.'-''",-.- 



rtW BtATcttftMfl) B* 



rendered it useless, yc:/^ vivcide to 
ignore the shards and rush up lo the 
rid^e on which the dragon already 
sits, 

• GotoS. 

39) The Icelord lies dead and his 
captain rushes forward to confirm 
this, Firally, he turns to you. "We will 
return him at last to Imriel. He has 
been away too long. Go now and 
quickly. M'Lord would have wanted it 
thus." 

• Go to 44. 

40) The fountain is frozen with a jet of 
water caught four feet in the air. But 
below the surface you can see its life- 
giving waters. You can crack open 
the ice with the sword and risk wak- 
ing the Dragon or use the ball of fire 
to bum down into the water at the 
base. 

• Use the sword. Go to SI. 

• Use the ball. Go to 35. 

41) ''Dwarves have more treasure 
than t could stomach,"' agrees the 



endeavours? Go to 27. 

45) Lighting the brands seems to 
revive everyone's spirits. The 
passage quickly closes down and 
you move on in single Jlle. Gradually 
the roar of water is left behind and 
the silence is only broken by your 
shuffling feet, After what seems like 
an eternity, you hear 3 soft clang 
ahead. You halt the Fey but there 
seems nothing else to do but go on, 
•Do you douse the lights for a shorl 
speUi? And wait straining your ears? 
Go to 14. 

• Do you proceed as before but with 
weapons drawn? Go to 18, 

• Do you douse lights and proceed? 
Co to 52. 

46) The Dragon's body appears 
covered with bruises and cuts. As 
you approach, it raises one weary 
eyelid and glares dully at you. This 
close, it looks past help and also past 
the point of being a danger, except 
for a smaJ) trickle of smoke, wafting 



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brom its one open nostril. 

' 'Would death be a blessing to you. 
creature of the mounminii?" you ask 
solenuily. 

"Life 'twould be more welcome," it 
answers breathlessly, to your 
surpnse. 

• If you stilt have the Cup of Dreams, 
you could now hold it under the 
creature s nose. Turn to 39, 

• Or you decide the treasure is more 
badly needed for your own men (or 
may have already used it) and puT 
him out of his misery. Co to S. 

47) As youi tale unfolds, it is clear 
that Brentmete knew nothing of 
Shareth's designs on Midnight, or 
aught of your father's entry inio 
Icemark and his raising of an army to 
do battle with Shaieth. 

Hb anger grows and he obviously 
takes each insult to Shaieth, his em- 
press, personally. 

Eventually he erupts: "No itiore of 
this, inieiloper. Know you that I, 
Brentmere. hait from Imiriel and Jeft 
my lady's side three years hence to 
discover the Ice Shards and destroy 
them before enemies uncover them 
and use them against her." He draws 
a m.ighry sword: "Now I will destroy 
you the same way." 

• Draw your sword and agree to take 
part in combat with him. Go to 20. 

• Pull your axe Dragon Slayer to do 
battle. Go to 50 (if you still have the 
axe). 

• Order tmom to bring him down 
before he can strike. Go to 16 (if 
I mom still lives). 

48) Fmding a large overhang above 
the pass, all your men pui theij 
weight behind it but it is only when 
the dragon breathes on the snow 
beneath it that the great chunk gives 
way and topples down into the 
mountain pass. U lakes tons of snow 
and rubble down with it and. by the 
time the last boulder has fallen, an 
impenetrable barrier has been laid 
across the pass, In confusion » the 
giants stumble back (this is worth 
SOpis at the end of the game). 

As the TWO aiTtiies close, the dragon 
seems^ prepared to fly in and join (he 
battle. 

•Do you ask him to wait while youi- 
self and your archers cUmb on 
board? Go to 43, 

•Or give him the Ice Shards and tell 
him to drop thetn on £hareth's head? 
Go to 30. 

4&) IrfiKikijig down into a valley, you 
see a great dajrk shape lying beside a 
gleaming fountain, Going down mto 
the vale, it quickly becomes clear 
that the shape is a Dragon which ap- 
pears asleep and the fountain is 
frozen You manage to get quite 
close without waking the huge 
creature. 

• Do you decide to try and got closer 
and kill the creature with your 
sword? Go to 22. 

• Decide to kill ii with the axe (if you 






still have it in one piece)? Go to 17. 

• Or decide to leave it where it ties 
and sneak past to the fountain? Go to 

•Step boldly forward and tap it firm- 
ly on the snout? Co to 46. 
sb) The axe glistens m your hand. At 
the first clash th& !celord*3 blade 
shatters beneath its blow. He stares m 
admiration at the axe. "That axe is 
magical, is it not?'' You nod. "I must 
have it for my Empress. Give it to me 
and 1 will let you go free. Otherwise, 1 
will order my men to attack and take 
it from you," 

• Do you give it tip? Go (o 34. 

• Do you refuse? Go to 15. 

51) The sword gradually does its 
work on the ice and eventually the 
waters bubble up and your men 
thattkfully drink the sparkling clear 
spnng water, 

• Invigorated, you move on to 3. 
52] The passage opens into a 
chamber and you are suddenly sent 
sprawling by a rope tied across the 
floor, Some sixth sens© sends you 
rolling out of the way of a sword 
thrust in the darkness. Only the clang 
of the blade on the stone floor bears 
witness to its existence, where you 
had lain just a split second before. 



A colleague is not so lucky and the 
rending of his armour is followed by 
his death cry. Ordering lights, you 
see yourself faced by seven armed 
Elculkiin. 

• Do you reach into your backpack 
for the axe Dragon Slayer? Turn to 33, 

• Order your men to attack the 
Skulkrm, Turn to 19, 

53) The ball of fire is brought from 
your backpack and held against the 
base of the icy :et. Without so much 
as smgemg you. it rapidly glows red- 
hot and the chunk of ice drops into 
the arms of your companions. 

Cradling the Ice Shards in your 
cloak, you follow the dragon up the 
mountainside to where he has settled 
on a ridge overlooking a pass. 

• Go to 9, 

54) Gongratulations on surviving the 
third part of DoomdarJcs Revenge, 
Score a point for every giant which 
didn't reach the final battle and 
double it if ^lareth was killed, 

100 points, Excellent. 

50-99 points. Very good. 

30-SO points. Fair. 

20-30 points- Could do better. 

Under 20 points. Don't call us. 

Now try the final set of questions 

based on (his tnlogy. 



109 





You (ans of science fantasy films have 
had a field-day lately, with numerous 
different films flooding ihe cinemas 
l»twe«n autumn and Christmas. 

The science fantasy bonanza 
started on Octobei; S when Electric 
Dreams came out — and theie were 
more to come, Conajt The Destroyer 
quickly followed and. by Christmas. 
ChostbustGTS, Gremlins and The Ldst 
Starfightei arnv^d in British cinemas. 
The last one out was Dime which 
waited until January U before 
making its appearance- 
Some of die lilm£ have games, 
some not. But it was unanimously 
decided in CSVGs oiTice that some, 
we think, should have. 

Electric D/e^ms wa^ the product of 
Virgin Films and 20th Century 
Fox, the story of a micro unlucky in 
love. Think you know the feeling? 
You haven't heard anything yet — at 
least you're not cooped up in meta] 
casing. 

Bought by shy young architect, 
Miles Haidmg, Edgai the micio 
develops an interest in Miles'a cello- 
playing neighbour, Madeleine. It 
copies the songs she plays on her 
cello and plays thetn back to her, 
making her believe that Miles is 
really a talented musician who is just 
too shy to admit it. 

Meanwhile, Miles appeals lo have 
taJeni in other directions and soon 
turns his beautiful neighbour into his 
gtjlfriend. However, the micro gets 
extremely jealous and shows its dis- 
pleasure by locking Miles into the 
house when he should be at work, 
playing rock music fuU blast when he 
isn't there and even using its voice 
synthesiser to insult the neighbour? 
when they complain about the din. 

Edgar composes love eongs for 
Madeleine, at Miles 's request, and is 
heartbroken when she thinks Miles 
made them up instead. In the end, 
the poor machine can't bear it any 
longer and decides to go away, 
having learned how tempestuous 
love can be, 

Filmed at Pinewood and in San 
Francisco, the $S million film is aimed 
ai 13-30 year olds but virtaalliy anyone 
else can go and see tt as i» PG 
(parental guidance) certificate is 
practically meaningless and does not 
require an aduJt to accompany you, 
no niattei how old you are. 

The movie was directed by 27-year- 

110 




Top lott: The Mogwai. ihe ghastly craalures In Gremlins 
Bottpm (ett: The Ghostbusters in action! 



Tap right: A 's cc 
Bottom rigysract 



old Steve Barron, who has two 
chJdren himself and is responsible 
for the Michael Jackson Billy jTean 
video as well as various sKdeos for 
Adam and the Ants As you may 
expect, the music in the film is 
second to none — a reminder that 
Virgin is, first and foremost, a music 
company, 

Meanwhile, co-producers Rusty 
Lemoiande and Larry de Waay, who 
also CO- produced the fUm Yentl. 
unleashed Elearic Dresms in the US 
in September where it did very well. 

Dunevras slightly more expensive to 
make at around $40m and is basically 
a science Qction film based on Frank 
Herbert's book, with spaceships and 
monsters, but not a Sear WaiS'type 
Blm as such. 

It centres around the planet Dune, 
10.000 years into the future, where a 
huge i^tde is being fought. On the 
depressing side, ii is described as "a 
worl d of the future that is disturbingly 
like our own", but on the plus side, 
the cast features (he amazingly good 
looking Sting, as a cruel and conniv- 
mg adversary. That in itself should be 
enough to seU 50% of the tickets, 
including my own. 

Made by Umversal, the ^m is distri- 
buted by United International 
Pictures (UIP) who are made up of 
Paramount, Umversal, United Artists 



and MGM. There are no plans as yet 
to tuim It into a game, and the rating is 
again PG. with the film being pitched 
at l&-y ear-olds. Directed by David 
Lynch, dual academy award nonn,inee 
for The Elephsmt Mtm, the &lm was 
produced by Raffaella de la 
Laurentiis (see if you can spell that 
backwards wnh your eyes closed), 

Ms< de la Laurentiis also produced 
ConsJi The Destroyer, a sequel to the 
film Cona;^ the Barbaiian and 
based around the Conan comic 
books. It fearures well known stars 
such as the mountainous Arnold 
Schwansenegger as Conan, and 
singer Grace lones as Zuk, who 
slinks around looking char 
acteristicalty ferocious. 

Filmed on location in the beautiful 
country of Mexico, as we U as in 
Mexico City, it is again pitched at l€ 
year olds. The story is about a 
lovesick Conan who wants his ex- 
girl friend back (he can't miss her that 
much though, since he is having a 
fling with someone else], 

He meets the treacherous Queen 
Taiamis who promises to help wm his 
girlbiend back if Conan goes with 
her niece Princess Jehnna to Qnd a 
magical key that will unlock a vast 
treaauie. Its discovery, however, 
would have hidden drawbacks — 
such as death. From the start, things 



L 




ge! ynbelievabiy complicated so 
Trnther than ojcpla^, maybe you ought 
10 find out the rest for yourselvesf 

Unfortunately, tine &ljn has no 
com|>utei gome bu^ US Gotd do have 
6ne for the original Conan the 
BsrbATiAn, pan of their Famous 
Faces mnge of games, which also 
iivcludes Dmllas Quest^nd Bmce Lea. 
The game runs on the CBMS4 and 
Atari arkd co^ts £9JS on cassette and 
£14.95 on disc. 

Indiana Jones and the l/QSt 
Kingdom^ as in the movie, is ako 
eomiiig out for the CBMG4 at £9,9S, to 
remind you of the filtn which has 
been out for almost a year now from 
Lucas Filnrm. 

The Lsst StATfighter, another 
Christmas goodie, is a 
Universai/Lorimar production, 
directed by Kick Castle and 
produced jointly by Gary Adelson 
and Edward O. E^enault. As yet, no 
game is out foT this, but a strokes- 
wotnan for the film tells us there may 
be an Ataii deal in, the US shortly, 
which would indicate something 
happening here too. 

Centred aiound Alex, a video 
games player who finds himself 
taken off to the sti»nge planet Rylos 
to become the last staxfighter, the 
film may not endear itself to $0% of 
the population. La the female half. 




For all its special effects and great 
graphics, it is a crashing disappoint' 
ment in that the girL. Maggie, is left to 
nwiddle her toes at the trailer park 
where she lives with Alex, while he 
whizzes off rotind liie uruverse, 
having an amazing time. 

But although Alex gets all the 
action, you'll be glad to hear that he's 
not your typical macho twerp. He 
actually comes across as quite an 
interesting person with a mind of his 
own, not completely obsessed with 
unpressing his girlfriend. Me gets 
homesick, decides he wonts to return 
to eaiTh, and does so — only to take 
off again, this lime with Maggie, 

Gremlins, from Warner brothers, 
gets a thumbg down and several 
large raspberries for being urtneces* 
sahiy bloodthirsty and sadistic, Its 
imagery, in particular, is queshon- 
able, reminding you more of black 
magic CJmit and gargoyles than a fUm 
for general entertainment. 

One of Its executive producers is 
Steven Spielberg, well known for his 
box office hero ET, However, if you 
liked £T, it's highly unlikely you'll 
like thts onen sad as that may seem. 

It ail begms when an inventor 
returns bom Chinatown with an 
unusual present for his son. Billy. The 
premie concerned is a cute-lookuig 
pet, otherwise known as a Mogwai, 
which the family calls Gizmo, 
However, there are stringent rules for 
looking after th* pet. namely; keep 
him away from water and don'i let 
him get wet, keep him out of bright 
light or it will loll him and, most 
importantly, never feed him aft^^r 
midnight. 

If the Mogwai is fed after this tJme^ 
creatures will appear that look 
Satanic at best, with reptile-like 
appearance, red eyes and very large > 
sharp leeth which they continually 
sink into terrified human beings. 

They also do other charming things 
such as catapulting disabled old 
ladies through plate glass windows, 
digging their claws into other 
people's mothers and teachers and 
leaving blood all over the place, 
When water touches the Mogwai, it 
results in big, burning blisters thai 
burst, with all the agonising sound 
effects that go with it. Ugh! 

Although a 15 rating has been 
slapped on the film, ita content 
makes most X-rated movies look like 



pantomime. In other words, you can 
get in if you're over 15, but hold onto 
your stomach and ask yourself if you 
really want to see a rather sick movie. 

Mystery sturounds the question of 
whether a game exists for 
Gremlins. If it does. Atari UE say 
they haven't heard of it — or the film! 
However, John Scratch, marketing 
manager at Atari in Sunnyvale, 
Califorrua. conOrmed that CremUns 
already runs on the 2600 video 
machine over there, and that a 
computer game based around the 
Blm is planned for the American 
market this spring. 

Finally, those of you who prefer 
snaightforward spooks may have 
noticed that Chostbusters, a 
Columbia picture, went on general 
release at the same time as Gremlins, 
With its J^ certificate, it appeals to a 
wider audience and provides more 
Ughthearted watching. 

There is lots of action and humour 
as three young parapsychologists in 
New York see a ghost and decide to 
set up a ghost-catching business. 

For the unenlightened, para' 
psychology is the study of things that 
go bump in the night and these three 
become real experts at seeking them 
out, making money out of people's 
fear^, 

Anyone who fancies copying them 
could try the game, om from Ac(i* 
vision for the C8M04 and Spectrum, tt 
involves zapping ghosts, using 
marsh mallow sensors, ghost pups, 
ghost bait and energy detectors to 
help you. Your job is to search for, 
catch and store ghosts, ghouls and 
the Marshmallow Man, with the aid of 
a New York street map. 

Prices are £10.99 for the CBM64 
cassette, £19.99 for the CBM64 disc 
and £9.&9 for the Spectrum cassette - 
Versions for the BBC and MSX 
machines will be out at any time now. 

Directed and produced by Ivan 
Keilman, Ghostbuel^rs was filmed on 
location in New York and Burbank, 
California. It's been a great success 
since it was released in the US last 
summer. 

If you've been to see any of the 
films mentioned here, we'd like to 
know what you thought of them^ and 
maybe how you could have done 
them better. Why not drOp us a line 
and give us your comments? Mean* 
while, happy watching! 



Ill 




-^ J * 



PLANETOID 



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HALL OF FAME 



Mam«, 



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Time taken. 

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Computer.. ,.., 

Witness's signature 



OUR HALL OF 
FAME GAMES 



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The king qI climbing games. The ape, (lie 
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MANIC MINER 

The xany 20- see en climbing gatne thet 
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Tfi* P/r#mf<jhas Funtesy's unique high 
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splendid arcade done for the BBC 

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Simlter (o Atla Auc but twice as tough 
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Beyond's first big hil iw the Spectrum. 
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The Edge promise a gold BMX bike to the 
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A ATAJH THAK WALL COHTIIOLLER - Itf-M: CnoUlft curMt nxr»*r>* w m *ftf «i>Kli«n Mid addi atcmom mdtiim to r9ur gAmn 
t, ATAn fuKH COHT^OLLCR ' tt,tt; Tfi« tiir>mai« nvit^ w«Vi doulita IW* ounon la Qm fCu * jgrMlf wmoMtn* »49r rnvowf Qwn. 




SrifCA SHOP ARE THE No1 ATARI SPECIALIST 

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S4 lie in m* coupon balin* wMi ■ Hidratui* anqulry or onldf am Ih4Mi id *i9«<rt*n:4 • indfiaBt Ald<i i*n4cd IHal n itcoiHl lo nwid 



SILICA SHOP LTD, "M The Mews, Hrthertey Road. SlAaip, Kmi, DA14 4DX Tel: 01-309 1111 

ORDER NOW-OR SEND FOR A FREE COLOUR BROCHURE 



Tor SILICA SHOP LTD, DepI CVG 0285, 1-4 Th« Mmrt, HalN«rley Road, 4 
SIdcup. Keflt DAta 40X Telephone: 01-3091111 



Q PIddaa aand md yaur f REE cDlouf brochurva and It p«gd prtcd U|l ^n Attn Computdrt 




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^LEA^E SEND Mr D 1(np t Oflwr MMdf IW 

a aooXL MK Cam,-<.<-- nit O LaOdt 11i«My nwar U*l 

a 4W t4« Gam** Mannma LMii:]* D T«hC4<i TaWal • CaiirMg* f 4f 

O 1010 '"e«'an> nKOTd*' tH □ Trait hll tlltS 

□ 1(H0 13'K D<«a Ontm ilM C feipar CnnlroUar It H 

ALL PmCU QUOTED AM HiCmVVC OT VAT . PO«TAtU 4 P4CHWO l» FRCI Of CHARGf 

O I i wEl a n CltddUd^.O pafdM i« Stlk4 «H« LMMMrit tar Ih* fdMOaatf dduMii E 

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TH E LAST 
STARFIGHTER 

If yoQ haven't seen this great movie yet then you don^t know 
what Y^i^^ve been missing. And you'll kick yourself if you 
miss the chance to enter C&VGTs great Staifighter 
competition. It's totally out of this world! So if you want to find 
out how to win a bunch of St«urrightei goodies, just read on> 



Warn !o join The l^st StRT^ghter on 
his missjon to save the universe? 
WeU. the Brs( step is to get your 
h^nds i^n the very special Compui&r 
& Video C^mes Starfighter Survival 
Jcit. 

The kit consists of a Last StarGgbter 
picnire book, an exclusive Last 
Staifighter tee-shirt. The Last 
StArfighter soundtrack album — plus 
a Siarfighter movie poster so big that 
your parents won't have to bother 
about wallpapering your room! 

Be the envy of your Mends and try 
to win one of 20 Staifighter Survival 
Kits which we've leleported down 
from the planet Aylos specially for 
Comptilsr & Video CamBs readers. 

All you have to do is answer three 
simple questions about the 01m and a 
Survival Kit coutd be yours! If you 
read the last issue's [eattue about the 
movie then the answers to those 
questions will be so simple! 

Once you'va answered ih«m, fUl in 
the coupon and rush it to Computer & 
Vid&o Games. Starfighler 
Competition, Priory Court, 30-33 
Famngdon Lane, London ECIR 3AU. 
Closing date foi entries is February 
1 6th. Normal C&VC competition 
rules apply and the editor's decision 
is (inaL 




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Wbat it TU Lut Stufigbiez'i nal 
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> 1 114 h*+"+*"4-*!"-""+ ■■*■*■■■*-■' 



COMPUTER & VTOEO GIWKS/LAST STARFIGHTER COMPETITION 
My answers are: 

1. „ 

2 

Name....... 

Addr«B.ii 



^M^i^t^M^mi 



116 



Wbal is the ipacahip irbictt ibt 
StellgiMtt «•■ IB fight iht Mighiy 

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*aK SPECTAUM in L<iprettil9 Kayboard. 
Kempalt^ wd ZX2 wiih Compro Joystick, lapt 
4«come/ C400 worth of garns?, tprry ch«, 
Tranjfam Rom. Old mags etc. Tot»l prtce MSO, 
whK Ml) for ClOO a. no T«l EllUlOft* f033S£4) 
2i5 after ^m 

SPECTRUM 4SK OK TfoolCB K«yl>card, D«la 
Recorder, ccsl £310 KCORl £10%. Lat«»t 
tottMiiie tit<«9 coti €570 KMDl C2S0 Of wtti 
s«p4r«lfl. tEss«xt 02774 St336 

VIC 3(» 4 37K gwllchaUEfl E2f4 r«ord&f llflhr- 
pen, MfE Monitor. Sucer Eiipatider, 
Motn«rtKi«i'0 JoystJck CSO. Sofiw^n (x»q4i* 
mctudin-g T^F^rcocs Quid* rriagKinn El 01 
n Q Evenings, weflkftMla, Radnaoa 2017. 

ACORN ELECTRON, 10 itionth* pld. rtOw 

iTragv<ri«3. CiOOof softw«r«,T,^.V Btosarale^ 

only t73a o n Q. T«i; Lrmlhunt 353$. tmnlnSl 
only plOAse 

ATARt BDOXU hardly uUft, BtlM t>OX«], CITS. 

Aiart 3>o(tMare on cas.s«tt«d^sit and Rom trofn 
tiO Tel 0W3e ?2056 

TIMMA COUPUTEH CDmplal« with m*nu>l> [,'.. 

and tli leadn. p^uii exiflr>a#(^ tutfc. Sp wc h '.i'j:, 

•rntilMtllw, |ovsl4ck adaplor. caseatta man, iQn 

Pan*c. Che99 and advantgre inadui«t vriin - 
rwo advonTurea, p!u3ov«r tOOusaa'UaiufnM. 
Et30 ow. Tel (0234) 72DM7 

TlOt - 4A oamst. Fuit liet'6n «xfand«d ba«ic 
fwiwft. Tonys TfneFa — t?5D GndchcM 
C2.S0. Bci|l> contain SprUe Oraonics and 
sound, Joysticka only Mak* cNK)uea payatHa 
ta K Harpravfis Send to fl Popl^af Clow. 
Bkngham, Nolls N013 8GX. ^ 

SHARP NIZmO with bulll In data racordat -f H 
manual. lj«r Ctub TtaguJriAs ♦ softwant. ^ 
CSOOono Mint cdnditioi Ta) &rHlO'^i14047. 

FOR SALE: Dfagar 32 home ctj^^uter. c - w 

oaawite tscQrdof, I iflvsticK, 3 CBilrnJaes and 
3 ca»Mtte flames Plenty of books and 
m«gtujlne«. C l*a ona ^ong Bicaatcr 24SiOao 

SPECTnuW ftOFTWAAE. Mr WImpvy, ,. 
5p<Ki«ii>ade. Oaflao £2 aach or a«r>d yoor iksl t>i ^-^ 
4wa(» lOf min» appmx 200 Micliael Homijey. 3 
Ruasal Slraai, Faihini. Scotland fk2 7HK or 
prione 0324 7G7Q2 alier i om 



SF>ECTRUM 4Ak. CITO of aciflvuar* Including 
Top gama4 and maga/infta.. RadiQ Cusctia : *' 
Racorder. Kcnnp^ion Joystick inE^rface. doat V" 
covtr A.II QrhginaJ, 31 hM boKed. i^^cei^ent 
condition worth ov«r C32S only ttQS O N ! 
Gi'ftai ChrhBtmas pr6s«nll phana Kknvef 10364) 
&72?9S afler 4 pfT (Dave) 

ATM OS SUPER 20 dr«ai ga^«8 uka Hun&n 

flack. Oiymp+ca, ate; £4,flS S Haynss, 43, fled 
Acre. Clictckface, Si. Halafls. Merseysld*, WA9 

4LN. 

ATARI no ptus 1050 pi»k d^vB ati baat jt^ 
foft^are .available for Atari gitra me reasoriab^a !^ 
ottar tat 8.30 pm lo 7.4S pnn #a«Fk daya Ot 746^ 
6331 

EXCtTtNO CBM H Software for sale Scope 04. .X 
Ct?, TheHobbil £10. rnanyotriarAf 5 including 

MairM, Hunchback, Spaca Pilot, Ho^er Bdovw, 
Ea^lfl Erripire. Farcon Patrol, Son ot Siaoger, . _ 
Ohin«n« Jugglar. All Good a^ new Fijng ' ' 
A Andrgw: (Ot) Ma T52G for dalaitv v 

VIC-^ Cartridgaa, Road Race, Coamic 
Cruncher. Sufwr Lvtdaf, Omega Race. Radar 
Rai Race, Mole Aiiiki<:. Pirate Cove. &Dr1. o 50 ' - 
eacHi or E2i 00 for wf^oie lol Ptione (0538) 

21503 AI1er4prfl ; 

0RA130M 32 CHuaetta tecorder. Jay^licks. 
book, arxi Software including Ttie Kbng and 
Defence Sell for US O N O. Tel i05e) 2753 
3&03 

ATARt 4eK «30 *rltb modified A 10 d(4k drive 
and JoifsHck AorTue Soliwwe and manual i V 
«Hcellenl cond4hon bargain £300. Tel ivantngft ''11^ 
01 907 gfi4« 

ABSOLUTE bargain Draflion 32 with Joystick . » 
ligrii lien with opefaiiva Sofiwar» lOO founds tc:: 
worth of g»<nea all lead a and rrrBnuai) eio6 1^ 
O.N.O. iiiitr»«ap lor HaiTdwaie ptiona (023168? 
2363 

V4C 30 SOFTWARE, F tight Path T%1. Jej Pac. |^ 
Sky Hawk, Hell Gale, so gamei. casulle, [S?* 
League Soccer Lola mofe, tneludlfig j^. 
adventure gornes, wtli accept ti«iweeri 50p and ^9* 
\% ^ Ctfloendinff on gwre 

ATARI SOI^TWARE. Saaa 1. Space Shuttle and 
Speedway &^asi plu» oboui 2S0 others Some 
of the N«wesr imported SoUware id mwap or 
Hii Phone Doncaatef 0302 723487 Ask (or 
Tony 



£ 



i 



CBtl 64 Software to awap. Hundreds Ol til lam 
(Briiish. American etc) send letter er>d ntt \^ 
Dairen. 23 Lanadowne Road, Haytey Oreon, 
HaieecM«n, We»l Midlands B63 iBP all lattera 
aA3)*i«red. hurry 'I 

COLECOVtSKlN QAMES, Zaxxon. D Kong 
tJun.}, Pop«ye, Q 8en, Looping, Mr Do. 
Vefitures Avenger, Corf, i^rnival, £12 each 
chaqueaiP.O. lo, C Cow p« rib wane. 16. 
Mldfield. Langho, aiackbum, Lafica BB6 8HF. 

CiM M. I have more than 600 quality game* io 
■wap aceir^si oth«r n«w ime«,t«rvdy^rN9i lo 
r. Blanchot S?', rue Pea Fougerea 57070 Meu, 
France 

aw SPECTRUM including Kefftpeldh Interface 
Curram U speacti £60 worirr dT Software 
including Jei Set Wiiiy, Wireelto, Jetmeri. Aitc 
Afoc. Kosmic Kanga Worth £240 accept £120. 
Telophorw Ut 3038 (OfiH 

SPECTRUM HorsefKK Ptediclor. iBk or 4W 
eS% 44iccei» rate, anfarage o«(ds approiri- 
imteiy 2-i «*»id £4 cheque payebta to S A 
Jeffafy or *riie to S4 Saddlera Watk, Blackpool 
Vlllafie, Worcester WR4 9JR. 

ATARI «00)(L« 1010 recorder, lOSO Dia*i drtva. 
manuals. Joy»ticka, £440 of original Software 
under guarantee, eliii boxed, worth {:S40 «ell 
lor onFy t440 o.no. Tel Ot SS4 (640 

ATARI SOOXL and 10 10 Piogram recorder end 
ivio quicksbof it joyiitictts and Pole Poatiion 
canrtdge for eale tor £210 Tel: 769 e24i8 Irom 9 
am to 4 pm Mondey to Saturday 

ATARt eOOXL lor sale with Atari 410 pr«»arafTi 
rDcordet comas with Star Raiders, Cantipede 
and Mounlam King aliio Alan tiask t»ok artd 
an introduction lo basic prograrr and a 
Iqyshck (Ouickshot li; Tel: Poynfon {0625) 
871042 after fiilK) pm Price ttao 00 

ATARI SOrrwARE over 100 litlea on tape di^ 
and carindQe all originals Seo iun Hal S MthJ. 
44 Augusta Ciou. Roctidaie, Lanes OC126MT. 
Tel [Dfoet S'BGOZ 

tOK VIC 20 Adventureo Amaronian Oueai, 
Haunted Houee, Sword Quest and Spy Story 
Ail include svire game £5,00 each new year 
otTei' ~ two forCaoO! T, Runecide), 2iAr«ni*n 
Avehue. Hoddesdon. Hefts 

ATARI SOFTWARE Pwe Position. Encounlar. 
Boulder Daah, Tennis eC's Quest PokerMm. 
Qlue Max, Bruce La«- Plus many mora and 
vertout A4vflf)tur«s all ttwn Eg. Phone Leigh -^ 
67QG38 eventngai only Ask for Paul ■■ 

DISK BOXES hold TOdiaks (Im over amokod IM ^ 
beaut iiui only E13 99 pare 67 Church Road. 
London NWi 

SPECTRUM STACK i^Qht ritie wilh sodwara 
ioysik!;k £eO soitware etc Cost CtiO wep tor 
inlertece or mcro<trtve or Speclrum modem ot 

$<eii for t&O 4411 phone 0342 7i34£2 

COLECOVISIDN a/>d VCS converter, super 
action coriirollefs wilb 45 lapea Including 
Rocky and Basatull willing to negotiate price 
overvlhilno lrw;luding inalrucllO'na intdcl only 7 
mcjnihaoTd pti4n« ^t) 722 lOfll (preferaljly at 
weiakenda> wtd aak for James 

4(K ATARI 400 in perdtcl condition Iw aato 
Sellkrig wlih basic cartridge Hac)<ity arMd two 

kOyBlfcks a1 together sell I rig for £75 00 Tel |011 
2B9 2A50 or write 21 CaYendtali Close, London 
NW6 



% 



*. 



TEXAS TSWA Exlanded basic invaden blovlo 
additk^ and aubiraeilon module* book* W er 
Mags other Mage. Cassetle qamse 1 yev old 
(oyaiicks £140 o .n.o. Pnone Maidtlon* 63SK. 

AROUND 2£0 ongmal Atari programs to swap 
or sett for £1} each - Pise?. Hnrra and 
Cassetles Also Hmiarieet it^ for moet 
adveniureft aliernahvoiy. G brliirani MrC 
synihesised melodies on cassette or disc lor 
£3.99. Enquiries: - 2 HiUcrest. Sketlow, 
Doncwier, Phone 0302 723487 

DALLAS CfUCSt solved the compl'eie solution 
to this brtliiani. compieii adventure only £200 
•*nd a Mrge S.A.E lo - Dacid F«arn. 38 
ayfofdi Roed, Hgntley, Qios GLi9 3Et 
COMMODORE 64 orlQtna) games tor sale 
Falcon Patrol, Foitjfdden, forest. Azlec 
Challenge. Armageddon, Eureka, Mobbil. 
Valhalla. Laser Stnko. Skrambte, Crazy Kong. 
3D Time Trek,. Sheep m Space, Manic Miner, 
Tti« Gold Baton, Hunchback, C3.00 each. Ring 
Kenny (03573) 439 alter 6 cm, 

DALLS QUEST step by 9tep inntruelione to 
solve Ihia adventure from U S Gold only tt 00, 
make crwoue. poetai order pyable lo Richard 
Taykyr and send w 1 1 h you r n ame and add toii IO 
Vicarege Lane, Horley, Surrey HH6 8BA. 



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tl: 



BUT ONLT program Tor CBM 64 (cat new 
proa'^am — i have 2000 program but don't have 
rww proaram — te) me or v*nie to me. al my 
houie in II sly Ciao Ciu I ia'>o 

UNWANTED GAMES to ba lotd aartd a Hit with 
a S.A E I might be Inieroaled to buy soffie ol 
your games, raasonatile price. CsMtimodore 
games only 

COMMODORE VIC 30 with plenty of soli ware, 
Ouickihot joystick 16K enpanston tape 
recorder aiiogeltMi'r worih over £2S0 yours lor 
orily Cl30 plaaae contact Neii Sherwood 207 
Alder Road, Poolo, bor^el BHt2 4AW. 

COMMODORE 64 Sinnon^ basic cartridge and 

inatruction manual E2^ i hBv« mc^l Arrvencan 
titles mduidng Jump Man, Flight Simuialer tl 
will to sail or »v*ap. Write David Wood, i 
Wind la Royo Lena. Burnley Rrsad, Halilax. 
WoS! Voffc»hiro HX2 7Lf 

TEXAS TtBVMA caaaetie player and leade, 
Joysticks, len games. Incluidng Parsec, games 
booklet anet laach yourseil basic El 00. Tb(l(OT) 
5S311S3 

ATARI 400 16K full stroke keyboard bUK 
cartridge cassetle recorder fiCiCi worth ortginal 
software including Pacmari, Pole Position. 
Oetender E160 end Tet Bromtgrova 3i17 
evenings 

COMMODORE 64 Dlscopier OiscalK copies 
error protected D^scs oltier feel u ret S2K Butfer 
100^/1 MC cogles muiti pan programs 1 or 2 
Drives only lor further details ring Medway 
(O&^i 43S42. 

TnSf«A plus ccsaette. and leads, (oyaticks £65 
ex I ended basic C30. 5 modules £25. speech 
lyntheelier £lO. assorted games, txioki, 
listings ClO or £145 lor aJI Tel (061) 4aO 9532 

COMMODORE 64 sotgware wanted Buy, s-mtp 
or sell. Send Nils m return for rnme, win 
■nawtr each letter wnie lo Asif Din, 37 
Deeplish Road, RociKlaile G.M.C England Oti 

tPH 

ZXS1 t6K as new Six gamee manual lead* £50 
O IM O 0S&1 714 Calling Nell SkMes, 47 fionti 
Shawbost, isle ol Lewis PASe 9B0 

WANTED Ti9«r4A Exi ended basic spech 
syntnesuer and I ermmal -Emulator II wilti 
instructions will accept separately or t<3gw1her 
genuine offers only contact Adrian. 61 TollOor 
Roed, OieAdieef, Shell lelo StZ ?QZ. 

WANTED ZX Spectrum pTinler. will pay up lo 

£30 lor Siftciai-r version Tel Todmo«d*n 
(O70&B11 4653 after 4pm and OSk lOf Oavld. 

T1'9V4A owners — ever wisi^d you had prc^paf 
lowercase instead of those smafi ca{>itaie^ 
well, now (he solution is hens )usi send £i50 
lo~ Tristan Orlver, 54 Bournvltle Avenue, 
Chatham. Kent 

ViC 20 tkHD 10K swltchable, caaaelto recorder, 
apeed aynitiesiter. 32K Ram Pack, over 120' 
umes etc worth at least £350 sen £i9^ Phone- 
5)1) 689 2916 after 6 30pm 

B.B.C- 'B' iiserf wani any aoftwafe?ttiaweo»«f 
60 programs lor tale, all originals! include* 
Gulp, Snapper, Ptanetoid, Rocket Raid, 
EMB.A. and many more, ring Oave:- 
Lelcester {0533) 710689 

ViC 20 C2I4 cessetle deck, minsduction to 
baaic part 1 , qulchsAof 1 Joysiick loisef games 
EtOO ONO Ux 37604 

GENUINE BAROAINf CBS ColecovlBlon 
video computer and Dcinkey Kma cartridge Icr 
sale practically brand new, worth El SO selling 
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117 




LEGEND has ii that several 
hundred years ago \n a 
province in NQirttiem Europe 
there existed a greai Magician who 
w& known by the people of ihe 
ltm<a as Utnet5, 

Ulricti discovered \hn itiei« had 
once existed a legendary Dragon 
Amglei, (tie fiagnwits of which had 
boconie scattered ihroughout liine, 
Wrich wished fcfecoveraJt the haa- 
mtnts but by ihe !ime of tiis dis- 
CQvery had becoma too old and 
infirm to undertake ihe task by 

So Ulrich commanded his 
alhietic prolege Kohotoni Wllf, to 
recover all ai th« Iragments for him 



"Ruu 



Ulrich $4iii Wllf back in time 
more ih^ a intilion y&m to a 
pefiod when dino>$avrs $iill ro^ned 
the Earth 

Iniittafly ihft only assistance 
Ulrich gave Wilf was to provide hiiri 
wiil^ a set of wingi 

Only when all of the ftatgrnents 
had beencollecied From a paniculaj 
Time-Zone was Ulricii able to offer 
further tielp by Cfeaiing a glowing 
Time-Zone which enabled Will !o 
\mel to another Time-Zorte where 
more Fragments of the Amulet were 
to be found. 

GENERAL TIPST 

Kokotoni Wiif Is a big game and will 

take several hours to compEete — 
even if you are an expert — so the 
first tip is STAY CALM Any allempl 
to make shod cuts is sure to lead to 
troubie and loss of one of Wilf's 
precioos lives. 

Secondly, there are a number of 
Kill-Colours in the game, and 
objects of these colours can be 
harmful to Will so be very careful 
when manoeuvring around jrellow, 
purple tod c^an obstacle, fiowever 
innocuous they may di first appear. 

Thirdly, ail moving objects. 
animal or oEhenivise, are oul to 
prevent Wilf Irom recovering all the 
fragments of the Amuiei Touch 
them at your iMfl 1 1 

SPECIFIC TIPS 

Although It s possible to start Koko- 
loni Witt on either Tiirw-Zones t. 2 
oi' 3 by daprsssing ttie appropriaie 



KOKO 



hey before comrnoncing play, well 
assume ihai weVs started on Time- 
Zonel 

Wilf is easily contralled by just 
three k«ys wttich move him left and 
right and up. Repeated pressing of 
the "Up" ¥,9i can be used to mak6 
Wllf hovftf and the skilled pla/er can 
wnn practice leam to fiy Wilf into 
and oul of some pretty ligJit 
comers! 

TimeZon? 

Thi5 (s a aoaoie lo Ihe practised 
player, but can present enough 
problems to the beginner to warrant 
a few lines. 

Sdven 1: Wllf stans at the top left 
of the screen and floats down safely 
untess told lo do otherwise. The 
fragment of in« Amulet here is 
posUloned (ust over the ptero- 
daclyrsnesi. 

Don't venture Into ttie nesl — 
those baby flying dinosaurs can 
InghienalifeouioJWill] 
Screen 2: Shouldn't present a prob' 
lem, just waich out for It^ose 
dinosaur's tongues! 
SoMn 3: Hover over the top Of tfie 
Hying dinosaur and as it flies under- 
neath let WiH lall untJer gravity. You 
Should now be showing three items 
collected on The screen 
ScrMn i: Takes Wi l f into the first ol 
many cave scenes. Mind those 
stalagtiies, they can give Wilf an 
awful headache Collect the 
fragrnenl and exit this screen by 
falling under griivity down the 



tunnel at the bottom left hand 
comer 

Soe«n S; Fall under gravity down 
the exiiwne lefl^and side of this 
screen il you want to help Wilf a^oiP 
losing another precious life 
Screen fi: Of the two entrances to 
ihts screen froTi the left the safest 
IS the upper one. 

Stop immediatety you emter the 
screen and lly over ttie dangerously 
placed stalagmite on the cavern 
floor Recover the fragment by 
enienng the tunnel via the 
hofiiontai passage, 
Screen 7. Can be tackted now or left 
to iater. either way it has to be com- 
pleted before U I rich can create the 
Time^Gate which will allow 'i^ill to 
travel to tne next Time- Period 
Cdlecting the (ragmen) is easy, bul 
if you're a little stow getting out of 
the poof you 11 be trapped by the 
nsh. Best thing to do here is I tee to 
the fight and wail for ti^e fish to 
retreat Passing ihe mandating 
plant retjuires some considerable 
fleetness o( llnge' Try hovering 
im mediately i^eneaih tne stalagilte. 
as the plant begins to fall, fly up and 
over to the right, this will take you 
to screen fl 

Screen i: Requires Wllf lo accomp' 
list! a sricky tittle manoeuvre to 
recover ihis piece ol ihe Amulet, 
hovering between (he jumping 
plants is advised 

Screen 91: Can be a iricliy one After 
flying past the circling birds, Wilf's 
best plan of attack here is ip fly over 




Time Zona 1 BC 1000000 

118 



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Time Zon? 3 AD 1467 

the pterodactyl and lali undef 
gravity down the righii side of ttw 

screen, Oo reaching: ttie frag men 1 
a dta^onial fligtitpath $,hoM get 
Witt safely out of nsch ol ttie 
dinosaur vefy quicNIy. 
ScrMfilD: Requires Wilt to fly In 
froiTi ttie lelt so I hat he avoid a ttie 
pacing wolf, Tfie tiighly ionic rriush- 
rooms oti this screen are also not a 
recommended part of a healthy diet 
forWilf, 

Sctttn 11: Is Wilfs next port ot call 
pequirfr>g him to retrace tiis steps 
through screens 7 and 6 to reacti it? 
Sewn 12: Is reached by retracing 
through, screerts ten and efever* and 
stiould not pnesent any problems to 
WlEf. 

By now, Itw screen should be 
showing Items Collected — \2'. if it 
isn't. Wiif has forgot ten to collect 
one of the fragments from a screen 
he has VI Sited, When that tvveifth 
Iragment is recovered (ai^d not 
before) Ulrich creates a Time-Gale 
to enable Wilf to travel to the next 
period where more fragrrtents of the 
Amulet are to be found. The Time' 
Gate is located on screen 3 and 
(lashes, dernorvstratinij that it's 



ditferem to a Iragmeni which is 
similarinappsarmce. 

The simple act of making contact 
with the Time^aie enables Wdf to 
travel through to ihe next Titm- 
Zone, 

From here on. it isn't necessary 
to describe every screen in detail, 
so a few general comments about 
the importan! screens on each 
Time-Zone should pro^fide all the 
help required. 

Time-Zone 2 

The Iragment on screen fourteen is 
deviously placed Uehmd the archer 
To reach ttiis, waJ^li through the hori- 
zontal passage at the base of the 
castle to screen fourteen. Note that, 
with care, VUiif can r^ach screen 
nineteen by swimming down 
through the moat on screen 
fourteen. Also il's useful to idnow 
that screen eighteen tan't be 
nKii9i from screen seventeen 
bKause a monK gurdmg the left 
entrance to screen eighieen wlil not 
let Wilf through. The Time-Gale on 
this Time-Zone is located on screen 
seventeen. 




Time*Zone 3 

The cause oi an ;nose phone carts? 
II you ttiought getting oft Time- 
Zon« 3 was Impossible, don't worry, 
you're noi alone. Answering the 
phone to all the people who got 
stucin at this stage musi have 
occupied us tor aboul halt of the 
month of September! The solution 
is very simple realty. There's a 
secret passage on screen twenty- 
five ai the top centre Of the screen 
which allcws access 1:0 screen 
twenty-lour without !he need to try 
squeezing past the 'impassable' 
bird guarding the corndor between 
screens twenty-four and the 
adjacent twenty-three. Screen 
twenty 'Seven seems to have caused 
a tew headaches too. The best way 
to retrieve the fragn^eni on this 
screen is to fly under the bird pro- 
tecting the Amulet and. having 
touched it, turrt tmmedlately 
upward and to the righl in order to 
escape before it returns. Passing 
the Sabne Tooth Tiger In order to 
rBa^ih screen twenty'Slx is best 
achieved by hovering under the 
nose or the Tiger then, as the cloud 



passes overhead, flying up and left 
tfi top speed t»lore the cloud 
comes back. You won't be 100 

surprised 10 learn thai the Time- 
Gate to Time-Zone 4 is located on 
the eiusrve screen twenty.se^en, 



Hme-Zofie 4 



Time-Zone 4 is another ■"! n- .aiv^er 
Time-Zorws, with twelve screens 
sei on an old Tall Ship By this 
stage, few cl I he screens should 
present Wiilf with insurmountable 
prtsblems There are no secret 
passages on the ship. However, 
some ot the fragments are not 
readily accessible and require Wilf 
to take a detour as in Time-Zone 2 to 
reac^ them Ot panicular note are 
ihe fragments on screen thirty-ihree 
and tt^in/-four which must be 
reached via screens forty and thirty- 
nine respectively Screen thirty-six 
IS noiewoihy; although it appe^ 
to be accessible from below, any 
attempt to pass the bird and the 
sailor ort screen thmy-ssven is 
doomed to f^iure. The only way 
onto Ihe screen is via screen thirty- 
five. The Time^ate to Time-Zone 5 
is to be found on screen Ihirtynsne. 



► 



119 




Time Zone 5 

By ihe lime WiK has teached this 
stage m th« gaine. lew dI the 
abstacl^es should be a ma^ar c^se 
lof concern. Passing! the contrcl 
tQwer on scfeen tofiy-one recjuires 
pixei-perfect mainoeuvrtrg but is 
possible wi'lh pr.»;tite. The birds on 
screen lortyttir&e al&o ai»pear lo 
p reser i a dif f <c u 1 1 hurdft, bu I a keen 
eye wtll Idenltfy a 'safe' area 
berw^H' th«ir Ibghip^ths yvfijch 



Witf should aim tor Once hovenng 
safely in ths area. Wilf sirnpiy Mrakts 
f&r the appropriate opptjiiynity lo 
'nip-lr' and collect ihe ffagment. 
Screen* fofty-jin, forty-seven and 
brty-«ight feature a Dharacier 
Famlilw to all arcade adventure 
gane players, "Manic Willy' or, in 
tti'is case, a spanner wieldi^ng 
Mecl^aniC Wilty. You wont l5e 
surprised to find ihait the penulti- 
mate Time-Gale is located on ihe 
oefiiarKling screen forty ■three. 



Time-Gale oi alt (well, wfiat did you 
enpect on the last Time-ZoneTJ The 
mosr important thing to be aware oF 
here is Ihal \Niii wilt need as many 
cittaoees as you can give liim tb 
recovef Ihe fragment on screen 
fifty-seven and then touch Itie Time- 
Gate tiiat appears on ttie screen, so 
(jon'i go making unnecessary sacri- 
fices at this late stage. Screen sucty^ 
one can catch you olf -guard 
especially if. by the time you reacts 
this stage, it's 3.30am and you ve 



into ]t\e side of an unsuspecting 
Will, 

On making contact, the linal 
Time^ate will transport Wiif to a 
screen wfiich reveals why Ulrlch 
sent him to col lecl 83 f I he I ragmenl s 
of the legendary Dragon Amulet. 
Urvdef no circumstances should you 
touch any ol the Keys when guiding 
Witf 10 the lasi Time^iaie as this 
will have the eifect of erasing the 
message and reluming Wiif to the 
first Time-Zone, 



120 



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124 




I 






The Undeiwujrldd contains 
[he Largest playing aiea thai 
Ultimate have &o far 
devised — nearly 600 
screens. These screens are 
lAld oui on « grid 53 deep 
by 16 wide. Levels 16 and 
above contain tastefully 
furnished rooms while the 
remaining levels ( 1 7*S3) are 
made up of a complex 
maze of caverns. 

To complete the ganie, 
you must locate four 
weapons. tlu:ee of which 
will see off the three 
guardians of the 
Undenwurlde, This will give 
you accera io the exits at 
the top of the niase — the 
object of the game. 

At the start of every 
game, each weapon except 
foT the catapult will b« 
placed randomly around 
the ma^e. The catapult, 
which is always to be found 
on the start screen, is of no 
use against the guardians 
but can be used to dispatch 
the vailious creatures which 
you will come up against on 
your travels- Most of the 
possible sites for the Other 
weapons are marked on the 
map and these must he 
used in the following way 
— the dagger will kill the 
guardian on level 21, the 
bow must be used against 
the guardian on level 18 
and, finally, you will need 
the torch to kill the 
guardian who resides on 
level 17. 

Contact with guardians, 
lesser creatures or plants 
will onjy prove fatal if you 
are pushed or pinged off 
down a chasm. Elagles, who 
appear after the first 
guardian has been dealt 
with, will pick you up and 
then drop you, often dovirn 
the nearest chasm. So be 
careful and keep your digit 
Qrmly on the fire button — it 
auto-repeats. 

lumps made across 
chasms to ledges or ropes 
are automatic if the cuxreni 
direction key is kept 
pressed down. However, 
on certain screens al>ove 



Keu to the 
UNDEnMURLD 

S Start & 
Catapult 

E Exit 

B Bow 

D Dagger 

T Torch 

▼ Guard iain; 



level 16, this may cause von 
to lose a life becaui^e the 
computer generated jump 
will not connect with a 
ledge. In thusca^e, you will 
need to calculate the 
position to jump from 
yourself. When down in the 
caverns it is often 
necessary to cross a deep 
ravine. To do this quickly, 
fkst leap up and grab the 
rope. Then, by pressing 
alternately on the left &nd 
right direction keys, tiy and 
build up a decent swinging 
motion. You should now^ 
by pressing the rope- 
release button at the appro- 
priaie moment, be 
deposited on the opposite 
side o( the chasm. 

The blue gems which are 
to be found scattered 
around the caverns will not 
only increase your score 
but also allow you to 
survive any (all. This 
provides a far safer alter- 
native to using the ropes for 
downward travel. 
However, care should be 
taken as the effects of the 
gems are only temporary. 
The white statues which 
appear on some screens 
are extra lives and should 
be collected if possible. 

The areas below level 26 
seem to be devoid of 
anything necessary io 
complete the game, unless 
of course, you know better. 
At any rate, armed with (he 
above information, you 
should now be able to 
escape the Underwurlde, 
Good tuck! 



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6 
7 
8 
9 
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11 
12 
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14 
15 
16 
17 
18 
19 
20 
21 
22 
23 
24 
25 
26 
27 
28 
29 

3e 

31 
32 
33 
34 
35 
36 
37 
38 
39 

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42 
43 
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/.o,V/PftV£:c/R 340 OR />i^£- MF- 
ON ■01-251 (PU 




CHANGES CHANGES 

This b tha la^ Bug Hunter page that 
I'M he writing from the C&VG offiQe- 
As frotti this month, I'm movm© to 
pastures new. 

But we can't let Bug Huntei 
disappear, so I'll still continue to 
bring you all the beat hinis, lips and 
inlormaiion for youj machine as I 
have been foi the last etghieen 
months- 

I won't be in the C£VU office any 
longer, but you can still contact me. If 
there's something /ou'd hire to shaie 
with Bug Hunter readers, write to the 
address at the top of this page, or 
leave me a message on Micronet. My 
number is 012 766 SS6 

Alternatively, call my answering 
machine on 01 251 5633 any time, 24 
hours a day. 

Naturally, there will stiU be 
someone in the office dunng the day 
to help you if you have a problem 
with a listing in the magazine. Call on 
01-251 6222 and ask for the C&VC 
editorial department. 

CiiVC's own problem page. Ask 
Bug Hutitei, will continue every 
month from now on. So if your micro's 
getting you down or there's a 
program that you ju^ cant get to 
work, drop me a line. Amongst our 
3S0,0OO regular readers we're bound 
to find someone to help you- 

DECATHLON 



De;ek Hutchuison £rom Tyne and 
Wear writes to say that Daley 
Thompson's D&c^tliion for the €4 can 
be played with the keyboard if you 
don't have a joystick. 

U^ the CTRL and 2 keys for left 
and right and the space bar to jump. 



MANIC POKES FOR 
THE 64 



For all those who have asked 
whether there are any pokes for the 
Commodore version of Manic Miner, 
the answer is yes. 

Here ihey are. courtesy of |ustin 
Penrose from Bristol who receives 
£10 for his efforts- 

First, you'll need to wind past the 



loader on the tape. The best way to 
do this is to load the game as normal 
and, when the first part of the 
program has loaded, turn the 04 on 
and off Now the tape will be in the 
coited position. 

Type LOAD ""J,l and, when it's 
finished, enter these pokes. 

POKE 16419, the number of the 
screen you want to start on, 

POKE J6434, the number of lives 
you want. 

The screen can be between and 
19, while you can have from 1 to 2SS 
lives. 

To start the game, type SYS 16334. 

ATARI PROBLEMS? 

If you're havi: ble loading 32k 

games into yc, .,.; Atari 800, Brian 
SoQey from Co- Antrim suggests 
removing one of the 1 6k memory 
packs from youx machine. He says 
that without this fix ho can't load 
Biuce Lee. Removing 16k, though, 
lets the game load perfectly. 

MICRONET 
CONTACTS 

The Bug Hunter account on Micronet 
can also be used to contact Keith 
Campbell, the magazine's Adventure 
wizard. 

Send a mailbox to 012 786 556 and 
rii make sure that it gets to Keith. 

Same goes for any other depart- 
ment of C&VG. 

INVISIBLE SPECTRA 

If. like me. you saw an advert in 
December's C&VC for a company 
called Spectra Imports, you wete 
probably rather surprised at their 
offers. A BBC model B for £315? A 
Commodore 64 for £9$ and a 48k 
Spectrum for £60? Too good to be 
true? 'Fraid sol It appears that the 
company doesn't actually exist and a 
warning has appeared in the press 
and even on some TV programmes. 
If you have already sent money to 
Spectra, you may find that the police 
have managed to get back your 
cheque. If you are still thinking about 
sending money, don't. 



YEARBOOK '85 

The C&l/G Yearbook is now on sale, 
with a scene from Disgon 's Lair on 
the cover. 

In keeping with oadition. the Bugs 
have again taken a fancy lo the Texas 
listing and refused to let the printers 
see the last part of ii. 

We have some photocopies of the 
missing portion at the ofGce and, if 
you send yout name and address, 
we'll gel one whizzing off to you. 

DALEY BUGS 

Simon Stokes from Birmingham tells 
me of yet another bug in Daley's 
Decathlon. 

If, on the long jump, you jump too 
early and land close to the right hand 
side of the take-off line, you will 
score a jump of around 90 metresl 

Also, he asks if anyone has noticed 
someone in the crowd bearing a 
striking resemblance to Mmer Willy, 



ANCIPITAL 
CHEATING 



To cheat on Commodore 64 games 
which have turbo loaderis» you'll 
need a reset switch fitted to your 
machine. If you have one, pressing it 
with a game loaded wiU reset the 
game, allowing you to enter the 
magic pokes. 

{f you don't, you'll just have to 
keep practismg so that you can 
clear the game without any extra 
lives, 

To see what happens when you 
reach the end of Ancipitai use these 
pokes in conjunction with a reset 
switch: 

?OKE 22743.37: POKE 22744.57: SYS 
163^4, 

Next month, I'll tell you how to be 
able U) walk (Krough walls, 

See you next tinte. 



If you uncover a bug during one 
of those all night programming 
sessions, don't save it til) 
morning. Jusi call 01-251 5633 
and a friendly voice will say 
'*thi£ i£ a recording, please 
leave your, message after Ihe 
bleep." 



^'SR 



1 BY ROBERT SCHIFREENT i 





ft on sale, 
'iS £air on 

the Bugs 
theTejtts 
i prmTers 

165 of the 
:e and, if 
address, 



ham tells 
Daley's 

jtimp too 
ght hand 
you will 
letres! 
: noticed 
&aniiig 4 
67 Wiliy. 



I 947nea 
!- you'll 
to your 
essmg it 
iaet the 
tter the 

have to 
ou can 
y extra 

len you 
>e ih«se 
a reset 

fi7: Sys 

* to be 



a fflpiillv gf oMring fvchnkcid miit. w« 

Dur own orlfllnBit tptloa to CBlsfn 

comp«n>«B to market on « wor'd 

jfKl* fc*le; wfi alto tako or con version 

ct ■tgrybQflrct work fram othef 

To cope with the demand, 

rcquift: ^ 

E£ LANCE PROGRAMMERS rnr 
tftCt MCtrk of sit ivPOS, 

AL SOFTWARE for sutHni»ipn 
suf marketing companies^. 

k^rnaiotftai: - 

1&. HIGH ST, 

LYONEV 
GiOS t3k15 &QP 
i; ng ui d«llili of your progFM* to 

£!.'!:« ply« work samples: - 

COM S4 

SPECTRUM 

AMSTRAO 

ATARJ 

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^ ■n-tfifi iJ h-xf!. t 1 Atiri 

IM. Qwdt^w. Ttifi Cinm i iiri rti Smd ^i.tfcl aid 
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ta?!i'?fST£.a:f* 



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COMPUTift SUn>LIES 14«i CHUFICH KOaD 

BOSTON. LINC^ PC21 OJX 



TO ADVERTISE IN 

C&VG 

MICROADS 

TEL: 01-251 6222 



TERMS AND CONDITIONS 

1 - Trade advertisers wilt ap- 
pear in the MicroAcfs s&c- 
lion, private advertisers in 
ttie Micro$ell Section. 

2. All free MicroSell acJs are 
subject to space avail- 
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advertisemenf. 



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° N-E-X-T °M-0-N-T-H -N-E-X-T 

Ff " 



Super-supplement 



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VN/OW! 

Heyyyy look everybody] The 
Hairy One has just come 
back from holiday arid he's 
going to tell you all about 
his amazing experiences 
among Peruvian llamas. Jelf 
Minter, the man who 
brought you Revenge of the 
Mutant Camefs. Sheep in 
Space and Anclpltaf. has 
journeyed to the land 
inhabited by some of hfs 
favourite creatures — and 
CAVGhas managed to get 
hold of Jeff's holiday snaps. 
We'll be bringing you an 
exclusive report on his 
adventures In the Land of 
[he Llama. 



More freebies with the next issue of CSVGf Keith 
Campbell has been hord at work in his Adventurelab 
high atop his m is! » shrouded tower somewhere neof 
Brighton to bring you the Book of Adventure tl! M 

This is Ihe folfow-up to last year's highly acclaim^ 
super-supplement — and will include up-to-date news of 
oil the latest ond greatest Adventureware, o round'Up 
of oil the Scott Adoms' clossics, plus lot$ more great 
reading for Adventurers everywhere. So grab your 
trusty broadsword and hack a crimson path through 
those marauding Ores who will be gathered around your 
newsager>t's front door on February 16th and snotch a 
copy of C& VG before everyone else does ! 41 



^ 



If you enjoyed this month's Book 0/ Games then 
you won't want to miss out on our regular games 
listings for the Spectrum, BBC, Atari ar^d 
Commodore &4 next issue. We've got some neat 
games for you - so don1 miss out! 



iJoyBfeick Jury 

The Joystick Jury resumes after a long recess to 
bring you their verdicis on a new batch of joysticks 
for all the popular micros. The jury has put the 
sticks through a tough series of tests and will be 
announcing tiieir sentence next issue. Don't miss 
this courtroom drama! 



X 



Future Games 



WHat game's wilt you be plvv^rtg in five 
years lirrm - m flv*ri in uk months 
time' Thfl future hotde miny sutE^ns' . 
and Com'iJwfe'^ & Video Gafnas aims 
ro be the fifst to spring} thorn on yOkil 
Ni'>^t issuD we sfari ^ short series of 
I" iiurds called Fuiufe'Sorrtas, We'll b? 
11 ;.ag you whm ihe computoe o«rn8 lords will l)e brinfling you \n tha months and 
f'l'.irfi to cqmfl- Some things might iound fantaattc but belifive us mast of them 
iiiiitJ hAppert tamofrow - or ate slriaadv haf>pening. T^iar's the case here as wa 
br.iiH you the lowdown on a hi-tech real life fantasy gorrn; called Pisnet Phatan 
Ahich has been cd using qujte a $tir In |hc USA C&^Cs American 
corfospondani, Marsh.-il M Rosenthal, icned the Photon Wafnors, to qet iho 
■nside story , . 




Warriors! 

Video games get a look In 
too next issue when we 
give away some brand new 
cartridges for the Atari 
VCS. thanks to our friends 
at Silica Shop. Yes, 
someone is still producing 
games for the good old 
VCS! Plus a look at some of 
the long awaited new 
releases. 



ON SALE FROM FEB. 16th 




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WITH THE FEBRUA R Y ISSUE 
OF SINCLAIR USER 

A 32 -page booklet giving hints and lips on how to 
gm the mosl from ^our Sinclair computer, including 
scrolling routines, user -definable graphics, creating new colours^ 
error trapping, e>;pJosion effects and much, much more. 

PLUS 

9 SYSTEM TSOOOVJe interview Lee Knstotferson, the roclt 

star hacker behind the cult adventure. 
9 Qi fi/£WS The first of Our regular round-ups of alt that is 

happening on the Ql front 
• ADVENTURE PROGRAMMffl/G John Gilbert starts a siK- 

part complete course in programming artificially inteJIi- 

gent adventure games. 

SPECIAL OFFER on a spreadsheet, word processor and 

graphics ptickage from McGraw-Mill. 

SOFTWARE SCENE Underwuride, Knight Lore, Ooom- 

dsrk's Revenge, Lode Runner, Jasp«r and many more. 



einclajr 



Make sure you gel your issue of Sinclair User next month by 
placing an order with your newsagent now. 

Please reserve a copy of Sinclair Us&r for me next month/ewery 
month* 

Narne , 



Address 



r-f ri««-if*«i'*vr tr 



rr it««rt-tii ^ • 



S^cfafr User Is pubtish@d monthfy by EMAP Business & 
Computer Pyblicattons. 



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Drakes and Tiger Otstributioii 



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a Kraptfical space battle to save 
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MOEOSL>liUD 




PURE MAGIC! 



i 



Jo*n Aficc in her Journey through Vldeoiand - an enchanted place populated by strange creatures such as bread-and- 
butterfttes and pipe smoking caterpjfjars, where jmfe gtris change size and flarrangos turn into croquet malietil 

^ice *n Videolarxl is a revolutionajyriew concept in entertainment for the ComrrKxJore 64. incorporatjng iotrte of the finest 
graphics ewrr seen on any hoone computer, accompanied ty a charming nxjsical score. There are four different game scenes 
involved. arKlyour perfomwrKe in earlier ones wtllaff^t your ability to get through later onesanddeterrnirie your ev^ntua' 
total score 

Scene One - Stunning trtte page graphja g»we way to the first game scene as fiixe falls into che rabbit's wan^n. Scofe 

pof nts for colfecting the objects to be fisund there - includrr>g keys to open doors. bottJes to make her smalier, cakes to make 

her biggert 

Seetie TWo - Out in the garden the Cheshire cat looks on as Afice nneets the pipe-smoking caterpiJlar Help her to catch the 

bread-and-butterflies and the rocking-horse flies that change into the bads used m the croguet game m the jiasi scenel 

Seenc Three - Alice is a pawn in the chess game where her opponents are the Jabberwocky and Tweedledum and 

Tweed fedee Help her across the txiard try protecting her with your White Knights f 

Scene Four - The most bizarre croquet game ever! Help Alice hit the balls through the playing-card-sojdier hoops t>efore 

tfie Queen of Hearts stomps on themi 

Alice *n Videotand is avgjfable tor the Commodore 64 on disk - £12.95. And now on caaette - £fl 95. 
Alice in Videotand features graphics created with the Koala Piad, 



Audiogenic 



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■ IF1T T TI l|>l 

?^ -^- 

AMB FROM THE EUTDR 

Melcofne to the son of the ion of the i^n of The Book of Gainesl 

Once jig^Jiln Vve ve raided our vait vaults of rejiders' software to bring you m 
bumper bundle of entertaining and Interesting g^imet for aJI the top home 
computers. 

If you got a micro for Chrlitmas then thJt Book of Cames will provide Jin invafuable 
source of games lor your new machine. If youVe had your micro for some time then 
Ihete Itrtlngi might g've you a fewr new Ideas for your own g^ititi programs! 

All the games have been tried jind terted by our team of reviewers so bugs should 
be few and far between — but If you have »nf pfoblcms, don't hesllale to tnU 
CAVG s Bug Hunter who wJII Attempt to help solve your problems:. 

Jo the me«ntlmer enjoy playing the games — and remember CAVC Is always on the 
lookout for new and original games listings. If you hJive a game you think we might 
be Jnterected Jn then tend us a tape, full written detaN$ about the game ancf a listing 
If you ve got a printer. Watch C&¥G for our special software form for more details. 

GOLD RUSH (SPECTRUM! .._........,„. , 

Have you goi irw nerve to >crin the bjggest hunt for ^W t?ie west has swer 
seen ^ warned — you wifi have £o be as free with yoa-r gun as you are 
wrfh yoijf %ho\te{ 

HUNCHBACK RESCUE (ELECTRON) „. 

Help Quasimodo e^ape from [he gu^rcfs of Che Notre Dame and rescue hii 
sweetheart, the beautiful Esmerelda, 

DIVER (VIC 20) ..-.. 

There's a fortune of gold watttng at the bottom of the sea f(X some danrig 
fortune seeker to discover it Feeling brave? 

PLANET LANDER (VJC 20| ..... 

A rcMJtrne explore tion mission ha$ 900* iMdly wrong Can you take the 
controls of the aJilin^ space ship and gutde her through an asteroid t>elt to 
s.ifety on a nearby planet? 

CHOPPER COMIMAND (DRAGON} 

An aeroplane is in serious difficulttes over enemy terrrtory. Only your skifl 
as a chopper pitot can save the crewffl 

BRICKIE (SPECTRUM)....... ,..,..... 

Brams as well as brawn are needed in Bnckie if you are to succeed in 
answering all the Questions af>d blasting your way through the prison 

PURPLE TURTLES fBBCI ..„....,...„ 

GettJirig across a fast flowing river is newer easy, especially when you 
discover that the stepping stones are diving turtles. 

WORLD WAR 1 (BBC) 

The allied forces have been driven tiacJc towards the coast by the Gerrn^n^. 
They are completely out of food and ammunition and you must fight off 
the enemy planes and baNoon-ships to deliver the vitaf suppiies 

COSMIC PYRAMID (SPECTRUM) 

fry your hand at the Martian version of Solitaire. Played all over the 
galaxy 

PIPELINE (COMMODORE 64) 

lis a race against time to connea all the 0*1 fieJrfs together to get the crude 

Oil to A wairFi^ tinker ship 

MUTANT MUSHROOMS (TEXAS) .......„„„.„.,.. 

Jht planet of Veggie has launched a major attack against Earth Thousartds 
of mushroom men are descending on the planet and it's up to you — yet 
again — to save the wcwid. 

YAHTZEE (ATARf) 

As usual, we managed to i,\ip m a computer version of a board Qame. This 
time, Yahtiee experts can prt their wits against their Atans. 








6 
U 

14 

18 
24 

29 
34 

39 
42 

44 

48 



You've staked your cfafm on some land In the north territory. You're 
sure that you have struck the richest deposit of gold In the last 50 
years. 

Unluckily for you, Jimmy the Kid has heard rumours that you are 
sitting on the biggest gold strike In living memory^ 

He hsi ridden on horseback af I night to reach the entrance to your 
newly excavated mine. Jimmy will stop at nothing, not even murder^ 
to take the mine away from you. 

You have to defend your mine from Jimmy* The terrain Is rocky and 
covered in prickly cacti giving you some chance to dodge the bullets 

and Jump out and surprise 



DIH b$t2J DIM 
2 - LET £ ( 9 J =8 : 
60 SUB 9900. GO 



(a>Rf*NOOHIZE - 
£ i2) : FOR g =1 TO 
NEXT 9 : UET £ =0 ; 
SUB 9000 

1 REM initialization 

■2 PRINT 1*0; "Ur i t ter> by Si»on 
Johnson 1934": FOR q = i TO 20: Pf^ 
INT RT q,0; INK 1 ; "I ' , AT q,31; I 
NK l;" !" NEXT q PRINT PIT 0,0, 
INK ' 

flT Si,0; INK 




5 LET K-+1: DIM P(£* : DIM 
&Itl n C2> : DIM m (2) 

10 LET p(.a>-20: LET p^a^-l 

15 LET ttJ;i)=l: LET nCl?s0: 

ft5 (2:i =0: LET n (2t =f.^l 



LET 



20 
21 



LET (2> =30 
screen objects 
30- PRINT AT In- 
tRND*£93 +1; INK 



3: PRINT f\T INT 
(RND«£9) +1; INK 3 

20 PRINT fiT INT 
tRND*i£9i +lj INK 



LET H> =1 

REM random 
SS FOR y=l TO 
ipND*19 5 +1,IKT 
4, "t ■ - NEXT V 

25 FOR v=l TO 
'. RND*19> +1, INT 
; ■■#" . NEXT V 
£7 FOR ¥=^1 TO 
fRND*19> +1, INT 
2 " " i '" ■ NEXT V 
'55 LET b%iX)~"'k": LET b%iSi-''t 
PRINT AT p(l),0(l); INK 5;*'*" 
,flT p i2) ,0 <2' ; INK 5: "*" 

66 PRINT PT 0,0, INUER5E 1,'PL 
t^^YER 1 ";stl),«T 0,20i"PLRYER 2 
-, £■ (2J 

67 REM ffiiin f fane 

71 SEEP .00001,63 

92 LET PlSi^sl LET tntesIN 634S 
5: GO TO 3000 

120 IF 1 nil- =254 THEN GO TO S000 

121 IF Pl3y=l THEN LET ptdy=2: 
LET tnKsIN 49150 GO TO 3003 

122 IF pLay=2 THEN LET PLay=l 
IF int. =254 THEN GO TO S000 

130 IF RND',2 THEN GO BUS 1000 

140 GO TO 71 
1000 LET qt=RND- LET h =INT f«lt*i 
9> +1 LET gsINT fqt*29i4l 
1B10 IF RND'.S THEN 00 TO 1500 
ll3£^ PRINT RT h,g;"^"- RETURN 
1510 PRINT RT h ,g ; "■ . ■' . RETURN 
2000 PRINT RT 0,9: PAPER 0: INK 
7,5»13.RT ©,£9;£(2>; PETUPN 

2999 REM Player movefteot 



Jimmy with a haii of bullets* 

The program Is fully 
documented with REM 
statements and Includes 
Instructions for the game. 






liitTTtmimiminiTriH^^ 



3«01 PRINT RT p (pliy> -0 (pLl'ji 



GO- 5UB 4530 

AND o (Play f ''^^,1?* 

LET blip lay) - -^ 



LET DUP vay 7 =-T 



3015 IF inK=239 

THEN LET ^-+1^ 

30£0 IF in*. s253 

THEN LET Ks*l; 
GO 5UB *0©0 
3025 IF jriK=25l 
THEN LE^ K=-1 

THEN LET k=-l; GO SUB 4-500 

3031 LET UplpiayJ; l£T ^ =o ^p U^ 

3032 IF flTTR U.l*=62 THEN BEEP 
6 5UB 2320 IF £fplayi-2© THEN L- 

o.TO teee.^ u,U=59 



THEN 30 
THEN GO 

THEN GO 



3033 IF f*TTR 

3034 IF OTTR (U») =60 

8 3S00 , „- 

3035 IF flTTR (l,il -58 

^500 LET ptpLay)=P«.Pisy^-»^P.^ty' 
LE- o\piay)=o^Piay)-n(Pi9y^ f 



3U 
5U 

TO 
I 



LET 



LET 



V £» (p la 

b<>0 THEN 



r+(Vt4i STEP 



t 



ETURN 

4.010 LET ^P la^^t =0 (Piay]^+* 

n^Play =K LET V iPiayj =© 

4020 RETURN , ^ . 

4520 LET p tp Lay) =p IP lay' +^ 
n tpuy^ =0 LET ftCpLay) =K 
i^30 RETliRN 

4Q99 REM Player ^^ooi BOveBient 

5000 LET w=o(play) LET rsptP lay 

V LET x==w: LET l=r LET 

y) : LET i>=f\ *P lay* : IF 

GO TO S7»0 

^020 FOR Isr+v TO 

«^izy40 GO 5US 5800 

S070 PRINT RT I ,»*; " 

5,30 PRINT RT t >«i 

^?0Q°Fol^=«+b TO **4(b*4) 5TER b 

5720 GO SUB SB00 

*%-»50 PRINT RT r ^x^ 

5.30 PRINT RT r,X 

GO TO ISI , ^. „. 

5799 REM checR 1^ EhOT 

something ,^ ^-,-iPin 
<^aaa ■ ^r '^2 = t LET p2=x if RTTR 
^^Sl,piT=5i THEN GO TO ^3100 
5310 IF RTTR 102, P2-' =Pi THEN ^^^ 

5320 IF RTTR (02 P2l=lH ^^%^ ^k 
jil BEEP .05,10. BEEP .05,15 

PRINT RT 02, P2;'' "^ gg,T? 
5830 IF rCREENt 102.P2)<> 
N PR INT RT r , t J *• 
5840 RETURN 

REfl worn OUl 

i s d€ad 

Ptay=piay+i: IF Piay=3 

^iplpiay) LET »=o*Ptay 



BEEP .01&0 
NEXT \ 



BEEP .000 
NEXT X - 



hi t. 



5999 



7000 

■ " THE 
60 TO 130 

Which Player 



7000 

THEN 

7001 

) 

7002 

7009 



LET 
LET 

LET 



IF I =2 THEN GO TO 8500 
PEN print dfeteriaration 



of 



p laye r 



ZSi®^^'^^ ==i3 TO '10 STEP -1 PO 

TO SS40 . (^5 , C NEXT c GO 

Ztti ?«S »ov€iient Of Indian 

^''PRINT^ST 2^ 9/.«;"fr'': BEEP .l,g 

8100 PRINT RT 02. P2, - ■' 

|1|1 IF 02<p(pL8y) THEN LET 02=0 

8102 IF^oa>p(pUy» THEN LET o2=o 

9104 IF p5(0(pttyj THEN LET p2;.p 

' IS^*^ PRINT RT 02, P2; INK 5' "*- 
; GO TO 3500 v«,K«, j,v*i\ », ^ 

Si**6 PRINT RT 02 ■P2;"*" BEEP l 

8110 PRINT RT rtZi-i-" BEEP 1 r 
PRINT RT r,Zj'* ■- NEXT z ' 

§K? 'osTrSoU/''^ fRND,*i . ■■♦■■ 
SS10 PRINT OUER IjRT u e ■ "y" . ac 
EP .05,RND*10 ^'"T y,S, % . BE 

3S20 NEXT c 

3535 REM death routirve 

8540 PRINT RT y.s."t- GO SUB 93 

^flg ^f^ Playsl THEN LET ^*i; LET 

^S^l ^"^ PI- ay "2 THEN LET a =£ : LET 
3570 GO TO 9S0O 

UB®Sfl«F rii^>!yl=^ -P'-^y^+l- GO 5 
9600 S (Play) =20 THEN 60 T 

5610 GO TO 130 

o«^S ^^^ instructions 

9000 CL 5 PRINT TRB il0): PRPFR 

^N^- ^S^?FS^«i' BRIGHT IT'gOLD RU 
SH : PRINT RT 0.©;"^";RT 0,20,"^ 



9010 PRINT 
dar€ hilLs 

a f t€r i t a 
h 1 n 9 to K i L 
9020 PRINT 

an indian 
; PRINT "Hi 

ve fata i 

t#i VI I L 
th€ Indians 
note ! ! ) " 

9025 PRINT 
rt or his 
a gold coin 
9035 PRINT 
y increase 
ndians 



Theres GOLD in dtR 
and theres ti»o o'uy 
ndiheyiL stop at not 
I each other." 
"Dont hit or waix ini 
(^>or his snaKe f$,) , ■' 
sretatiation way pro 
nitting s, fcee r barrel 
cause retaliation by 

ON YOUR OPPONENT (t a K€ 

If you fci iL an india 
snate you are given 

' "The town %ii U s to« i 
Its poput^tion of i 
and go id " 



-vr.B ■ ■ j.fci. 



:;-,JIUJL:UElllxy:.:^k5j^Ji.|U: 



MON 




■^ 



9040 PPIMT "Tht Winner js *hi pi 
syer wno outtivftt his i>ppen€f»t o 
"■ Who coutcts 20 gold pie 

cts ( . r" 

9050 PRINT n0. "PRE53 ANY KEY TO 

CONTINUE": PauSE CLS 

9060 PRINT T(*B (10", "SOLD RUSH* 

"C0NTPOU5, . .■' 
9070 PRINT '"PLftYBR f- ••2...RIS 
HT ■ ' "3. . .LEFT"' "4. . ,UP'" "5. . . DOU 
^4 ' "1. . ,5H0OT" 

9080 PRINT ftT 5,13, '*PLftYER a 
S0S1 PRINT AT 7,13; "L* . .RIGHT" ;fi 
T d, 13; -'K. , ,LEFT-;flT 9.1S, J.-.U 
P",flT 10, la, "H, , ^DOUN";t^T 11 .13, 
"ENTER. , .5H00T" 

9090 PRINT AT 21.0, "Pl^ESS RNV Kt 
/ TO CONTINUE" PAUSE CL5 R 
ETURN 

9499 REM print on screen «hO i£ 
the vtnne.r 

9500 GO SUB 9990 GLS PRINT Tfl 
3 ti0),'eOLC- RUSH": PRINT 'PLftV 
£R "is;" 13 "; INVERSE 1 "DERD" 

BEEP 1,-30; PRINT INVERSE 1,' 
PLftfER ";s. INUEP5E 0;" IS ThiERE 
FORE THE UINNER" BEEP .3,a- BEE 
P .3 , 4 

9S20 PRINT AT 19,0; "PRESS 'Y* FO 
R ANOTHER GAHE" 

9S30 IF INKEY»="y" THEN BORDER 7 
: PAPER 7 CLS ' GO TO 2 
9540 IF lNKEy*-"n" THEN PRINT US 

9550 PAUSE 1 BORDER 0: BORDER i 

BORDER 6 BORDER 1 BORDER 5 
BORDER 5 BORDER 1 GO TO 9530 

9619 REM prmi how has coLiecie-a 
20 cOins fif&t 

9620 GO SUE 9990 CLS PRINT TA 
B '. l^ii'GOLD RUSH" PRINT *' IN^ 
ERSE l: "PLAYER '^Play, INUERSE 

" HAS COLLECTED 20 GOLD COINS 
50 HE 15 THE UINNER" 



9630 


FOR r=l TO 5 BEEP .05,5 5 


EEP . 


idS.S: BEEP ,05,7: BEEP .05, 


7: BEEP 105,9 BEEP , 05 , 9 SEEP 


.05,7 BEEP .05,7 BEEP .05,5 B 


EEP . 


05. S: NEXT r 


9640 


GO TO 9S20 


9799 


REM data for death narch 


9300 


RESTORE 9320 FOR rsl TO 11 


READ a , S SEEP . 05 , SEEP i - . | 


s.s . 


BEEP .05,0: HEXT f RETURN 


9320 


DATA 1, 0J.. 75 J0J. 25, 0^1,0^.5 


, 3 , .5,2. .5,2, .5,0, .5,0, .5,-1,1,0 I 


98 99 


REH data for graphics 


9^m 


ftCSTORE 9910; f^OR qaUSR "a*' 


TO USR "9 '+7 1 


9910 


READ e POKE q , € NEXT q : R 


ETURN 1 


9920 


DATA 24 ,24,59, 92,152, 36, 36, 


9930 


DATA 24,152,152,249,31,24,2 


4,24 




9940 


DATA 43,56.116,191,116,55,7 


2 , 132 1 


9950 


DATA 24,24,220,55,24,36,36, 


9960 


DATA 60,126,255,255,255,255 


,126 


.126 


9970 


DATA 24,24,126,126,24,24,24 


,24 




9990 


LET K*s" ' 




": FOR h=0 TO 21: P 


RINT 

T h 
9991 


AT h,0i PAPER RND*7;hf: NEX 


FOR 9=1 TO 11: PRINT AT 11- 


9,0, 


PAPER 7, hi; AT 10+g,0iii4 NE 


XT g 




9992 


RtlURN 


9999 


STOP 


<023 


DATA 32,120,96,43.24,62,32, 


62 




9989 


REM colour screen clearance 


9990 


LET i^t^" 


RINT 


"^ FOR h=0 TO 21; P 
AT h,0, PAREP RND*7, Jl» NEX 


T h 




9991 


FOR g = l TO 11- PRIf-4T AT 11- 


9,0, 


PflPeR 7,K*,AT 10+9,0, KS NE 


XT q 







« 4 * 







Iq f.EM****«*P E S C U E|*|-*** 
4M FEm*****by*H. T-.r jet- + 1 ***t 

q >+CHR*< S2 > 

ee PP0C_CHflRBCTER3 
c*0 PROC_TiTLE 
im PROC.ENVELOPES 

SO vSi^.i. 7.^.0.0.. couaV^i^ 

E'4>"PLeASE UBIT-FOR 1-1 TQ It-. 

©.next: 

U10 PROC.SCREEH tt'-12 

j5tj PPOC.GUflRD IF J'.=0 THEHM--^ 
^ 160 PROC^WVE : IFX%-l@a8 THEN £ 

^^ t-^a IF T5i=e THEM 1490 

"^ \f Le'^.-I or LE>.>2 RND K-.>1 
^S then pROC,f»Rl^:CfUL 

1^0 IF T'^.=© THEN 14^0 

^^ IF Le-.>3 THEN PRQC.flRROW-U 

^ >iQ IF J%=^0 THEN J 4913 

230 LE*;-LE*i-^l 
^4P* IF Tr^.<l THEN Tl"i=^U 
^-.0 SC-.:-SC".+Tl5; Vt>U4 C0L0UR4^|-. 
HLOURl^i :PP1NT TRB-:?.3>.SC-^-' ^Ci^ 

^60 IF LE-;=6 THDl Z^'O 

11ZC«.S3Z::DPRW use > 73.. 

3^0 IF LE-->3 THEN GCOLO.-' ?1«JvE 

'^325^1f L^<^ THEfl 410 ELSE VDU 
'* 330 VDIJ4 FOR i-liT0t4 FOR J=3T 

nil? STEP4 CI <:f 

' ?40 ir L-n THEtt BR '.=£03 EL^E 

i^P'^::iiiZ — 




, 3j<;i C0L0UR134 UjLuU^-1 rPtNT TR 
t' r.O.CHR»3a..::HP«ER.. ^^^ ^^ 

-.0 ME^<rJ.NEXTl 

370 C0L0LIP4; COLOUR 1-1 pe.ntT to 
330 t'DU^ : PROC_PR I NT 

400 IF LE^>3 THEH Pf^nc PUftR " 
410 GOTO 140 "^---t^UHR 

420 PEP PROC^CHflRftCTERS 
^43^ VDU 23.200.^5^,32^2^32^33 | 

^^^^'^^''^^^^^''^^^^^^^^ 
450 VOU ::J,202,255.255 ^S-^ •>«^-5 

460 VDU li, 503 J 1,3 7 t^ ot ^-. 

62,SS..r!,0 ^1*^^.127,127, 

^480 VDU 23.205,0,8.26,58.14.14 
;^4.0^V.U 23.206. 1.. IS. 1..44.1.. 
^^500 VDU 23.207.0.0,0,0,0,0,16. 
^^510 VDU 23,208.0,0,9,0^43^^^^3 

^520VOU 23,209,8,8,8, a6,e.0.8. 
e ^^® "^^^ 2=*>210,0,0,i2^,j^e^^^^^ 

^^540^VDU23,2U,0,0,,,4S.H8,5., 



B 



. 



4^ 



-ii^iiUJllfijliaili:! 



nTT7in::l:..n..b4imi|iJ^JjJLU.lJl]lL|!a^ 








Hunchback Rescue is the second game Mark Turner has written for 
the Electron since he bought his computer six months ago. The 
program was finished during his summer holidays and took hfm over 
five weeks to complete. 

The aim of Hunchback Rescue is to help Quasimodo break through 
the defences of Notre Dame, run atong the heavily qu^rded wail of 
the cathedrai and free the beautiful Esmerelda from her prison cell In 
the tower. No easy Job when you have to fight off soidlers, dodge 
arrows and ffre<balis« leap across gaping chasms and swing across 
crocodile- infested pits. 

There are five separate screens in which you must beat the obstacie 
In your way and ring the bell cord to transport the Hunchback to the 
next level. 

The X key moves Quasimodo to the right and 
the space-bar makes him Jump sideways. 





^ 


i 




-d- 


"+ 


fill] 




-■ >«. 


1 


i 


1 




r'UI^ 




..:;; 


r 


^ 


P 


"' 


^Hi 




:m- "■'■■^1 






■ra 






73ei DEF PI?CtC_SCPEEN 
74 u vr-t J 1 9 , 1 34 , O ^ , .. ^ 

/-u VI>U 1 1^ ^ 6 , ^ y , 6 , , 
770 VD1J19, l,0,0;e,0, 
7?»? Vt-iJ,7'=! , , 3© > 1 ? , @ 
7^e C0LOLIR134 CLS VDU^'i^.t^ Jl , 1 
: i , ft COLOUR 129 COLOURS 

;:;R0 rOP I -11 TO 30 FOR J-O TO 

810 PF^iHT THt': J, I '.cHPii'; aotj > 

820 NEXT .T NL:-^ T I 

J^t30 VDU^ 

&40 MOVE 32@, 353 GCOL0, VDlL u 
1 MOVE :?j:-4,3^2-VDU201 MOVE -;20, 3 
2^3 ; ■ r.. t „ , ■ HOVE ^64 , ?3H VDUZOS : MQ 
VE VDUr-O^ MOVE Pi>l ^'-::-- V 

DU202 

850 VHJ19, 1 34, 134/0>^.€P. 

:360 'vT-U 19,3^3^0^0,1? ,, 

870 VC'U19,£,6;Gi.0.€j,. 

880 VDUl^, I . 1 ,0,'^ 1, 

-3-^0 MOVE I't- ■ ■COL0.4 VDU2 

25 : MOVE J &&-^ , ^64 VUU226 ; HOVE I &e 
8 . 3^4 v-'C 'J22C? : MOVE 1 1 ^*2 , 864 VC>U2^ 
7 GCOL*^ .. J . MOVE U ^0 ^ S3£ DRRtl I 1 . u 
,736 

90e '"'!: U4 C OL OLffi'4 C OL OUP- 1 3 1 PR I 
riT T )=tB* : , c: ,' , " SCOf?E= " , PRI HT 

7 f iB'. I, ;:■ . *," LE VEL=^ " . LE/, UViLijlJP 1 jr? 
rPlHT TmB* ?, i J^ "HIGH SC-aPC-*SH:L 

9 1 '"'t- J5 PROC^PR I NT 








ii-. 




r- 




n|||h 








H;M|HfS^f^ 








^T'^l^l-H^l 








Wli 









B 



'>^0 <"'. iLi&, 2 . MOVE 0, =1^, : VL'U^^O U 
L 0H1 , 4 r (uVE O^ ?,*'. VDU^2 1 GCOLO , 4 
MOVE e, ,i'':-32 ; VDU222 
',?€t EJir-F'RuC 

940 DEE PRDC^VRRlFiELES 

950 R';^*-~40 . E";=44S «■;= 1 . P?i=0 ■ G^ 

a:h';-=1152 

.;;ii r-rr i f^-iir _move 



I- tt I 



. y 



1000 jr iNKEV-v, -67^THEH K'i^y^'i-i-C^ 

vOGTO J 030 

1010 IF 1 MKEV> -93 ^THEN 1 260 

1020 EMDPROC 

1030 IF N^,<0 THEN X5i=0 

1040 IF :::.>i0!as them ^20 

1050 GC.0Let,2 MOVE «,.y VDU202 ■ HO 
VE jt,-4-??.VDU202 

10^.0 PROC.PRIHT 

1070 IF LE'v^l THEN EUDPROC 

lOi?0 U5;-@:PP%-0 

1030 FOR Ar, i:'2 TO 5*G0 STEf 

1180 IF ':r. ijT. OR xri^B:it'C4 imjlu 
pp*.- 1 u\-r)'. 

tiio tc::T rr. 

I 120 IF PP'y.-'l THEM 1140 

I I j0 EMDPPOC 

1 1 40 O".- 7 y^Z' C\ -202 

I l'^0 FOR V",^R". TO e~i^ '^TFP ~^..\ 

1 1^.0 f f:JjL_Pklltr 

1170 FOP- p'^^i TO eo ic>;t p?, 

I J'"'0 CC0LO,2 

11:^0 V~ ■' l^^^^54 fiHD V>.^iS71 THE 

N HOVr . . GCOLe,^ VDU202 MOVE 

X'. , ', - 'L0 , 1 : Vr'U20 ? MOVE X'^ , 'iT-. 

•^ : VDU202 : GOTO I 229 

1200 IF :<;c-U'--.+64 fiHV r-'ns^€72 TH 

En GCOLO, X 
t '• ( n rin- ■T >r: . vr-c ; VDU202 • MOVE XZ , 

I 

1220 SUUMD l,-l5.Y;:-ie0>3 

i2:-o he::t '-r-, 

1240 PROC^PRtUT 
ia50 GOTO 1490 
I2i":0 SOUND l^3,e0,S 
1270 II THEIf S=t*-& 
1 280 Gl.'„'l,l' . -- MOVE k . y - Vt*U202 MO 
VE ^y-:r2 VDU202 

4 290 v*,-v'.+€4.H%^:':';; M%^0 

I ;n0 FOR X".=H". TO X?;4"128 STEP 6 




1J10 IF M-,^1 THEM HE'/J HK K%^i0 
:j8 ■- EHDPROC 

i32e IF LE5;-i OR LE5i>2 THEN PRO 
CflRROWL 

133© PRCiC_PRINT 

1346 IF X5i=iese THEH li:tt=lMiOTO 
1310 

i3^© IF LE5';>3 THEH PR0C.,RRI^0t4^U 
P 

1360 PROC_GURRD : FOR P".- 11060 HE 
XTP--i 

1 370 GCOL0 V S HCDVE ^X , V^. VDU£02 
MOVE KZ, V34-32 VDlJ2f;f2 

1380 NEXT HZ 

1390 Y:',=Y-/i-64 

1400 IF h":=M". FiHD V/**736 THEM J 
>.=© CC OLQ , 2 . MOVE 1 1'; , 736 ■ VI>Ui-0^ P 
ROC_PRIHT - aC0L8. 4 ^/^.^h^.+^a ;t-10VE 
h-;,736 :VDUZ£4 

1410 GOrCi ICtfeO 

1-1 ^ei DEF PRC>C_IF:IUT 

I -i ::»! GCOLO, '1 . MOVE ; i?i, 'A . VDUilCi 

1 440 GCOLl^ 1 1-10 VE Ji'., V; - VDU2 1 1 

1*1^0 QCOL0,3;MO*VE X:,/r-i.Vt>U212 

1460 GCOLCi, 1 HOVE >;%, V?;-32 ; VDM2 
1? 

1470 QC«JLei.4.M0VE X"; , Y-;-3S : VDU2 
14 

14:^^:0 Et<DF'ROC 

1 49Q saUt It ' 0,-15,-2,10 

t SOO I.gUf ID O , - 1 5 .. ' 1 > 1 5 

lf:.lt> FOR P'/i-^l TO 1500 NEXT P>, 

1 5a0 SOUHf 1 , U 34 , 23S 

l':.?0 FOP i^l TO 56 

I ^40 MOVE 365 , 800 GCOLtl, RUt" 4 :- 
PRINT "VOUR DERC", 

15?30 NEXT i 

15t.O SQUMD 0.9>0,0 

1570 MOVE 3t:^,30O GCOLQ.^FOR 1 

^1 TO 9 vr-u 202 iie:-:ti 

1530 IF LE*.;3 THEH HCOLO.SMOVE 

E"i.R>: VDU20;i* 

1 f590 MOVE O . !£:uO UC QL 0,4 PR I NT " ♦ 
:*.rPPESS.t.SF'RCE*F0R»*****4riN0rHER4 
a0**t4:**', 

1600 PR0C_DELG 

1610 VDU4 COLOUR 1^9: COLOURS FOR 

1 = 11 TO 1*5 

1€20 FOR J^'O TO 13 PklNl tiit-. j 

I / , c HR*' aoo >, 4 It:: :t j he>:t i 

1^30 tF*A^L,0 




I £40 VDU5 IF V;;=73iS THEN MOVE H 
% , H% : GCOL 0,2 VDLf2@£ MOVE X^, , Y'/S- 
32 VDIJ202 

165^ GCQL0..2-MOVE h"^ , 736 = VDU£0i: 

rtOVe h'*-32,736:VDU202iMO'v^ h5i-6 
4,736; VDU202 

leSO GC0L0,2 HOVE G?s,736: VDUa02 

I e7Q MOVE 1088 , 356 GCOL0 , 4 : VDU2 
,-^' MOVE 1083,864 VD'J226- HOVE 198 
:L; , 864 : VDU228 ^ MOVE 1152, 664 VDU22 
7 

1680 GCOL0, Z : MOVE 1216, 736 - ^'DU20 
2 ; MOVE 1216, 794 ; VDU202 

1690 VD>J4 

1700 IF SC?J>HS;;THEN HS^:-SCT'; 

1710 PROCJ^RRIFIBLES 

1 720 C0L0UR4 : COLOUR 1 3 1 . PR 1 NT TR 
Bll , ? > .; " SCORE -0 ", ^ PR I NT Tr*i!C 1 
2, 3 >, "LEVEL«" , LE'^ COLOUR 123 rniH 
T TRBO , 1 > : " H I GH - SCORE- " , HSV 

1730 VDU^ 

1740 KEY*=^GET*. 

17'50 4FK21,0 

176»? GCOL0,2 MOVE G*i,736 VDU202' 

1770 MOVE 0,SOO CCOL0,2;FOR 1=1 

TO 40 VC-U202 NEKT I 

1 780 GCOLO , 3 MOVE 1 1 20 , 832 . DRt'lW 
1120,735 



► 







™i— a^aB5S! 



■:: ]. . ! 




1 ^5*0 PROC~pp^iTff 
J GOO G0T0"~14Q 

l&aD ENVEtOPEl ^ -^2^^: .. 

, J 9-0 ENVELOPE 2 r -f- tS 

184y EHVELOPE ^ t tcf^^ ^'^*^*~' 

lajO FOP i^j ,Q 80O.HEKT J 

U^<:0 HEKJ i 

1930 IF rr^vl IHLN TT- .-, 

15*50 MOVE ae-.^Qr/rrAt r - 

1370 E^.fDPROC 

t''*'S'0 C-Er PROC^QfiapD 

300y l'\^HUD<^, ir M-i r>.i .r.- 
'SOlQGCOLQ.l ^HbPROi;, 

J^mc^ GroL0;i:MavE © ^v ^^ ... 

^n-^n GCOLO..> r^ovr r, ,- ,--,,.,.. 

''r''ir A ♦ ^ I 

■''-■'- ^.- ■ ■ VDU. 

Lll^PPrx. 
^u u PEr Pf^UC _ ARROWS 

■ ' '*' '■' '>J- r^ 2, HOVE t"i ^' i.ri.. 



2140 *:.r. OLti , J rii:(VE Q% * r'3t. vt 'Uj.'Oi: 

>lo€i IF G^^IQ^'S THEH Gri-64 
2170 QC0U@..4 HOVE G:..7 36 VDLI^2- ■ 

J.'p.uj ir u".=^;;'. MlIU ►' .. 1 1 ♦UN J 

*, -^0 GC CiLG , 2 MOVE G'., . '' T-u^'OS P 
ROC _PR 1 1 IT GCOLi'' . 4 il?;^C lltjVE 

C^,7:;»:; VD^rj23 

::\'<^ rnt>p*.jL 

2J0tt DEF '■iuC^DELC 

2210 Xi* 4%-^ri'Z THEM Cror n > mov 
i: «J,*N VDU202 MOVE ©, - VDU2Ci 

iJIIDPROi 

2220 GCOLO.. t IIOVE 0, *';■■ Vt^U20^ t» 
t. i-liL fT, C MOVE «.. ii*; VDU200 GCOLC, 1 
nOVE 0, ^'.--32 . V[:'U202 : uC Ltt.O , ■• mi:i'.;e 

o,A;i-32 vr>(j20O 

2230 EUDPROC 

2240 DEF PROC _RPF?0WL 

2250 ir t-r^.=X>. RHD *r':,-736 THEN J 
•i=0 GCOLO^ 2 HOVE h?i , 736 VDU^eirl" P 
POC^PR INT GCOL0> 4 : h:i*h',+ 1 € • MOVE 
hT; , 736 : VDU224 EhJDPP^CC 

22€e GCOLO , 2 : MOVE h%, 7Ji6 VIjIJ*::02 
: GCOL0 > 4 h*i^h'.-64 

2270 IF h'.<64 THEN h?;-1152 

22^0 MOVE fi'. VDU224 

2250 IF h:,---:;', riMU- V'.»73ii THKM J 
^-0 C^C 0L9, 2 , MOVE l*i'., 73^ • VDU202 P 
I^^Jf:,PP: I NT GCQLL' , 4 . h'^»h';+32 MO '/F 
r,:.,7:?e VMJ224 

2;>t'!0 EHDPROC 

2510 DEF PF!:0C_LeVEL^'3 

2320 MOVE 12ie,r:!6.GC0L0,4 Vt>U2 
05 MOVE 1216, 704 GCOLO . 1 VDU206 
MOVE 1216, 736 GCOLO, 1 VDU207 MOV 
E 1216, 7?^ GCOUa , 3 VC^USO?* MOVE 1 
216.704 ;VDy2t^9 

2330 MOVE X0-2t^^,33K' ^^'.uLu. „ VL*U2 
0:^ : MOVE I ^•'•''' ^»^4 VDU202 MOVE 1 I "5 
2,ee4 VC/n. ', M0VE112ta,^:?2 DPRI-V t 
120, 72f; 

2340 ErC'FPOC 

23!50 GCQL0 . I = MOVE 1144, VCz- Vl>U2 
04 




15? 



fi^^m 







TO ? ■ PROC^SOC 1 > ■ N 



I=sl TO 80 



PRINT T 
PRJHT T 
HEXTI:F 



2360 GCOL0 , 2 ; MOVE XV.^ Tk yl>L\^^^^ ■ 
MOVE ><'< , V*;-32 ^ VDUaea : Y%*736 : PROC 

PR I NT 

2370 FOR P^«9 TO 1 STEP-1 PROC_ 
SO-: PX > MEXT 

2360 FOR P':=l 
EXT COLOUR 134 

2390 VDU4'F0R 

BBC 3. 7 y__ '■ 

fiSr 3,7 >"CONQRRTIJLRTIOHS" 
ORU^'i T086»3 : HEXTU ^ PRINT TBB< 3, ? >" 

•" t VDU5 

2400 »rx21^0 

2410 GOTO 1579 

2420 DEF PROCPUfiR 

2430 C^^.-RNCX 3 > 

2440 IF D"'.= l THEN E*v=448 

2450 IF D^.»2 THEN E;;=*704 

£460 IF D-i«3 THEN E>.«S<60 

247'9 €,Ci:iL0,3:riOVE E% , BQB . V0U2^fd 
. GCOL0. 4 MOVE E>„ 608 ^ VDUa^l ; GCOL 
0.4 MOVE EH^ 576 . VDUZZe 

24©0 Et<DPROC 

2430 DEF PR0C,ARR014_UP 

^'500 GCOLO , 2 MOVE E": , R^ VDUaC2 

^-^10 R".^R';+3a IF R";-83£ THEN R'; 
=640 

SS20 GCOL0.4.MOVE E^,, R:i: VDU21^ 

>530 IF Er^.=X5i Hr-tD R^.+?2^Y?S OR E 
^-^X*, flHD R;v=s'Y'i THEN J'*-© GCOL0,2 
: MOVE EX , R>, . V[>U2:02 : PROC^PR I NT : GC 
OL0 , 4 1 R?<=R:.- 1 6 ; MOVE E". . R% VC*U2 1 5 

GOTO 1490 

2S40 ENDPROC 

2550 DEF PR0C„T1TLE 

2560 VDU 19,2, 11;0, 0,0, :VOU 23, 
J,0,0.;0,0, 

2570 COLOUR 1. PRINT TftE<14>l>^" 

pr«se'irvtiri9"' 

2580 W>.-4 

2590 FOR I'.^l TO l79 

2600 REfiD V". 

26 1 n -E-QUNP 1 > ' 1 ^ , V'^.+ 15,1 

i;620 IF V";*-! THEri W'v-U'.+ I :GOTO 
2650 

ze3e COLOUR 12:3* colour 2 

2640 PRINT TRB<V>;^«^>,CHR»<2ie> 

2650 ME^<T IZ 

2660 COLOUR 3: PRINT TFiB<14,18>; 




r— - 








2S70~for'7;t'----— — — — 

a||epRoc,si[^^^^-^HExTi 

^690 FOR T ^ , 

2^00 COLnup J° ^^® '^E><T I 

2740 IF ^4^.. 

2760 trx 2U3 ^ ^^^^^ a^30 

2770 ENDpRor ' 
l^ae *F,. ^^^ 

mm'f ' ^^' ^^^ ^Ou^^i ^f f' ^ SOUND 



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iMwv^MAM^a** 




Diving for gold can be a dangerous business when you are 
faced with man-eating sharks, poisonous Jelly fish and, 
worst of all, a giant octopus. 

You have to step into a wet suit and breathing apparatus 
and go in search of a fortune of gold lying on the sea ^ " 

Remember, you'll have to tackle those fishy characters 
your way up to your speed boat, as well as on the way 
down — so, be warned. 



VARIABLES 

Oct \x\ — Octopus' location 

X — Next position 

P — Player's position 

a — Player's next location 

SC — Score 

BS — * Oxygen 

II — Volume 

SO -^ Speaker 








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The plitnet looked peaceful as tKe 
exploration team clJmbed slowly down from 
EXPO-32, part of the survey fleet sent out to 
explore far flung sectors of the galaxy. 

The equipment was quickly set up aniS the 
various experiments begun. Suddenly the 

cef ill scene was shattered by a warning alarm from the space craft. 

hu«p earthquake had begun which threatened to destroy the space craft 

kfirMlf Its crew. The ship managed to take off In time but had b^dly 

iag<|d Its rockets. You have been given the responsibility of guiding the ship 

luglti an asteroid belt and landing on the nearby moon. 

le p irogram loads In two parts. The first contains the Instructions And the 

-ac^r definitions and the second the main program. 



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Dragon owners might feel a little left out compared 
with Spectrum and 64 owner}, expeclaJfy when you 
consider the mountains of uiftware available for both 
machines. 

Ian Colllnson has come to the rescue with a great 
version of a helicopter game whkh rocketed to the top 
of the American software charts last year. 

An aeroplane carrying troops to the battle front has 
exploded In mid'air near your chopper. The troops 
dfdn t have enough time to grab their parachutes and 
are free-falling to the ground — and certain death. 

Using your turbo-charged helUopter, 
you must pfuck the falflng men from 
the air. The helicopter, however, is 
very heavy on fuel and you will have 
to return to the refuelling pad several 
times during your mission. Each 
progressive level increases In difficulty 
as the aeroplane explodes at lower 
altitudes. 

The helicopter Is controlled using a 
Joystick. 







L INEC 39> 160 )-i 57 . 1 6^ > , PSET 
LINEf S4. lS9>''tm7. iee>-PSET 
LI NEC 214. 160>-^.25ea60).PSET 
DRRUI"BP154, 160JG1QPS5H1B" 
FOR S-1 TO ie(3'PSET<RH0<256>. 

4 1 ORflW " BM 10,10; U4R2L2U3R3 j BR2 . l?rR4 
U7 J BRt* ; R;5L ?L'3R;;l2L4R:3 j DR2 1 R3L3U7" 
420 UPRWen^lS, 16JD4R2BU4eR^D4U4eR202 
^' '^E^li^&h(^R■£L^U^R : L l D2R2BU4BR3R2L2G 1 F 1 
R2FlC;i L2" 
430 FU'lSia 

PC»1 

01-3 

LlNE<30/4>-( 109,9 >,PSET ■ 9F 

PRRtJ '9ne8, 12 J F2H2C2EeD4-' 

GOTO 570 

IF LI-1 THFNSS© 

Kl-ii0a 

ON PC C05Ufi2l9e,21i£«).4£14t} 

IF LI*2 THEN550 

;a«227 

ON PC COSUe Zlt50- 2120,^ 14k! 

PC«PC*I IFPC*4TH£NPC*1 

RETURN 

IF flF»JTHENS08 ELSE 590 

IF RN&CNFK2 THEN (*IF*1 

flX-RNDC 220 >*1 2 ■ Iiy*c5 

IF Dl-1 THEN PUT<X-3. Y*2>^f X*20,Y 
+i4>.0ft,P£ET 

S10 IF Dl»2 THEN PUTCX.y-2)-<K+23.Y+l 
4?,CL.P?ET 

620 IF DI-3 THEN PUTt X, Y-2 ?-( K+23 * Y* 1 
4 y,Cn,PitT 

630 IFy>l25THENLINE<90. 160 >-< 138, 160) 
'PSET 
S40 JF MFOl THEN 71 (I 

ON Pn COSUB 1410. 1490. 1430* 1450 

IF nY>147 THEN f1F«0 ' COfOM/e 
prfapri't't i IFPf1»5TMENPMiit 



6se 

660 
670 

680 



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ET * BF I SC-8C+ 1 ' PLRY " T23S04 V3 1 QFGOEU** ^ 

70B IF t1C>-5 THEN LV-LV*-! 'MS-MS* t ■ 

GOTO ZZ^^ 

710 PSeTCRHDC256>,RNDC70)+22> 

720 G03U6 920 

/?e P»P££K( essae > > 1FP« l2S0PP*254Th^N 

SP»e ' L i NEC y.-'i> f -? ^-^ v>;?t. . Y* 1 5 ' , 

PRESET- BJ-'FU* 

FU-iELSeSp"3 

740 J«JOYSTK< 9 > Jl«JQYSTK< 1 > 

790 lFj>60THEHK»X+3P'Dl»i 

760 IFJOTHEN><-K-SP'DI-2 

770 IFJ>3RNDJ<60THENOi-3 

780 lFJl>60THEHViiY+SP 

790 IFJI<3THENY»Y-SP 

600 lFY<l25THENa78 

910 IFX<95flNDJl a60TH£NY-Y-$P 

920 IFK<95PK[>J<3THENX*X*3P 

930 I FX > 1 05RNt» J 1 ^60 THEN Y*y-SP 

040 lFX>ia5RNDJ>(&0THENX*X-SP 

850 LIHEf90,160>'C130/160>.PSET 

960 Df%RN 'anSf4.l€0iGl0f!5^ie' 

870 IFY<25THtNY-£5 

980 IFX<3TH£NK»5 

990 I FX> 22 7 THE NX* 227 

900 IFY>l35THEHY*i55' FU-FU+8' SOUNOFU 

> 1 

910 GOTO 990 

920 IFFU>t90TNENFU*190 

930 FU-FU-,75 

940 LINEtFUi 3 ?*C 200, 10 S, PRESET ,BF ' 

llULf KL-t 4>-< ?a, 9>-PiET,BF 

930 IF FUO1THEH1270 







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l£;£0 0iriM4f 5. 13> 

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^i^4R:^U2L1 BU2BR4 > k\iL<JOi:R2L£0£R3BU4Bi^ i. 
• 39 > y^* i 

126« RETURN 

1 27e PUT^: K-3 , y-a >~t X+gtt . . * H > > *. K - PSJt T 

1280 SOUHD£tfa-Y. 1 

1 390 PUT C K>Y -2 >-<, X-^gS - Y* 1 4 / , CM . PSET 

istie swNO20e-Y, i 

1 328 PUT( X, Y-2 )-i y.*Z3 , Y+14 /, CL . Ps^'! I 
1330 SOUHO20D-T. 1 
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350 IFV<lS0^HeNi£?e 
1360 PUT* X^ Y J~i K+20 - V-» 1 t > !.R . PSe f 

HD NEXTT-FORT-ITO^^ UhXl \ 

i3^B IF Ll»e THEN GOTO 1 4'^e 
1430 G0T02t(8 

i4Ki PuTcn:- -nY>*<n^.>ti ''.t + i ? ^ fi ••'st' 

1420 RETURN 

1430 PUT<MK.fiy>-<W*5*nY + l3)ifll,PSET 

1440 RETURN 

1430 PUTCnXiMY J-CMK+6.ny+l3>.M2.PSET 

l4<Se RETURN 

*47e PUT< MKi MY >-< MK+gi MV+15 >< rt,PSET 

1460 FORT«31T01©STEP-2rPLflY"V"+STR«< 

T >+" i T255> 03 , DEPD ' • UEKTl ■ UlTQ 1 37© 

14M FOR T*l TO1000'NEKTT 

i500 CLSifi»«"Gflnfc OVER- 




1510 FOR T«l TO 9'PRlHT(lia5+T,MI[>«Cfl 

TfJ ^03! HE 
XT OL*T 

1^30 Ifi SG^HS THEN riS-SC <iOTO 15*0 

EL$£ &0T0 1560 

1M*9 PRlNTffi3£0* "WELU DGNfi.yOUVe 

BERIEH 7 0i;ihtir i» HIGH SCORE! 

1550 GOTO 1570 

i360 PRlNTdSae* ■' TODflV'S HIGH SCORE 

1570 PR1NT83&5^ "DO rOU URNT RNOTHER 
G07 C1VN>' 

1580 liBlNKeVi- IFI«*"Y"THENG0'r024aEL 
SiElPIt- N'THENGOTO leftlft 
1590 GOTO 1590 

leViki CLS5' PR I NT" eve, .THANKS FOR 
PLFIYING!' P0lfE6-.494.e END 
1610 FORT*l TO 2000 NEXTT. GOTO 220 
^620 PflQOE 4, I PCLS 
1630 DRRUf^- 6(155 ^ 20> L L5E 15R15j BRSi G1 5E 
7R15G7I15," 

i640 DRRl4"iBR6^Ri5GI5Ll5E15Rt5jBRei 
C15E8R15E7L15M5. ' 

1 650 DRRy 'eR6 > G15E3R 1 SE^Ll ;^R15 ^ BRfi; 
!:,l9R15L15EaR8L8&7Rl5' 
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1670 DRRM"Bn95,3ejG15R15Ll5&l5Rl5> 
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BY IAN EOUDB 







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S0 PAPER CLs 

60 REM 





Mark Chirds' game. Brlchle, tests your 
skill at answering general knowledge 
questions and spelling as weH as your 
shooting ability* 

The game begins by liulldlng a 
gigantic wall which you must shoot 
your way through. But before you get 
your first shot^ you must answer one of 
over 200 questfons ranging from 
gardening through to spelling and 
astrology. 

Each time you answer a question 
correctly and with perfect spelling. If 
the computer accepts the answer, you 
are given one blast at the wall of 
bricks. 

One hint — don't spray the buileU all 
over the screen. Concentrate on 
making one small pathway through the 
wall. 

Full Instructions are Included In the 

listing. 






Mi 







7fi PRINT AT 0,v 

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^R-ThPr 0UE|TI0N 
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pi TPP 15 l^i CftP? 
;= -,PEu^INC-5 Ulu. 

- 91 PRINT PPe5=' 

"lil'^PlnT gT .^gi.5 

110 Pt:^U5E 
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T?4 THI5 ' 

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240 IF C*=B$ THEN GO TO 
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UCRD WOo ., pqpER i;B$ 

i-i r^^o*"^^ ^0 5*50 NEXT F 

£D5 IF 8=50 THEN PRINT AT A T 

270 F^^Sfl THEN PRINT ^T R,0; I 
Ssftef^e^ ^^^'^^^^''^'^^''^^^'='^«^«^*=*^ 

ii§ GO ToMS^'' ^"^ ^'^ ^''^ 
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a; INK S' .. ^ MEXT r ,3^ PRINT v^ 

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575 Pfi^t*I,»,Sv*?"r' THEN 50 TO tjx 

"^•^SS BEEP .1.-20 
c:.95 PRINT «T tfw 

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^^1 PRINT BT C,P. I^^J'sf" ' 

^637^60 TO 660 
§40 NEXT G BEEP...-^® 

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1013 

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DATA "R GROUP OF 5IHGEP5. . , 
, , iCh)" "CHnTP- 
09TR "TUO- -Er VEHICLE,. 

£,f^Tfk "TO &0 yiTh TEETH. ... * 

. . (DEJ " -''DENTPIL' 

DfiTfi "PIG 5 HEfiT IN THIH 51 

. . (Bfl) -\ "eflCON" 

C'flTfl "HUGE OR MERV UftPGE . , . 

, . (EN> *' . "ENDRH0U5" 

OflTR "COHING AT THE END.... 
, . IFI' ".. ■FINAL" 

DATA "UERV &EEP SORROU,..,. 
( GR I '" "GRIEF" 
1016 DATS "HEAMENLv EOD .' MOVING 
ROUND SUN. ,,, (PL> ' .'PLANET 
1317 DATA "TO KEEP AUAy FPOM SOH 
ETHING. f Atf> ■' , "AUOID" 
10ia DATA BAev OR YOUNG CHILD.. 
...,,.. (IN) " , "INFANT" 

1019 DATA "LIFELIKE • . . . 

i RE) '■."REALISTIC" 

10S0 DATA "MEfiUlNESS , < , , ♦ 

iget ■■ , "UEIGHT' 

1021 DATA "TEN HUNDRED-. . 

. , (TH) '■ . "TH0U5flNf>' 

102a DRTR "R HOPPI6L1 UGLY CREAT 
UP£. . ., ttlO) " .■■M0N5TEP" 

1023 DATR -KNIUES FORKS ftND 5P00 
N3 (CU> ",*' CUTLERY" 

1024 DATfi "FEELING IN NEED OF FO 
0£>. . . . . 'NU> " ," HUNGRY" 

1025 OATA ■* IN THE CE^fTRE ........ 

.,,.... fCE» ",'*CENTPAL** 

1056 DATA "A DOCTOR UIHO PERFORMS 

OPERATIONS, . . . (SUJ ■ . "5URGE0N" 
10^7 DATA -ft POISONOUS FUNGUS.,, 
(TO) ■■.■■TOADSTOOL' 

1028 DftTA "A PLANT GROWN FOR FOO 
D- (UE) "."UEGETABLE" 

1029 DATA "SET OF PIPES UHICH GI 
UE OUT HEAT, , , (Rfi) ' , ■ RRDlji^TOR" \ 



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ifl3* DfiTfl "<^N fitlOUNT^,. » . ■ 

?l3a•t«4g°^i^.■■!SX^/2PE OP « ciP 

FLESHY LEflUE5 'Cft) - CflCT 

1I38 DRTfl "PJN OUTDOOR COOKED HEfl 
1039 ■ OATfl'^-FROM^^SNOTHiR COUNTPy » 

..TT-.^tFor-.-roRiiGN;- 

iia'DATS^'-g^HftNGlNG CL0TH,,UITH 
10X2 DRTR "ft DRUG TMRT ERSES hEi;^ 

leU'&RTR "UMERE THE 5£R AND SKV 

MEET." 'HOI " , "HORIZON" ^^^ 
104.5 DRTR "AMOUNT OP SLOPE *.*••* 

isU • thrf" ■' fi 5RLE WHERE PEOPLE B 
ID FOR ITEH5. * . . ♦ <^U) / RUCT 

1047 DflTO "TO HONOUR AND PDORE . - 
i4i3'6RTR''''R'YEL£o3'TROPICRL 50K 

i%^%9T%'' " ^ ^ lSSSI'' ERPTHENUARE U 

UG (PI) ■■/'PITCHER;: OHO^E 

1050 DRTR "TO SURCKiaE OR RMflZE* 

icsi'DRTS "TO Sg.WlTH^THE NIGHT. 

i 052 ' DRtS^ " A ' cSpOed'; y OOD EN THgOU 

1053 DRTR "MlSeRRSLE OR UNHflPPv , 

lUR) " . "URETCHED 
lasi'DftTR "TO ftNSUEP, OP REPLY.,. 
xyuw* ^ fOFj ■< ''RESPOND 
i055'DRTR^'fi T?pl OF CHALKY ROCK 

i0s4'DR^^^-'AK"bJ?gSit!^ CLEMER P 

Eft SON.. (GEr-.^GENiyi^ 

1057 Df^TA "NOT PRESENT, 

ilU ■ 6i^ ■■ monI^^S^Id to fl perip 

pr PFD^OtJ ...... (PE) , -PENSION 

iSef DATA THE OUTSIDE OF A BUIL 

DING. . . <,eXf " ."EXTERIOR 



COLOURED PRPER THROWN 
UEDDINGS. ... (CO) " , "CO 



1094. 
OOH. 
1095 




1065 D^Tfi 

AT 
NFETTI' 

1063 DATR "TO BECOME GR<^DURLLY U> 
0R5E. . , iDE« " , " DETER lOP ATE" 

1064 DATA "FULLY GROUN. .....,.., 

...».., IMA) " , "MATURE" 

1065 DATR "R PERSON WHO L0UE5 HI 
5 COUNTRY. . . , . , (PR) '■ 'PhTRIOT " 

1066 DATA "TO DECEI'JE OR PUZZLE 
50HE0NE tBRi , -BAFFLE" 

1067 DRTA "A NEUSPflPEP REPORTER* 
I JOl " , "JOURNALIST" 

1063 DATf^ "TO 5TRENISTHEN, ..,,,.. 
. , 'REf " . ■■REINFORCE" 

1069 DRTR "EVERYONE AGREEING.,.. 
* 'UN) " , ■'UNANIMOUS" 

1070 DATA 'TO MEET. ............. 

(ENr ■' , '^ENCOUNTER" 

1071 DAT« "LOUD ENOUGH TO SE HER 
RD, . * . . (AU.t " , "AUDIBLE-' 

1072 DATR "*R SELF^SER'.tlCE RESTAU 
RANT. . . (CA> " , "CAFETERIA" 

1073 DATR "TO DO UITM SOLDIERS l 
P UPRFRRE, . , (MI* " , "MILITRR 

1074. DATA "A MIXTURE OF AIR RNl 
LIQUID. iUAJ " , "UAPOUR" 

1075 DATA "A GREAT CRIME OR OFFE 
NCE. . , . «OUf *• ,"*OUTRRGE ' 

1076 DATR "A SET RULE OP METHOD. 
iFOf ■■ , "FORMULA' 

1077 DATA "TO FIND OUT BY REASON 
ING .... f DE r " , " DEDUCE " 

1073 DATA "KILLING OF RNIMRL5 OP 

PEOPLE (SLj ■■ . ■SLAUGHTERS 

1079 DATA "gERr POLITE. 

. (GE> ■' .'■GENTEEL" 

i^idO DATA "THE HOTeST PRPT OF TK 

e EflPTM , iCO." '■ . "CORE" 

1081 DATR "PURE SPIRIT. ......... 

....... ^AL) " ."ALCOHOL" 

iBSe DATA "UMITE METAL . 

(AL) " . "ALUMINIUM'^ 

1083 DATA "R ROOH UNDER THE ROOF 
....... (ATI ■■ . "ATTIC" 

1034 DATP "OUT OF A HUNDRED ,,.* . 
....,., (PE) " , "PERCENT" 

1065 DATR "AN UNMARRIED MAN 

...*.., iBA) " , •■BACHELOR" 

1036 DATA "THE NINENEETH PLANET. 

.,,.,.. (PL) " ,■" PLUTO" 

1097 DATA *'A SYSTEM OF PRINTING 

USED BY THEBLIND. . . . . (6R" . "BRAIL 

LE " 

10SS DATA "A SMALL STREAM * 

. . iBR) " , "BROOK" 

DATA "ft SOURCE OF INFORMATI 

, , f.BO) *' ,''BOOK" 

DATA "A TYPE OP INSECT 

. . iBEs " . "BEETLE" 

DATA "A DAIRY PRODUCE. . .... 

. * iBU) "."BUTTER' 

CSPTA ■'A HOUSE ON WHEELS.... 

. . CCA) ■■ , CARAVAN" 

DATA "TYPE OF FRENCH MONEY, 

* * ( FR ) " "FRANC" 

DRTA "AN UNDERGROUND STORCR 

. . iCE) ■■ , "CELLAR^^ 

DATA A PRIVATE CHURCH 

. . (CH) " , "CHAPEL ' 



. » « f 

1089 
ON. . 
1090 

* P f -P 

1091 

# <■ « fl 

1092 

i- * Ji t> 

1093 



I 





5 






1 i 








:i 



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1096 DhTh "fl MRST COUNTRY IN e.A 
5Ifl. . . . (CHJ ' , CHINA" 

1097 DftTfl -fl PLACE UHERE MOyiNS 
PICTURES ARE SCREENED. . . ICI) " , 

1098 DftTfl '-DISTfiNCE AROUND RN OB 
JECT, . , (CI) ■' , "XIRCUflFERENCE*' 

^???.'?'?T?L";^.t1JKF?«':'^ •-«« 

1100 DftTft 'fl SHARP THROUING 08 JE 
CT . . . . . C J«) " , *' JAuELtN ' 

1101 Df^Tfl "TO REMOUE URTER 

. » iDEl " ."DEHYDRATE" 

1102 DfiTPi "TO DESTROY , . . * , 

(DE» *■ , "DEMOLISH" 

1103 DRTR "TO GO DOWN, , , , 

***.,.. (DE> •' , "DESCEND" 

1104. DRTR "fl LARGE URSTE AREA... 
*....,. IDE) " J "DESERT" 

1105 DATfl ^'TO INUENT, 

fDE) " ,"DEUISE" 

1106 DATA *-fl LflSBELED PICTURE... 
(DI) ■* , "DIAGRAM" 

1107 DATA "ft UERY HfifiV SUBSTANCE 
IDII " ,"DIRhOND" 

1103 DATA "A DAILY RECORD OF EVE 
NTS. ... (DI) " , "DIARY" 

1109 DATA "LACKING IN HONESTY. 
tDl) *' . *'DI5M0NEST" 

1110 DATA '*fl CLEAR LIQUID...,, 
....,,. fUf») " ,"UnTER" 

1111 DATA "CONSISTINS OF TUO . . 
....... iDUJ " , "DUAL" 

Ills DATA "PEPETITIOM OF SOUND 
....**« (EC) " , "ECHO" 

1113 DATA *'T0 MAKE LARGER,..., 
(EN) " , "ENLARGE" 

1114 DATA ''TO TAKE OUT. ..*..., 
(EX) " , '"EXTRACT" 

1115 DATA '•« 5T0RY UHICH ISN'T T 
PUE, . . . (Fl) " , "FICTION" 

1116 DftTR "A TMIN LEftF OF METAL. 
» ♦ tFOr " , "FOIL" 

1117 DflTfi "FRENCH FOR WAITER. , . . 
...,.,. CGflt ", "GARCON" 

1113 DfiTA "PIECE OF LAND AROUND 

R HOUSE ( Grt ) " , "GARDEN" 

1119 DATA 'A EUROPEAN LANGUAGE.. 

iGEi" /'GERMAN ■ 

11£0 DATA "STUDY OF THE UORLD... 
. (G£) " . "GEOGRAPHY ■ 

1121 DATA 'Uee-FOOTED BIRD 

....... <G0) " ."GOOSE" 

1122 DATA "THE SURFACE OF THE Efl 
RTh. . . . I CO J ". "CORE ■ 

1123 DATA ''BRITISH GAME-BIRD* . , , 
.,..-., (GR) " , "GROUSE" 

1124 DATA "THE SOUND OF fl PIG... 
<GR) " . "GRUNT" 

IISS DATA "ONE OF THE CHANNEL 15 

LANDS. . tGUi " , "GUERNSEY" 

1126 DATA -A TYPE OF FISH. ...... 

....... inm " , "HfiDDOCK" 

11S7 DATR "A SHED FOR AlftCR^lFT. . 
fHA> " , "HUNGER" 

1125 DATA "ft MOt^ERSLE JOINT , 

(HIJ " , "HINGE" 

1129 DATA "THE STUDY OF PR5T E\^E 
NTS . , . . (Hir' , "HISTORY" 

1130 DATA "FLUID COLLECTED FROM 
FL0UEP5 BY BEES (HO) " , "HONEN' 



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* t I t M 



1131 DATA "fl KIND OF Inn 
iU=-nA4i?°' "^ "HOTEL" " 

1132 DATA 'A MARRIED MAN 

ilo^.??T?M;"'*^?S2lhl^S^ SEING HO 

1134 DR-ffl "TO R2?Sy^9P^e- 

1135 DATA "TO M(:?KE BETTER 
ii^fi'i^Ai;?"' "."IHPPoSI'' 

1136 DATA -A PRECioul *sTnMP 

ji,'SS?..:?.?T^i^! O^^HITUITH 

1139 DATA "A CUTTING ' iSstSumfnt 
» J .....( KN) " , "KNIFE" WUMENT . 
11*0 DATA "THE YoCnG OF A ^hfpi> 
■!-*•.. (Lfl>", "LAMS- SHEEP, 

3000 REM ^MK^c r 




3010 PRINT AT 1 F 

fglS PRINT AT e.F-- - 

tS^f ^^^^ .1,20 ' 
3050 NEXT g 

3^53 PRINT AT F • - 

3055 FOR F=l TO 100 

3050 GO TO 9200 ^ 
9000 REM " 



NEXT F 



Ki 




900S RANDOMIZE 

tthhT c'ls^^^^^ 

LET fe?S "^^^ ^^ C.® 



BRIGHT 







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fUt*' rTTir 




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9040 RESTORE 9Q3^ 

9iS^iS FOR 1=0 TO 31 

9060 REfl0 X: POKE USft "fi'+l^X 

9070 NEXT I 

9OS0 DPTft 0,S54.,g5d.,£54,SS4,254., 

254. ,0,0,127, 127 , 127 , 127 , 127 , 127 

,24. , 24 , £4^ ,a4 , 60 , 126 , 255 , £55 , 24- 

24 I £4. 24, 24, 24, 24, 60 

9090 RETUPht 

9100 PEH 



910S GO TO 916^ 

9110 RESTORE 9150 

9120 FOR X=i TO 23 

9130 RERD 2: RCfiD V 

9140 SEEP Z/y, NEXT X 

91S0 DftTfl 0,8,2,0,6,2,0.2,2,0.8, 

2,0.6,5,0,2,5,^.4,4,0,4,240*4,3, 

0.4, 1,1, 6,2^ 0,8, 2, 0.6, 5, 0,2,4,0. 

3,2,0.4,1,0.4,2,0,4,2,0.2,4,0.2, 

5, 0. 6, 4, 0,2, 2,1, 6, S 

9155 PUN 

9160 PRINT PT 19,0, PflPCR 1; '*I R 

t1 UERV SORRY BUT YOU SEEM TO 

BE BRICKED UP 
9170 GO 5U0 9110 
9200 REM 



9205 GO TO 9260 

921S PE5T0RE 9250 

9220 FOR ■'^=1 TO 22 

9230 PEflD 2: READ Y 

9240 BEEP Z,Y: NEXT X 

9250 DflTR 0.2,0,0,2,2 

5,0.6,0,0,2,5,0,2,4,0,2,5,0.4, 

0.6, 2, 0,2, 4, 0.2, 5, 0.2, 7. 0.2, 9,0. 

2j7,0.2,7.0.2,5,0.?^ 



. 2 , 4 , r 4 , 



5,0.2,4,0. 
2,0.2,4,1,5 
925S RUN 

9260 LET SsC/N*100 

9270 CL5 : PRINT RT 0,7; PAPER 1 
, "CONGRRTULPTIONS' ' ' " ; RT 2,2, "'YO 
U Hf^ME BROCKEN THROUGH THE" ; RT 4 
. 14; Mjf^LL. ",RT 6,3; 'YOU GOT ",C; 
■ CORRECT RN5UER5'";PT 3 , 11; '*OUT 
OF '-; N; -. ■" 

9275 PRINT RT 10,4, PRPER Ij "THfl 
T flS R PERCENTRGE IS",RT 12, 14; 5 

9230 GO TO 9210 
9300 REM 



9310 RESTORE 9350 

9320 FOR K=l TO 40 

3-».30 PERD Z: READ Y 
^0 SEEP ZtY: NEXT X 

=-.50 DRTR 0.4,5,0.4.5,0.2,4,0.2 

5 , , 4 I 7 , . 8 , 2 , . 3 , / . 4 , -2 , . 4 . 

9 .e.S, -3, 0.2, -2, 0,4, 0,1. 6, -5,0. 
.-3,0.4,-3,0.2,-1,0.2,0,0.4,2,0 

8 , 7 , , 3 , , . 4 , 10 , . 4 , 10 , . 2 . 10 , 
.4,9,0.2,7,1.6,9,0.4,2,0.4,2,0, 
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999© STOP 

9999 SRUe "SRICKY" LINE 1 





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David Dobby's game. Purple Turtles^ fs a version of a well known 
Commodore 64 game which sold very well taxt year ^nd matcties up very 
well to the original program In playablllty and purpose. 

The aim Is to get acrots a large river without falling In and drowning. 
The only %vay across Is to use the turtles swimming In the river as stepping 
stones. 

Unfortunately for you, the turtles are quite fond of diving undervi^ater, 
especially when you happen to land on themi And the only warning they 
give Is by changing the colour of their shell from purple to green. 

Purple Turtles Is a very simple game to play but It soon changes into a 
real test of c9-ordinatlon and strategy. 

Full Instructions are Included In the 
listing. 



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The Allied forces 
have been driven 
backwards to the 
French coast- Cold 
and hungry, the army 
Is in desperate need 
of foodr fuel and 
fresh ammunJtions. 
As the captain of a Royal 
ISJavy gunshipr you must 
escort a convoy of freighter 
ships bringing supplies to the 
stricicen troops. 

Biplanes^ balloons and 
Zeppelins fly above you 
raining bullets and fire 
bombs down on your ship. 
Armed with only a single 
artillery gun, you must beat 
off the attackers and save the 
waiting army- ^^^^ 



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It gets very lonely and boring fooklng after a self automated 
freighter ship on a run to the distant planet Gamma L6, I meanr 
after the first six light years, you've already seen ail the video films 
at least a hundred times each, 
i But the owners of the freighter ship have devised a game that the 
[crewmen of the ships can play to ease the boredom. It's similar to a 
game called Solitaire whkh was quite popular during the 20th and 
21st centuries. Although their game, the Cosmic Pyramid, is much 
imore complex and absorbing. It s guaranteed to keep you occupied 
!for at least 15 light yearsir 

Full instructions stre included In the listing. 



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The 9lm of Pfpefine is to guide a 
pipe laying tnacl^ine across tfie 
barren wast* of Texas in search 
of ofl wells. 

You must link up with enough 
ofl wells — at least five — before 
It's worth your while Jofning up 
with a tanker ship. As usual in 
the oil business, you are 
working to a very tight deadline 
9nd you'll have to be fast If you 
want your oil to be on the next 
shipment to the refinery. 

Hazards threaten your venture 
at every turn. And you will have 
to be careful not to drive your 
pipe-laying machine into the 
side of a mountain* 

The game does not use 
Joysticks. Full instructions »re 
Included In the listing. 



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Veggie, a planet on the far side of the Galaxy, has been 
waging war against several inhabited planets near the 

Earth's solar system. 

The life on Veggie has evolved in a completely different 

way to that on Earth. Plants have become the dominant life 

form — but they have gained a taste for animal flesh. 

Earth is now under attack from the merciless mushroom 

men. You are the only person who has the power to stop 

the fearsome fungus. Armed with only a single laser gun, 

you must fry the mushrooms to a frazzle before they reach 

the ground. 
V Full Instructions are included in the listing. 





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MEKT S 

sen sc-siOKE 
sc*.: 

CAtL CLEAR 
FOf^ l-l to 6 

710 CALL HCHARlJ^QW(U.COLtU.ri(in 

CAUL hchar(24.i*'?s,;j-> 

BQfiUB 244C. ^, . , - ,. 

T*-"WftVE -,'>STft** LEVEL >S. _ 

TC-23 
&OSUB 2*4 1'l 

CALL HCHAR(24,:;. l2e.LlFE-n 
ftEM THE GARE 

IF P(fVL>-'^2 THEM ^4Q 
CALL HCHAft(RaW<FtL> tCOttRLJ ,33' 
RaW<ftL^=F(OW^PLJ^'l 

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940 60SU6 9*>0 

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?tO CfkLL t';£¥l0.k .S> 

gao tF (K>-'?0)*tt<-44hVTHeN lOlO 

i(X»0 RETURH 

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1O30 IF SC.32 THEN 1C>*0 ELSE lOOO 

1040 GC-32 

;O50 tF 6C r THEM 1060 ELSE lO'O 

LO&O GC»2 

HCH*WIGR.GC.104> 

FIRE auN 

S5-7 

CALL SdUMD^<-*>00.-7,l) 
FOft 1"GR-1 TO 1 STEP -I 
Li:,vF CALL GCHflR<I.eC,HlT} 
^;^ ,F (MlT-'?6i*tHn-'»?>*<HlT-9eS 
i^Sirl^^i'^iSl^-loOjilHSTMOUTHEM l2lO 

IISO CALL VCHARtl.GC.Al? 
l&O CALL yCHiHR(l.&C.32V 
U7';i CALL SOUND* -'TOO. 40<5O^SS) 



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760 

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REM HIT-- 
FEW? S-1 TO 5 
CALL SOUND*-10O0."7.Si4' 
1240 CALL HCHAR<r,GC^^r-i; 
n'SO CALL MCHARa.GC.lioJ 
FOR DEL*! TO 5o 
NEKT DEL 
NEXT 3 

CALL SCU?<0(-100.-7.20. 
SC-^SC+lOlLEVEL 

T*«"SCORE_.' "^Srft«fSClt- - 
Tft»2^ 

TC±^ 

G03U& ^44^ 

FOR W-1 TQ t, 

IF M(W>-HIT THEh 

Nexr k 

t»OTO 1400 

new) "^3^ 

GOTO I40€ 

CALL HCMAftfM5C.32l 
1410 SPLAT-SPLAT+1 
1420 IF SPLAT -6 THEN 

GOTO 1 000 

LeVEL=LEVEL*l 

CALL SCREEN (St 

SCCftE'-SCQRE+BPLAT 

3F^LflT-0 

FDR [>] TO S 

CALL 3OUNnci00,U0H.I,l5O»I.l-J> 
rOR LP-1 TO 30 
NEXT LP 
MEKT I 

fcm I-l 

PRIM 
NEXT I 

GALL SCREEN (3 > 

PRINT 'END^OF.LEVEL -tLEVEL-ni 

IF LEVEL 5 lO THEW 1770 

PRINT "NOW, FOft_ LEVEL "iLE^EL 
FOR 1-1 TO 4O0 ~ "'''^^*" 

NEXT I 

IF LeVEL-6 THEN 1630 ELSE 1700 

LIFE-LIFE+l 

PRINT i * • I U * I J f , I t ; , i t - s , , ; f . , J 

f-Oft I* I TO 10 

PRINT TAB(I*2) t-EJTRA LlKt-ti 
NEXT I 

FOR litt TO 300 

NEXT r 
[:ALL CLEAR 
CALL SCREEN <2) 
FDR I-l TO i 

ROW t n -o 

NEXT I 
60 TO tao 

FOR I*.11A TO 2^0 STEP 20 



1^60 
1270 
1 "B'J 

i:;ei 

130CI 
1510 

13Z0 

IT-30 

1340 

1350 

1340 

1370 

1 jBO 

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140i? 



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1 440 

1450 

1460 

1470 

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1 700 

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Fc^mnuter & Video Game* hai a long record ol publishing hlgh- 
aSX «r* on" of famous board games - notably Master-M.nd. 
i?b«i and a particularly good computer version of Monopoly In I 

l^rwTc;rn^°'eanyT.V.r..s year's mega-Issue go wKhout a boa«.| 

■ ^Wte consider David Balnes' Yahtzee to be one of the best board 
'game conversions we ve yet seen and we think It , quite a good 
jway to end this month's Boo k of Games. ^^^^^^ 

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Why not brlght«n up those boring oJcf blank tjipe labels by uifng CAVG's Book of Giimes 

cassette iniays? Just use a sharp pajr of scissors to cut out the labels, paste them onto the 

blank cassette inlay and you'll have you're very own custom-made C&VQ games cassette. 

Neat eh? if you don't want to spoil your Book of Games, why not get together wJth a 

friend and swap them — or else buy another copy of C&VG? We have to keep paying 

protection money to the Bugs some howl